AWS.Tools.GameLift.XML

<?xml version="1.0"?>
<doc>
    <assembly>
        <name>AWS.Tools.GameLift</name>
    </assembly>
    <members>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.AddGMLResourceTagCmdlet">
            <summary>
            Assigns a tag to a GameLift resource. AWS resource tags provide an additional management
            tool set. You can use tags to organize resources, create IAM permissions policies
            to manage access to groups of resources, customize AWS cost breakdowns, etc. This
            operation handles the permissions necessary to manage tags for the following GameLift
            resource types:
             
             <ul><li><para>
            Build
            </para></li><li><para>
            Script
            </para></li><li><para>
            Fleet
            </para></li><li><para>
            Alias
            </para></li><li><para>
            GameSessionQueue
            </para></li><li><para>
            MatchmakingConfiguration
            </para></li><li><para>
            MatchmakingRuleSet
            </para></li></ul><para>
            To add a tag to a resource, specify the unique ARN value for the resource and provide
            a tag list containing one or more tags. The operation succeeds even if the list includes
            tags that are already assigned to the specified resource.
            </para><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html">Tagging
            AWS Resources</a> in the <i>AWS General Reference</i></para><para><a href="http://aws.amazon.com/answers/account-management/aws-tagging-strategies/">
            AWS Tagging Strategies</a></para><para><b>Related actions</b></para><para><a>TagResource</a> | <a>UntagResource</a> | <a>ListTagsForResource</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.AddGMLResourceTagCmdlet.ResourceARN">
            <summary>
            <para>
            <para> The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>)
            that is assigned to and uniquely identifies the GameLift resource that you want to
            assign tags to. GameLift resource ARNs are included in the data object for the resource,
            which can be retrieved by calling a List or Describe operation for the resource type.
            </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.AddGMLResourceTagCmdlet.Tag">
            <summary>
            <para>
            <para>A list of one or more tags to assign to the specified GameLift resource. Tags are
            developer-defined and structured as key-value pairs. The maximum tag limit may be
            lower than stated. See <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html">
            Tagging AWS Resources</a> for actual tagging limits.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.AddGMLResourceTagCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The cmdlet doesn't have a return value by default.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.TagResourceResponse).
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.AddGMLResourceTagCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the ResourceARN parameter.
            The -PassThru parameter is deprecated, use -Select '^ResourceARN' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.AddGMLResourceTagCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.ConfirmGMLMatchCmdlet">
            <summary>
            Registers a player's acceptance or rejection of a proposed FlexMatch match. A matchmaking
            configuration may require player acceptance; if so, then matches built with that configuration
            cannot be completed unless all players accept the proposed match within a specified
            time limit.
             
              
            <para>
            When FlexMatch builds a match, all the matchmaking tickets involved in the proposed
            match are placed into status <code>REQUIRES_ACCEPTANCE</code>. This is a trigger for
            your game to get acceptance from all players in the ticket. Acceptances are only valid
            for tickets when they are in this status; all other acceptances result in an error.
            </para><para>
            To register acceptance, specify the ticket ID, a response, and one or more players.
            Once all players have registered acceptance, the matchmaking tickets advance to status
            <code>PLACING</code>, where a new game session is created for the match.
            </para><para>
            If any player rejects the match, or if acceptances are not received before a specified
            timeout, the proposed match is dropped. The matchmaking tickets are then handled in
            one of two ways: For tickets where one or more players rejected the match, the ticket
            status is returned to <code>SEARCHING</code> to find a new match. For tickets where
            one or more players failed to respond, the ticket status is set to <code>CANCELLED</code>,
            and processing is terminated. A new matchmaking request for these players can be submitted
            as needed.
            </para><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-client.html">
            Add FlexMatch to a game client</a></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html">
            FlexMatch events</a> (reference)
            </para><para><b>Related actions</b></para><para><a>StartMatchmaking</a> | <a>DescribeMatchmaking</a> | <a>StopMatchmaking</a> | <a>AcceptMatch</a>
            | <a>StartMatchBackfill</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.ConfirmGMLMatchCmdlet.AcceptanceType">
            <summary>
            <para>
            <para>Player response to the proposed match.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.ConfirmGMLMatchCmdlet.PlayerId">
            <summary>
            <para>
            <para>A unique identifier for a player delivering the response. This parameter can include
            one or multiple player IDs.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.ConfirmGMLMatchCmdlet.TicketId">
            <summary>
            <para>
            <para>A unique identifier for a matchmaking ticket. The ticket must be in status <code>REQUIRES_ACCEPTANCE</code>;
            otherwise this request will fail.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.ConfirmGMLMatchCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The cmdlet doesn't have a return value by default.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.AcceptMatchResponse).
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.ConfirmGMLMatchCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the TicketId parameter.
            The -PassThru parameter is deprecated, use -Select '^TicketId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.ConfirmGMLMatchCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.FindGMLGameSessionCmdlet">
            <summary>
            Retrieves all active game sessions that match a set of search criteria and sorts them
            into a specified order.
             
              
            <para>
            When searching for game sessions, you specify exactly where you want to search and
            provide a search filter expression, a sort expression, or both. A search request can
            search only one fleet, but it can search all of a fleet's locations.
            </para><para>
            This operation can be used in the following ways:
            </para><ul><li><para>
            To search all game sessions that are currently running on all locations in a fleet,
            provide a fleet or alias ID. This approach returns game sessions in the fleet's home
            Region and all remote locations that fit the search criteria.
            </para></li><li><para>
            To search all game sessions that are currently running on a specific fleet location,
            provide a fleet or alias ID and a location name. For location, you can specify a fleet's
            home Region or any remote location.
            </para></li></ul><para>
            Use the pagination parameters to retrieve results as a set of sequential pages.
            </para><para>
            If successful, a <code>GameSession</code> object is returned for each game session
            that matches the request. Search finds game sessions that are in <code>ACTIVE</code>
            status only. To retrieve information on game sessions in other statuses, use <a>DescribeGameSessions</a>.
            </para><para>
            You can search or sort by the following game session attributes:
            </para><ul><li><para><b>gameSessionId</b> -- A unique identifier for the game session. You can use either
            a <code>GameSessionId</code> or <code>GameSessionArn</code> value.
            </para></li><li><para><b>gameSessionName</b> -- Name assigned to a game session. This value is set when
            requesting a new game session with <a>CreateGameSession</a> or updating with <a>UpdateGameSession</a>.
            Game session names do not need to be unique to a game session.
            </para></li><li><para><b>gameSessionProperties</b> -- Custom data defined in a game session's <code>GameProperty</code>
            parameter. <code>GameProperty</code> values are stored as key:value pairs; the filter
            expression must indicate the key and a string to search the data values for. For example,
            to search for game sessions with custom data containing the key:value pair "gameMode:brawl",
            specify the following: <code>gameSessionProperties.gameMode = "brawl"</code>. All
            custom data values are searched as strings.
            </para></li><li><para><b>maximumSessions</b> -- Maximum number of player sessions allowed for a game session.
            This value is set when requesting a new game session with <a>CreateGameSession</a>
            or updating with <a>UpdateGameSession</a>.
            </para></li><li><para><b>creationTimeMillis</b> -- Value indicating when a game session was created. It
            is expressed in Unix time as milliseconds.
            </para></li><li><para><b>playerSessionCount</b> -- Number of players currently connected to a game session.
            This value changes rapidly as players join the session or drop out.
            </para></li><li><para><b>hasAvailablePlayerSessions</b> -- Boolean value indicating whether a game session
            has reached its maximum number of players. It is highly recommended that all search
            requests include this filter attribute to optimize search performance and return only
            sessions that players can join.
            </para></li></ul><note><para>
            Returned values for <code>playerSessionCount</code> and <code>hasAvailablePlayerSessions</code>
            change quickly as players join sessions and others drop out. Results should be considered
            a snapshot in time. Be sure to refresh search results often, and handle sessions that
            fill up before a player can join.
            </para></note><para><b>Related actions</b></para><para><a>CreateGameSession</a> | <a>DescribeGameSessions</a> | <a>DescribeGameSessionDetails</a>
            | <a>SearchGameSessions</a> | <a>UpdateGameSession</a> | <a>GetGameSessionLogUrl</a>
            | <a>StartGameSessionPlacement</a> | <a>DescribeGameSessionPlacement</a> | <a>StopGameSessionPlacement</a>
            | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para><br/><br/>This cmdlet automatically pages all available results to the pipeline - parameters related to iteration are only needed if you want to manually control the paginated output. To disable autopagination, use -NoAutoIteration.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.FindGMLGameSessionCmdlet.AliasId">
            <summary>
            <para>
            <para>A unique identifier for the alias associated with the fleet to search for active game
            sessions. You can use either the alias ID or ARN value. Each request must reference
            either a fleet ID or alias ID, but not both.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.FindGMLGameSessionCmdlet.FilterExpression">
            <summary>
            <para>
            <para>String containing the search criteria for the session search. If no filter expression
            is included, the request returns results for all game sessions in the fleet that are
            in <code>ACTIVE</code> status.</para><para>A filter expression can contain one or multiple conditions. Each condition consists
            of the following:</para><ul><li><para><b>Operand</b> -- Name of a game session attribute. Valid values are <code>gameSessionName</code>,
            <code>gameSessionId</code>, <code>gameSessionProperties</code>, <code>maximumSessions</code>,
            <code>creationTimeMillis</code>, <code>playerSessionCount</code>, <code>hasAvailablePlayerSessions</code>.</para></li><li><para><b>Comparator</b> -- Valid comparators are: <code>=</code>, <code>&lt;&gt;</code>,
            <code>&lt;</code>, <code>&gt;</code>, <code>&lt;=</code>, <code>&gt;=</code>. </para></li><li><para><b>Value</b> -- Value to be searched for. Values may be numbers, boolean values (true/false)
            or strings depending on the operand. String values are case sensitive and must be
            enclosed in single quotes. Special characters must be escaped. Boolean and string
            values can only be used with the comparators <code>=</code> and <code>&lt;&gt;</code>.
            For example, the following filter expression searches on <code>gameSessionName</code>:
            "<code>FilterExpression": "gameSessionName = 'Matt\\'s Awesome Game 1'"</code>. </para></li></ul><para>To chain multiple conditions in a single expression, use the logical keywords <code>AND</code>,
            <code>OR</code>, and <code>NOT</code> and parentheses as needed. For example: <code>x
            AND y AND NOT z</code>, <code>NOT (x OR y)</code>.</para><para>Session search evaluates conditions from left to right using the following precedence
            rules:</para><ol><li><para><code>=</code>, <code>&lt;&gt;</code>, <code>&lt;</code>, <code>&gt;</code>, <code>&lt;=</code>,
            <code>&gt;=</code></para></li><li><para>Parentheses</para></li><li><para>NOT</para></li><li><para>AND</para></li><li><para>OR</para></li></ol><para>For example, this filter expression retrieves game sessions hosting at least ten players
            that have an open player slot: <code>"maximumSessions&gt;=10 AND hasAvailablePlayerSessions=true"</code>.
            </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.FindGMLGameSessionCmdlet.FleetId">
            <summary>
            <para>
            <para>A unique identifier for the fleet to search for active game sessions. You can use
            either the fleet ID or ARN value. Each request must reference either a fleet ID or
            alias ID, but not both.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.FindGMLGameSessionCmdlet.Location">
            <summary>
            <para>
            <para>A fleet location to search for game sessions. You can specify a fleet's home Region
            or a remote location. Use the AWS Region code format, such as <code>us-west-2</code>.
            </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.FindGMLGameSessionCmdlet.SortExpression">
            <summary>
            <para>
            <para>Instructions on how to sort the search results. If no sort expression is included,
            the request returns results in random order. A sort expression consists of the following
            elements:</para><ul><li><para><b>Operand</b> -- Name of a game session attribute. Valid values are <code>gameSessionName</code>,
            <code>gameSessionId</code>, <code>gameSessionProperties</code>, <code>maximumSessions</code>,
            <code>creationTimeMillis</code>, <code>playerSessionCount</code>, <code>hasAvailablePlayerSessions</code>.</para></li><li><para><b>Order</b> -- Valid sort orders are <code>ASC</code> (ascending) and <code>DESC</code>
            (descending).</para></li></ul><para>For example, this sort expression returns the oldest active sessions first: <code>"SortExpression":
            "creationTimeMillis ASC"</code>. Results with a null value for the sort operand are
            returned at the end of the list.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.FindGMLGameSessionCmdlet.Limit">
            <summary>
            <para>
            <para>The maximum number of results to return. Use this parameter with <code>NextToken</code>
            to get results as a set of sequential pages. The maximum number of results returned
            is 20, even if this value is not set or is set higher than 20. </para>
            </para>
            <para>
            <br/><b>Note:</b> In AWSPowerShell and AWSPowerShell.NetCore this parameter is used to limit the total number of items returned by the cmdlet.
            <br/>In AWS.Tools this parameter is simply passed to the service to specify how many items should be returned by each service call.
            <br/>Pipe the output of this cmdlet into Select-Object -First to terminate retrieving data pages early and control the number of items returned.
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.FindGMLGameSessionCmdlet.NextToken">
            <summary>
            <para>
            <para>A token that indicates the start of the next sequential page of results. Use the token
            that is returned with a previous call to this operation. To start at the beginning
            of the result set, do not specify a value.</para>
            </para>
            <para>
            <br/><b>Note:</b> This parameter is only used if you are manually controlling output pagination of the service API call.
            <br/>In order to manually control output pagination, use '-NextToken $null' for the first call and '-NextToken $AWSHistory.LastServiceResponse.NextToken' for subsequent calls.
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.FindGMLGameSessionCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'GameSessions'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.SearchGameSessionsResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.SearchGameSessionsResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.FindGMLGameSessionCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the FleetId parameter.
            The -PassThru parameter is deprecated, use -Select '^FleetId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.FindGMLGameSessionCmdlet.NoAutoIteration">
            <summary>
            By default the cmdlet will auto-iterate and retrieve all results to the pipeline by performing multiple
            service calls. If set, the cmdlet will retrieve only the next 'page' of results using the value of NextToken
            as the start point.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.GetGMLAliasCmdlet">
            <summary>
            Retrieves all aliases for this AWS account. You can filter the result set by alias
            name and/or routing strategy type. Use the pagination parameters to retrieve results
            in sequential pages.
             
             <note><para>
            Returned aliases are not listed in any particular order.
            </para></note><para><b>Related actions</b></para><para><a>CreateAlias</a> | <a>ListAliases</a> | <a>DescribeAlias</a> | <a>UpdateAlias</a>
            | <a>DeleteAlias</a> | <a>ResolveAlias</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para><br/><br/>This cmdlet automatically pages all available results to the pipeline - parameters related to iteration are only needed if you want to manually control the paginated output. To disable autopagination, use -NoAutoIteration.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLAliasCmdlet.Name">
            <summary>
            <para>
            <para>A descriptive label that is associated with an alias. Alias names do not need to be
            unique.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLAliasCmdlet.RoutingStrategyType">
            <summary>
            <para>
            <para>The routing type to filter results on. Use this parameter to retrieve only aliases
            with a certain routing type. To retrieve all aliases, leave this parameter empty.</para><para>Possible routing types include the following:</para><ul><li><para><b>SIMPLE</b> -- The alias resolves to one specific fleet. Use this type when routing
            to active fleets.</para></li><li><para><b>TERMINAL</b> -- The alias does not resolve to a fleet but instead can be used
            to display a message to the user. A terminal alias throws a TerminalRoutingStrategyException
            with the <a>RoutingStrategy</a> message embedded.</para></li></ul>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLAliasCmdlet.Limit">
            <summary>
            <para>
            <para>The maximum number of results to return. Use this parameter with <code>NextToken</code>
            to get results as a set of sequential pages.</para>
            </para>
            <para>
            <br/><b>Note:</b> In AWSPowerShell and AWSPowerShell.NetCore this parameter is used to limit the total number of items returned by the cmdlet.
            <br/>In AWS.Tools this parameter is simply passed to the service to specify how many items should be returned by each service call.
            <br/>Pipe the output of this cmdlet into Select-Object -First to terminate retrieving data pages early and control the number of items returned.
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLAliasCmdlet.NextToken">
            <summary>
            <para>
            <para>A token that indicates the start of the next sequential page of results. Use the token
            that is returned with a previous call to this operation. To start at the beginning
            of the result set, do not specify a value.</para>
            </para>
            <para>
            <br/><b>Note:</b> This parameter is only used if you are manually controlling output pagination of the service API call.
            <br/>In order to manually control output pagination, use '-NextToken $null' for the first call and '-NextToken $AWSHistory.LastServiceResponse.NextToken' for subsequent calls.
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLAliasCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'Aliases'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.ListAliasesResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.ListAliasesResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLAliasCmdlet.NoAutoIteration">
            <summary>
            By default the cmdlet will auto-iterate and retrieve all results to the pipeline by performing multiple
            service calls. If set, the cmdlet will retrieve only the next 'page' of results using the value of NextToken
            as the start point.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.GetGMLAliasDetailCmdlet">
            <summary>
            Retrieves properties for an alias. This operation returns all alias metadata and settings.
            To get an alias's target fleet ID only, use <code>ResolveAlias</code>.
             
              
            <para>
            To get alias properties, specify the alias ID. If successful, the requested alias
            record is returned.
            </para><para><b>Related actions</b></para><para><a>CreateAlias</a> | <a>ListAliases</a> | <a>DescribeAlias</a> | <a>UpdateAlias</a>
            | <a>DeleteAlias</a> | <a>ResolveAlias</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLAliasDetailCmdlet.AliasId">
            <summary>
            <para>
            <para>The unique identifier for the fleet alias that you want to retrieve. You can use either
            the alias ID or ARN value. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLAliasDetailCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'Alias'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.DescribeAliasResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.DescribeAliasResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLAliasDetailCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the AliasId parameter.
            The -PassThru parameter is deprecated, use -Select '^AliasId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.GetGMLBuildCmdlet">
            <summary>
            Retrieves build resources for all builds associated with the AWS account in use. You
            can limit results to builds that are in a specific status by using the <code>Status</code>
            parameter. Use the pagination parameters to retrieve results in a set of sequential
            pages.
             
             <note><para>
            Build resources are not listed in any particular order.
            </para></note><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-intro.html">
            Upload a Custom Server Build</a></para><para><b>Related actions</b></para><para><a>CreateBuild</a> | <a>ListBuilds</a> | <a>DescribeBuild</a> | <a>UpdateBuild</a>
            | <a>DeleteBuild</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para><br/><br/>This cmdlet automatically pages all available results to the pipeline - parameters related to iteration are only needed if you want to manually control the paginated output. To disable autopagination, use -NoAutoIteration.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLBuildCmdlet.Status">
            <summary>
            <para>
            <para>Build status to filter results by. To retrieve all builds, leave this parameter empty.</para><para>Possible build statuses include the following:</para><ul><li><para><b>INITIALIZED</b> -- A new build has been defined, but no files have been uploaded.
            You cannot create fleets for builds that are in this status. When a build is successfully
            created, the build status is set to this value. </para></li><li><para><b>READY</b> -- The game build has been successfully uploaded. You can now create
            new fleets for this build.</para></li><li><para><b>FAILED</b> -- The game build upload failed. You cannot create new fleets for this
            build. </para></li></ul>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLBuildCmdlet.Limit">
            <summary>
            <para>
            <para>The maximum number of results to return. Use this parameter with <code>NextToken</code>
            to get results as a set of sequential pages.</para>
            </para>
            <para>
            <br/><b>Note:</b> In AWSPowerShell and AWSPowerShell.NetCore this parameter is used to limit the total number of items returned by the cmdlet.
            <br/>In AWS.Tools this parameter is simply passed to the service to specify how many items should be returned by each service call.
            <br/>Pipe the output of this cmdlet into Select-Object -First to terminate retrieving data pages early and control the number of items returned.
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLBuildCmdlet.NextToken">
            <summary>
            <para>
            <para>A token that indicates the start of the next sequential page of results. Use the token
            that is returned with a previous call to this operation. To start at the beginning
            of the result set, do not specify a value.</para>
            </para>
            <para>
            <br/><b>Note:</b> This parameter is only used if you are manually controlling output pagination of the service API call.
            <br/>In order to manually control output pagination, use '-NextToken $null' for the first call and '-NextToken $AWSHistory.LastServiceResponse.NextToken' for subsequent calls.
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLBuildCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'Builds'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.ListBuildsResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.ListBuildsResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLBuildCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the Status parameter.
            The -PassThru parameter is deprecated, use -Select '^Status' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLBuildCmdlet.NoAutoIteration">
            <summary>
            By default the cmdlet will auto-iterate and retrieve all results to the pipeline by performing multiple
            service calls. If set, the cmdlet will retrieve only the next 'page' of results using the value of NextToken
            as the start point.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.GetGMLBuildDetailCmdlet">
            <summary>
            Retrieves properties for a custom game build. To request a build resource, specify
            a build ID. If successful, an object containing the build properties is returned.
             
              
            <para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-intro.html">
            Upload a Custom Server Build</a></para><para><b>Related actions</b></para><para><a>CreateBuild</a> | <a>ListBuilds</a> | <a>DescribeBuild</a> | <a>UpdateBuild</a>
            | <a>DeleteBuild</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLBuildDetailCmdlet.BuildId">
            <summary>
            <para>
            <para>A unique identifier for the build to retrieve properties for. You can use either the
            build ID or ARN value. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLBuildDetailCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'Build'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.DescribeBuildResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.DescribeBuildResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLBuildDetailCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the BuildId parameter.
            The -PassThru parameter is deprecated, use -Select '^BuildId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.GetGMLEC2InstanceLimitCmdlet">
            <summary>
            The GameLift service limits and current utilization for an AWS Region or location.
            Instance limits control the number of instances, per instance type, per location,
            that your AWS account can use. Learn more at <a href="http://aws.amazon.com/ec2/instance-types/">Amazon
            EC2 Instance Types</a>. The information returned includes the maximum number of instances
            allowed and your account's current usage across all fleets. This information can affect
            your ability to scale your GameLift fleets. You can request a limit increase for your
            account by using the <b>Service limits</b> page in the GameLift console.
             
              
            <para>
            Instance limits differ based on whether the instances are deployed in a fleet's home
            Region or in a remote location. For remote locations, limits also differ based on
            the combination of home Region and remote location. All requests must specify an AWS
            Region (either explicitly or as your default settings). To get the limit for a remote
            location, you must also specify the location. For example, the following requests
            all return different results:
            </para><ul><li><para>
            Request specifies the Region <code>ap-northeast-1</code> with no location. The result
            is limits and usage data on all instance types that are deployed in <code>us-east-2</code>,
            by all of the fleets that reside in <code>ap-northeast-1</code>.
            </para></li><li><para>
            Request specifies the Region <code>us-east-1</code> with location <code>ca-central-1</code>.
            The result is limits and usage data on all instance types that are deployed in <code>ca-central-1</code>,
            by all of the fleets that reside in <code>us-east-2</code>. These limits do not affect
            fleets in any other Regions that deploy instances to <code>ca-central-1</code>.
            </para></li><li><para>
            Request specifies the Region <code>eu-west-1</code> with location <code>ca-central-1</code>.
            The result is limits and usage data on all instance types that are deployed in <code>ca-central-1</code>,
            by all of the fleets that reside in <code>eu-west-1</code>.
            </para></li></ul><para>
            This operation can be used in the following ways:
            </para><ul><li><para>
            To get limit and usage data for all instance types that are deployed in an AWS Region
            by fleets that reside in the same Region: Specify the Region only. Optionally, specify
            a single instance type to retrieve information for.
            </para></li><li><para>
            To get limit and usage data for all instance types that are deployed to a remote location
            by fleets that reside in different AWS Region: Provide both the AWS Region and the
            remote location. Optionally, specify a single instance type to retrieve information
            for.
            </para></li></ul><para>
            If successful, an <code>EC2InstanceLimits</code> object is returned with limits and
            usage data for each requested instance type.
            </para><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting
            up GameLift fleets</a></para><para><b>Related actions</b></para><para><a>CreateFleet</a> | <a>UpdateFleetCapacity</a> | <a>PutScalingPolicy</a> | <a>DescribeEC2InstanceLimits</a>
            | <a>DescribeFleetAttributes</a> | <a>DescribeFleetLocationAttributes</a> | <a>UpdateFleetAttributes</a>
            | <a>StopFleetActions</a> | <a>DeleteFleet</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLEC2InstanceLimitCmdlet.EC2InstanceType">
            <summary>
            <para>
            <para>Name of an EC2 instance type that is supported in GameLift. A fleet instance type
            determines the computing resources of each instance in the fleet, including CPU, memory,
            storage, and networking capacity. Do not specify a value for this parameter to retrieve
            limits for all instance types.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLEC2InstanceLimitCmdlet.Location">
            <summary>
            <para>
            <para>The name of a remote location to request instance limits for, in the form of an AWS
            Region code such as <code>us-west-2</code>.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLEC2InstanceLimitCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'EC2InstanceLimits'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.DescribeEC2InstanceLimitsResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.DescribeEC2InstanceLimitsResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLEC2InstanceLimitCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the EC2InstanceType parameter.
            The -PassThru parameter is deprecated, use -Select '^EC2InstanceType' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetCmdlet">
            <summary>
            Retrieves a collection of fleet resources in an AWS Region. You can call this operation
            to get fleets in a previously selected default Region (see <a href="https://docs.aws.amazon.com/credref/latest/refdocs/setting-global-region.html">https://docs.aws.amazon.com/credref/latest/refdocs/setting-global-region.html</a>or
            specify a Region in your request. You can filter the result set to find only those
            fleets that are deployed with a specific build or script. For fleets that have multiple
            locations, this operation retrieves fleets based on their home Region only.
             
              
            <para>
            This operation can be used in the following ways:
            </para><ul><li><para>
            To get a list of all fleets in a Region, don't provide a build or script identifier.
             
            </para></li><li><para>
            To get a list of all fleets where a specific custom game build is deployed, provide
            the build ID.
            </para></li><li><para>
            To get a list of all Realtime Servers fleets with a specific configuration script,
            provide the script ID.
            </para></li></ul><para>
            Use the pagination parameters to retrieve results as a set of sequential pages.
            </para><para>
            If successful, a list of fleet IDs that match the request parameters is returned.
            A NextToken value is also returned if there are more result pages to retrieve.
            </para><note><para>
            Fleet resources are not listed in a particular order.
            </para></note><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting
            up GameLift fleets</a></para><para><b>Related actions</b></para><para><a>CreateFleet</a> | <a>UpdateFleetCapacity</a> | <a>PutScalingPolicy</a> | <a>DescribeEC2InstanceLimits</a>
            | <a>DescribeFleetAttributes</a> | <a>DescribeFleetLocationAttributes</a> | <a>UpdateFleetAttributes</a>
            | <a>StopFleetActions</a> | <a>DeleteFleet</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para><br/><br/>This cmdlet automatically pages all available results to the pipeline - parameters related to iteration are only needed if you want to manually control the paginated output. To disable autopagination, use -NoAutoIteration.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetCmdlet.BuildId">
            <summary>
            <para>
            <para>A unique identifier for the build to request fleets for. Use this parameter to return
            only fleets using a specified build. Use either the build ID or ARN value.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetCmdlet.ScriptId">
            <summary>
            <para>
            <para>A unique identifier for the Realtime script to request fleets for. Use this parameter
            to return only fleets using a specified script. Use either the script ID or ARN value.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetCmdlet.Limit">
            <summary>
            <para>
            <para>The maximum number of results to return. Use this parameter with <code>NextToken</code>
            to get results as a set of sequential pages.</para>
            </para>
            <para>
            <br/><b>Note:</b> In AWSPowerShell and AWSPowerShell.NetCore this parameter is used to limit the total number of items returned by the cmdlet.
            <br/>In AWS.Tools this parameter is simply passed to the service to specify how many items should be returned by each service call.
            <br/>Pipe the output of this cmdlet into Select-Object -First to terminate retrieving data pages early and control the number of items returned.
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetCmdlet.NextToken">
            <summary>
            <para>
            <para>A token that indicates the start of the next sequential page of results. Use the token
            that is returned with a previous call to this operation. To start at the beginning
            of the result set, do not specify a value.</para>
            </para>
            <para>
            <br/><b>Note:</b> This parameter is only used if you are manually controlling output pagination of the service API call.
            <br/>In order to manually control output pagination, use '-NextToken $null' for the first call and '-NextToken $AWSHistory.LastServiceResponse.NextToken' for subsequent calls.
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'FleetIds'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.ListFleetsResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.ListFleetsResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the BuildId parameter.
            The -PassThru parameter is deprecated, use -Select '^BuildId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetCmdlet.NoAutoIteration">
            <summary>
            By default the cmdlet will auto-iterate and retrieve all results to the pipeline by performing multiple
            service calls. If set, the cmdlet will retrieve only the next 'page' of results using the value of NextToken
            as the start point.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetAttributeCmdlet">
            <summary>
            Retrieves core fleet-wide properties, including the computing hardware and deployment
            configuration for all instances in the fleet.
             
              
            <para>
            This operation can be used in the following ways:
            </para><ul><li><para>
            To get attributes for one or more specific fleets, provide a list of fleet IDs or
            fleet ARNs.
            </para></li><li><para>
            To get attributes for all fleets, do not provide a fleet identifier.
            </para></li></ul><para>
            When requesting attributes for multiple fleets, use the pagination parameters to retrieve
            results as a set of sequential pages.
            </para><para>
            If successful, a <code>FleetAttributes</code> object is returned for each fleet requested,
            unless the fleet identifier is not found.
            </para><note><para>
            Some API operations limit the number of fleet IDs that allowed in one request. If
            a request exceeds this limit, the request fails and the error message contains the
            maximum allowed number.
            </para></note><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting
            up GameLift fleets</a></para><para><b>Related actions</b></para><para><a>ListFleets</a> | <a>DescribeEC2InstanceLimits</a> | <a>DescribeFleetAttributes</a>
            | <a>DescribeFleetCapacity</a> | <a>DescribeFleetEvents</a> | <a>DescribeFleetLocationAttributes</a>
            | <a>DescribeFleetPortSettings</a> | <a>DescribeFleetUtilization</a> | <a>DescribeRuntimeConfiguration</a>
            | <a>DescribeScalingPolicies</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para><br/><br/>This cmdlet automatically pages all available results to the pipeline - parameters related to iteration are only needed if you want to manually control the paginated output. To disable autopagination, use -NoAutoIteration.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetAttributeCmdlet.FleetId">
            <summary>
            <para>
            <para>A list of unique fleet identifiers to retrieve attributes for. You can use either
            the fleet ID or ARN value. To retrieve attributes for all current fleets, do not include
            this parameter. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetAttributeCmdlet.Limit">
            <summary>
            <para>
            <para>The maximum number of results to return. Use this parameter with <code>NextToken</code>
            to get results as a set of sequential pages. This parameter is ignored when the request
            specifies one or a list of fleet IDs.</para>
            </para>
            <para>
            <br/><b>Note:</b> In AWSPowerShell and AWSPowerShell.NetCore this parameter is used to limit the total number of items returned by the cmdlet.
            <br/>In AWS.Tools this parameter is simply passed to the service to specify how many items should be returned by each service call.
            <br/>Pipe the output of this cmdlet into Select-Object -First to terminate retrieving data pages early and control the number of items returned.
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetAttributeCmdlet.NextToken">
            <summary>
            <para>
            <para>A token that indicates the start of the next sequential page of results. Use the token
            that is returned with a previous call to this operation. To start at the beginning
            of the result set, do not specify a value. This parameter is ignored when the request
            specifies one or a list of fleet IDs.</para>
            </para>
            <para>
            <br/><b>Note:</b> This parameter is only used if you are manually controlling output pagination of the service API call.
            <br/>In order to manually control output pagination, use '-NextToken $null' for the first call and '-NextToken $AWSHistory.LastServiceResponse.NextToken' for subsequent calls.
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetAttributeCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'FleetAttributes'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.DescribeFleetAttributesResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.DescribeFleetAttributesResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetAttributeCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the FleetId parameter.
            The -PassThru parameter is deprecated, use -Select '^FleetId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetAttributeCmdlet.NoAutoIteration">
            <summary>
            By default the cmdlet will auto-iterate and retrieve all results to the pipeline by performing multiple
            service calls. If set, the cmdlet will retrieve only the next 'page' of results using the value of NextToken
            as the start point.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetCapacityCmdlet">
            <summary>
            Retrieves the resource capacity settings for one or more fleets. The data returned
            includes the current fleet capacity (number of EC2 instances), and settings that can
            control how capacity scaling. For fleets with remote locations, this operation retrieves
            data for the fleet's home Region only. See <a>DescribeFleetLocationCapacity</a> to
            get capacity settings for a fleet's remote locations.
             
              
            <para>
            This operation can be used in the following ways:
            </para><ul><li><para>
            To get capacity data for one or more specific fleets, provide a list of fleet IDs
            or fleet ARNs.
            </para></li><li><para>
            To get capacity data for all fleets, do not provide a fleet identifier.
            </para></li></ul><para>
            When requesting multiple fleets, use the pagination parameters to retrieve results
            as a set of sequential pages.
            </para><para>
            If successful, a <a>FleetCapacity</a> object is returned for each requested fleet
            ID. Each FleetCapacity object includes a <code>Location</code> property, which is
            set to the fleet's home Region. When a list of fleet IDs is provided, attribute objects
            are returned only for fleets that currently exist.
            </para><note><para>
            Some API operations may limit the number of fleet IDs that are allowed in one request.
            If a request exceeds this limit, the request fails and the error message includes
            the maximum allowed.
            </para></note><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting
            up GameLift fleets</a></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html#gamelift-metrics-fleet">GameLift
            metrics for fleets</a></para><para><b>Related actions</b></para><para><a>ListFleets</a> | <a>DescribeEC2InstanceLimits</a> | <a>DescribeFleetAttributes</a>
            | <a>DescribeFleetCapacity</a> | <a>DescribeFleetEvents</a> | <a>DescribeFleetLocationAttributes</a>
            | <a>DescribeFleetPortSettings</a> | <a>DescribeFleetUtilization</a> | <a>DescribeRuntimeConfiguration</a>
            | <a>DescribeScalingPolicies</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para><br/><br/>This cmdlet automatically pages all available results to the pipeline - parameters related to iteration are only needed if you want to manually control the paginated output. To disable autopagination, use -NoAutoIteration.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetCapacityCmdlet.FleetId">
            <summary>
            <para>
            <para>A unique identifier for the fleet(s) to retrieve capacity information for. You can
            use either the fleet ID or ARN value. Leave this parameter empty to retrieve capacity
            information for all fleets.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetCapacityCmdlet.Limit">
            <summary>
            <para>
            <para>The maximum number of results to return. Use this parameter with <code>NextToken</code>
            to get results as a set of sequential pages. This parameter is ignored when the request
            specifies one or a list of fleet IDs.</para>
            </para>
            <para>
            <br/><b>Note:</b> In AWSPowerShell and AWSPowerShell.NetCore this parameter is used to limit the total number of items returned by the cmdlet.
            <br/>In AWS.Tools this parameter is simply passed to the service to specify how many items should be returned by each service call.
            <br/>Pipe the output of this cmdlet into Select-Object -First to terminate retrieving data pages early and control the number of items returned.
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetCapacityCmdlet.NextToken">
            <summary>
            <para>
            <para>A token that indicates the start of the next sequential page of results. Use the token
            that is returned with a previous call to this operation. To start at the beginning
            of the result set, do not specify a value. This parameter is ignored when the request
            specifies one or a list of fleet IDs.</para>
            </para>
            <para>
            <br/><b>Note:</b> This parameter is only used if you are manually controlling output pagination of the service API call.
            <br/>In order to manually control output pagination, use '-NextToken $null' for the first call and '-NextToken $AWSHistory.LastServiceResponse.NextToken' for subsequent calls.
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetCapacityCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'FleetCapacity'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.DescribeFleetCapacityResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.DescribeFleetCapacityResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetCapacityCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the FleetId parameter.
            The -PassThru parameter is deprecated, use -Select '^FleetId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetCapacityCmdlet.NoAutoIteration">
            <summary>
            By default the cmdlet will auto-iterate and retrieve all results to the pipeline by performing multiple
            service calls. If set, the cmdlet will retrieve only the next 'page' of results using the value of NextToken
            as the start point.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetEventCmdlet">
            <summary>
            Retrieves entries from a fleet's event log. Fleet events are initiated by changes
            in status, such as during fleet creation and termination, changes in capacity, etc.
            If a fleet has multiple locations, events are also initiated by changes to status
            and capacity in remote locations.
             
              
            <para>
            You can specify a time range to limit the result set. Use the pagination parameters
            to retrieve results as a set of sequential pages.
            </para><para>
            If successful, a collection of event log entries matching the request are returned.
            </para><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting
            up GameLift fleets</a></para><para><b>Related actions</b></para><para><a>ListFleets</a> | <a>DescribeEC2InstanceLimits</a> | <a>DescribeFleetAttributes</a>
            | <a>DescribeFleetCapacity</a> | <a>DescribeFleetEvents</a> | <a>DescribeFleetLocationAttributes</a>
            | <a>DescribeFleetPortSettings</a> | <a>DescribeFleetUtilization</a> | <a>DescribeRuntimeConfiguration</a>
            | <a>DescribeScalingPolicies</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para><br/><br/>This cmdlet automatically pages all available results to the pipeline - parameters related to iteration are only needed if you want to manually control the paginated output. To disable autopagination, use -NoAutoIteration.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetEventCmdlet.EndTime">
            <summary>
            <para>
            <para>The most recent date to retrieve event logs for. If no end time is specified, this
            call returns entries from the specified start time up to the present. Format is a
            number expressed in Unix time as milliseconds (ex: "1469498468.057").</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetEventCmdlet.FleetId">
            <summary>
            <para>
            <para>A unique identifier for the fleet to get event logs for. You can use either the fleet
            ID or ARN value.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetEventCmdlet.StartTime">
            <summary>
            <para>
            <para>The earliest date to retrieve event logs for. If no start time is specified, this
            call returns entries starting from when the fleet was created to the specified end
            time. Format is a number expressed in Unix time as milliseconds (ex: "1469498468.057").</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetEventCmdlet.Limit">
            <summary>
            <para>
            <para>The maximum number of results to return. Use this parameter with <code>NextToken</code>
            to get results as a set of sequential pages.</para>
            </para>
            <para>
            <br/><b>Note:</b> In AWSPowerShell and AWSPowerShell.NetCore this parameter is used to limit the total number of items returned by the cmdlet.
            <br/>In AWS.Tools this parameter is simply passed to the service to specify how many items should be returned by each service call.
            <br/>Pipe the output of this cmdlet into Select-Object -First to terminate retrieving data pages early and control the number of items returned.
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetEventCmdlet.NextToken">
            <summary>
            <para>
            <para>A token that indicates the start of the next sequential page of results. Use the token
            that is returned with a previous call to this operation. To start at the beginning
            of the result set, do not specify a value.</para>
            </para>
            <para>
            <br/><b>Note:</b> This parameter is only used if you are manually controlling output pagination of the service API call.
            <br/>In order to manually control output pagination, use '-NextToken $null' for the first call and '-NextToken $AWSHistory.LastServiceResponse.NextToken' for subsequent calls.
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetEventCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'Events'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.DescribeFleetEventsResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.DescribeFleetEventsResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetEventCmdlet.NoAutoIteration">
            <summary>
            By default the cmdlet will auto-iterate and retrieve all results to the pipeline by performing multiple
            service calls. If set, the cmdlet will retrieve only the next 'page' of results using the value of NextToken
            as the start point.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetLocationAttributeCmdlet">
            <summary>
            Retrieves information on a fleet's remote locations, including life-cycle status and
            any suspended fleet activity.
             
              
            <para>
            This operation can be used in the following ways:
            </para><ul><li><para>
            To get data for specific locations, provide a fleet identifier and a list of locations.
            Location data is returned in the order that it is requested.
            </para></li><li><para>
            To get data for all locations, provide a fleet identifier only. Location data is returned
            in no particular order.
            </para></li></ul><para>
            When requesting attributes for multiple locations, use the pagination parameters to
            retrieve results as a set of sequential pages.
            </para><para>
            If successful, a <code>LocationAttributes</code> object is returned for each requested
            location. If the fleet does not have a requested location, no information is returned.
            This operation does not return the home Region. To get information on a fleet's home
            Region, call <code>DescribeFleetAttributes</code>.
            </para><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting
            up GameLift fleets</a></para><para><b>Related actions</b></para><para><a>CreateFleetLocations</a> | <a>DescribeFleetLocationAttributes</a> | <a>DescribeFleetLocationCapacity</a>
            | <a>DescribeFleetLocationUtilization</a> | <a>DescribeFleetAttributes</a> | <a>DescribeFleetCapacity</a>
            | <a>DescribeFleetUtilization</a> | <a>UpdateFleetCapacity</a> | <a>StopFleetActions</a>
            | <a>DeleteFleetLocations</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para><br/><br/>This cmdlet automatically pages all available results to the pipeline - parameters related to iteration are only needed if you want to manually control the paginated output. To disable autopagination, use -NoAutoIteration.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetLocationAttributeCmdlet.FleetId">
            <summary>
            <para>
            <para>A unique identifier for the fleet to retrieve remote locations for. You can use either
            the fleet ID or ARN value.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetLocationAttributeCmdlet.Location">
            <summary>
            <para>
            <para>A list of fleet locations to retrieve information for. Specify locations in the form
            of an AWS Region code, such as <code>us-west-2</code>.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetLocationAttributeCmdlet.Limit">
            <summary>
            <para>
            <para>The maximum number of results to return. Use this parameter with <code>NextToken</code>
            to get results as a set of sequential pages. This limit is not currently enforced.
            </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetLocationAttributeCmdlet.NextToken">
            <summary>
            <para>
            <para>A token that indicates the start of the next sequential page of results. Use the token
            that is returned with a previous call to this operation. To start at the beginning
            of the result set, do not specify a value.</para>
            </para>
            <para>
            <br/><b>Note:</b> This parameter is only used if you are manually controlling output pagination of the service API call.
            <br/>In order to manually control output pagination, use '-NextToken $null' for the first call and '-NextToken $AWSHistory.LastServiceResponse.NextToken' for subsequent calls.
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetLocationAttributeCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is '*'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.DescribeFleetLocationAttributesResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.DescribeFleetLocationAttributesResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetLocationAttributeCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the FleetId parameter.
            The -PassThru parameter is deprecated, use -Select '^FleetId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetLocationAttributeCmdlet.NoAutoIteration">
            <summary>
            By default the cmdlet will auto-iterate and retrieve all results to the pipeline by performing multiple
            service calls. If set, the cmdlet will retrieve only the next 'page' of results using the value of NextToken
            as the start point.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetLocationCapacityCmdlet">
            <summary>
            Retrieves the resource capacity settings for a fleet location. The data returned includes
            the current capacity (number of EC2 instances) and some scaling settings for the requested
            fleet location. Use this operation to retrieve capacity information for a fleet's
            remote location or home Region (you can also retrieve home Region capacity by calling
            <code>DescribeFleetCapacity</code>).
             
              
            <para>
            To retrieve capacity data, identify a fleet and location.
            </para><para>
            If successful, a <code>FleetCapacity</code> object is returned for the requested fleet
            location.
            </para><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting
            up GameLift fleets</a></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html#gamelift-metrics-fleet">GameLift
            metrics for fleets</a></para><para><b>Related actions</b></para><para><a>CreateFleetLocations</a> | <a>DescribeFleetLocationAttributes</a> | <a>DescribeFleetLocationCapacity</a>
            | <a>DescribeFleetLocationUtilization</a> | <a>DescribeFleetAttributes</a> | <a>DescribeFleetCapacity</a>
            | <a>DescribeFleetUtilization</a> | <a>UpdateFleetCapacity</a> | <a>StopFleetActions</a>
            | <a>DeleteFleetLocations</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetLocationCapacityCmdlet.FleetId">
            <summary>
            <para>
            <para>A unique identifier for the fleet to request location capacity for. You can use either
            the fleet ID or ARN value.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetLocationCapacityCmdlet.Location">
            <summary>
            <para>
            <para>The fleet location to retrieve capacity information for. Specify a location in the
            form of an AWS Region code, such as <code>us-west-2</code>.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetLocationCapacityCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'FleetCapacity'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.DescribeFleetLocationCapacityResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.DescribeFleetLocationCapacityResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetLocationCapacityCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the FleetId parameter.
            The -PassThru parameter is deprecated, use -Select '^FleetId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetLocationUtilizationCmdlet">
            <summary>
            Retrieves current usage data for a fleet location. Utilization data provides a snapshot
            of current game hosting activity at the requested location. Use this operation to
            retrieve utilization information for a fleet's remote location or home Region (you
            can also retrieve home Region utilization by calling <code>DescribeFleetUtilization</code>).
             
              
            <para>
            To retrieve utilization data, identify a fleet and location.
            </para><para>
            If successful, a <code>FleetUtilization</code> object is returned for the requested
            fleet location.
            </para><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting
            up GameLift fleets</a></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html#gamelift-metrics-fleet">GameLift
            metrics for fleets</a></para><para><b>Related actions</b></para><para><a>CreateFleetLocations</a> | <a>DescribeFleetLocationAttributes</a> | <a>DescribeFleetLocationCapacity</a>
            | <a>DescribeFleetLocationUtilization</a> | <a>DescribeFleetAttributes</a> | <a>DescribeFleetCapacity</a>
            | <a>DescribeFleetUtilization</a> | <a>UpdateFleetCapacity</a> | <a>StopFleetActions</a>
            | <a>DeleteFleetLocations</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetLocationUtilizationCmdlet.FleetId">
            <summary>
            <para>
            <para>A unique identifier for the fleet to request location utilization for. You can use
            either the fleet ID or ARN value.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetLocationUtilizationCmdlet.Location">
            <summary>
            <para>
            <para>The fleet location to retrieve utilization information for. Specify a location in
            the form of an AWS Region code, such as <code>us-west-2</code>.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetLocationUtilizationCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'FleetUtilization'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.DescribeFleetLocationUtilizationResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.DescribeFleetLocationUtilizationResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetLocationUtilizationCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the FleetId parameter.
            The -PassThru parameter is deprecated, use -Select '^FleetId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetPortSettingCmdlet">
            <summary>
            Retrieves a fleet's inbound connection permissions. Connection permissions specify
            the range of IP addresses and port settings that incoming traffic can use to access
            server processes in the fleet. Game sessions that are running on instances in the
            fleet must use connections that fall in this range.
             
              
            <para>
            This operation can be used in the following ways:
            </para><ul><li><para>
            To retrieve the inbound connection permissions for a fleet, identify the fleet's unique
            identifier.
            </para></li><li><para>
            To check the status of recent updates to a fleet remote location, specify the fleet
            ID and a location. Port setting updates can take time to propagate across all locations.
             
            </para></li></ul><para>
            If successful, a set of <a>IpPermission</a> objects is returned for the requested
            fleet ID. When a location is specified, a pending status is included. If the requested
            fleet has been deleted, the result set is empty.
            </para><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting
            up GameLift fleets</a></para><para><b>Related actions</b></para><para><a>ListFleets</a> | <a>DescribeEC2InstanceLimits</a> | <a>DescribeFleetAttributes</a>
            | <a>DescribeFleetCapacity</a> | <a>DescribeFleetEvents</a> | <a>DescribeFleetLocationAttributes</a>
            | <a>DescribeFleetPortSettings</a> | <a>DescribeFleetUtilization</a> | <a>DescribeRuntimeConfiguration</a>
            | <a>DescribeScalingPolicies</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetPortSettingCmdlet.FleetId">
            <summary>
            <para>
            <para>A unique identifier for the fleet to retrieve port settings for. You can use either
            the fleet ID or ARN value.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetPortSettingCmdlet.Location">
            <summary>
            <para>
            <para>A remote location to check for status of port setting updates. Use the AWS Region
            code format, such as <code>us-west-2</code>.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetPortSettingCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'InboundPermissions'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.DescribeFleetPortSettingsResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.DescribeFleetPortSettingsResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetPortSettingCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the FleetId parameter.
            The -PassThru parameter is deprecated, use -Select '^FleetId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetUtilizationCmdlet">
            <summary>
            Retrieves utilization statistics for one or more fleets. Utilization data provides
            a snapshot of how the fleet's hosting resources are currently being used. For fleets
            with remote locations, this operation retrieves data for the fleet's home Region only.
            See <a>DescribeFleetLocationUtilization</a> to get utilization statistics for a fleet's
            remote locations.
             
              
            <para>
            This operation can be used in the following ways:
            </para><ul><li><para>
            To get utilization data for one or more specific fleets, provide a list of fleet IDs
            or fleet ARNs.
            </para></li><li><para>
            To get utilization data for all fleets, do not provide a fleet identifier.
            </para></li></ul><para>
            When requesting multiple fleets, use the pagination parameters to retrieve results
            as a set of sequential pages.
            </para><para>
            If successful, a <a>FleetUtilization</a> object is returned for each requested fleet
            ID, unless the fleet identifier is not found. Each fleet utilization object includes
            a <code>Location</code> property, which is set to the fleet's home Region.
            </para><note><para>
            Some API operations may limit the number of fleet IDs allowed in one request. If a
            request exceeds this limit, the request fails and the error message includes the maximum
            allowed.
            </para></note><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting
            up GameLift Fleets</a></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html#gamelift-metrics-fleet">GameLift
            Metrics for Fleets</a></para><para><b>Related actions</b></para><para><a>ListFleets</a> | <a>DescribeEC2InstanceLimits</a> | <a>DescribeFleetAttributes</a>
            | <a>DescribeFleetCapacity</a> | <a>DescribeFleetEvents</a> | <a>DescribeFleetLocationAttributes</a>
            | <a>DescribeFleetPortSettings</a> | <a>DescribeFleetUtilization</a> | <a>DescribeRuntimeConfiguration</a>
            | <a>DescribeScalingPolicies</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para><br/><br/>This cmdlet automatically pages all available results to the pipeline - parameters related to iteration are only needed if you want to manually control the paginated output. To disable autopagination, use -NoAutoIteration.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetUtilizationCmdlet.FleetId">
            <summary>
            <para>
            <para>A unique identifier for the fleet(s) to retrieve utilization data for. You can use
            either the fleet ID or ARN value. To retrieve attributes for all current fleets, do
            not include this parameter. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetUtilizationCmdlet.Limit">
            <summary>
            <para>
            <para>The maximum number of results to return. Use this parameter with <code>NextToken</code>
            to get results as a set of sequential pages. This parameter is ignored when the request
            specifies one or a list of fleet IDs.</para>
            </para>
            <para>
            <br/><b>Note:</b> In AWSPowerShell and AWSPowerShell.NetCore this parameter is used to limit the total number of items returned by the cmdlet.
            <br/>In AWS.Tools this parameter is simply passed to the service to specify how many items should be returned by each service call.
            <br/>Pipe the output of this cmdlet into Select-Object -First to terminate retrieving data pages early and control the number of items returned.
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetUtilizationCmdlet.NextToken">
            <summary>
            <para>
            <para>A token that indicates the start of the next sequential page of results. Use the token
            that is returned with a previous call to this operation. To start at the beginning
            of the result set, do not specify a value. This parameter is ignored when the request
            specifies one or a list of fleet IDs.</para>
            </para>
            <para>
            <br/><b>Note:</b> This parameter is only used if you are manually controlling output pagination of the service API call.
            <br/>In order to manually control output pagination, use '-NextToken $null' for the first call and '-NextToken $AWSHistory.LastServiceResponse.NextToken' for subsequent calls.
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetUtilizationCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'FleetUtilization'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.DescribeFleetUtilizationResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.DescribeFleetUtilizationResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetUtilizationCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the FleetId parameter.
            The -PassThru parameter is deprecated, use -Select '^FleetId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLFleetUtilizationCmdlet.NoAutoIteration">
            <summary>
            By default the cmdlet will auto-iterate and retrieve all results to the pipeline by performing multiple
            service calls. If set, the cmdlet will retrieve only the next 'page' of results using the value of NextToken
            as the start point.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.GetGMLGameServerCmdlet">
            <summary>
            <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b><para>
            Retrieves information for a registered game server. Information includes game server
            status, health check info, and the instance that the game server is running on.
            </para><para>
            To retrieve game server information, specify the game server ID. If successful, the
            requested game server object is returned.
            </para><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">GameLift
            FleetIQ Guide</a></para><para><b>Related actions</b></para><para><a>RegisterGameServer</a> | <a>ListGameServers</a> | <a>ClaimGameServer</a> | <a>DescribeGameServer</a>
            | <a>UpdateGameServer</a> | <a>DeregisterGameServer</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameServerCmdlet.GameServerGroupName">
            <summary>
            <para>
            <para>A unique identifier for the game server group where the game server is running. Use
            either the <a>GameServerGroup</a> name or ARN value.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameServerCmdlet.GameServerId">
            <summary>
            <para>
            <para>A custom string that uniquely identifies the game server information to be retrieved.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameServerCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'GameServer'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.DescribeGameServerResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.DescribeGameServerResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameServerCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the GameServerId parameter.
            The -PassThru parameter is deprecated, use -Select '^GameServerId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.GetGMLGameServerGroupCmdlet">
            <summary>
            <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b><para>
            Retrieves information on a game server group. This operation returns only properties
            related to GameLift FleetIQ. To view or update properties for the corresponding Auto
            Scaling group, such as launch template, auto scaling policies, and maximum/minimum
            group size, access the Auto Scaling group directly.
            </para><para>
            To get attributes for a game server group, provide a group name or ARN value. If successful,
            a <a>GameServerGroup</a> object is returned.
            </para><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">GameLift
            FleetIQ Guide</a></para><para><b>Related actions</b></para><para><a>CreateGameServerGroup</a> | <a>ListGameServerGroups</a> | <a>DescribeGameServerGroup</a>
            | <a>UpdateGameServerGroup</a> | <a>DeleteGameServerGroup</a> | <a>ResumeGameServerGroup</a>
            | <a>SuspendGameServerGroup</a> | <a>DescribeGameServerInstances</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameServerGroupCmdlet.GameServerGroupName">
            <summary>
            <para>
            <para>A unique identifier for the game server group. Use either the <a>GameServerGroup</a>
            name or ARN value.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameServerGroupCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'GameServerGroup'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.DescribeGameServerGroupResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.DescribeGameServerGroupResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameServerGroupCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the GameServerGroupName parameter.
            The -PassThru parameter is deprecated, use -Select '^GameServerGroupName' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.GetGMLGameServerGroupListCmdlet">
            <summary>
            <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b><para>
            Retrieves information on all game servers groups that exist in the current AWS account
            for the selected Region. Use the pagination parameters to retrieve results in a set
            of sequential segments.
            </para><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">GameLift
            FleetIQ Guide</a></para><para><b>Related actions</b></para><para><a>CreateGameServerGroup</a> | <a>ListGameServerGroups</a> | <a>DescribeGameServerGroup</a>
            | <a>UpdateGameServerGroup</a> | <a>DeleteGameServerGroup</a> | <a>ResumeGameServerGroup</a>
            | <a>SuspendGameServerGroup</a> | <a>DescribeGameServerInstances</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html">All
            APIs by task</a></para><br/><br/>This cmdlet automatically pages all available results to the pipeline - parameters related to iteration are only needed if you want to manually control the paginated output. To disable autopagination, use -NoAutoIteration.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameServerGroupListCmdlet.Limit">
            <summary>
            <para>
            <para>The maximum number of results to return. Use this parameter with <code>NextToken</code>
            to get results as a set of sequential pages.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameServerGroupListCmdlet.NextToken">
            <summary>
            <para>
            <para>A token that indicates the start of the next sequential page of results. Use the token
            that is returned with a previous call to this operation. To start at the beginning
            of the result set, do not specify a value.</para>
            </para>
            <para>
            <br/><b>Note:</b> This parameter is only used if you are manually controlling output pagination of the service API call.
            <br/>In order to manually control output pagination, use '-NextToken $null' for the first call and '-NextToken $AWSHistory.LastServiceResponse.NextToken' for subsequent calls.
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameServerGroupListCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'GameServerGroups'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.ListGameServerGroupsResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.ListGameServerGroupsResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameServerGroupListCmdlet.NoAutoIteration">
            <summary>
            By default the cmdlet will auto-iterate and retrieve all results to the pipeline by performing multiple
            service calls. If set, the cmdlet will retrieve only the next 'page' of results using the value of NextToken
            as the start point.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.GetGMLGameServerInstanceCmdlet">
            <summary>
            <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b><para>
            Retrieves status information about the Amazon EC2 instances associated with a GameLift
            FleetIQ game server group. Use this operation to detect when instances are active
            or not available to host new game servers. If you are looking for instance configuration
            information, call <a>DescribeGameServerGroup</a> or access the corresponding Auto
            Scaling group properties.
            </para><para>
            To request status for all instances in the game server group, provide a game server
            group ID only. To request status for specific instances, provide the game server group
            ID and one or more instance IDs. Use the pagination parameters to retrieve results
            in sequential segments. If successful, a collection of <code>GameServerInstance</code>
            objects is returned.
            </para><para>
            This operation is not designed to be called with every game server claim request;
            this practice can cause you to exceed your API limit, which results in errors. Instead,
            as a best practice, cache the results and refresh your cache no more than once every
            10 seconds.
            </para><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">GameLift
            FleetIQ Guide</a></para><para><b>Related actions</b></para><para><a>CreateGameServerGroup</a> | <a>ListGameServerGroups</a> | <a>DescribeGameServerGroup</a>
            | <a>UpdateGameServerGroup</a> | <a>DeleteGameServerGroup</a> | <a>ResumeGameServerGroup</a>
            | <a>SuspendGameServerGroup</a> | <a>DescribeGameServerInstances</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html">All
            APIs by task</a></para><br/><br/>This cmdlet automatically pages all available results to the pipeline - parameters related to iteration are only needed if you want to manually control the paginated output. To disable autopagination, use -NoAutoIteration.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameServerInstanceCmdlet.GameServerGroupName">
            <summary>
            <para>
            <para>A unique identifier for the game server group. Use either the <a>GameServerGroup</a>
            name or ARN value.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameServerInstanceCmdlet.InstanceId">
            <summary>
            <para>
            <para>The EC2 instance IDs that you want to retrieve status on. EC2 instance IDs use a 17-character
            format, for example: <code>i-1234567890abcdef0</code>. To retrieve all instances in
            the game server group, leave this parameter empty. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameServerInstanceCmdlet.Limit">
            <summary>
            <para>
            <para> The maximum number of results to return. Use this parameter with <code>NextToken</code>
            to get results as a set of sequential pages. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameServerInstanceCmdlet.NextToken">
            <summary>
            <para>
            <para> A token that indicates the start of the next sequential page of results. Use the
            token that is returned with a previous call to this operation. To start at the beginning
            of the result set, do not specify a value. </para>
            </para>
            <para>
            <br/><b>Note:</b> This parameter is only used if you are manually controlling output pagination of the service API call.
            <br/>In order to manually control output pagination, use '-NextToken $null' for the first call and '-NextToken $AWSHistory.LastServiceResponse.NextToken' for subsequent calls.
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameServerInstanceCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is '*'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.DescribeGameServerInstancesResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.DescribeGameServerInstancesResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameServerInstanceCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the GameServerGroupName parameter.
            The -PassThru parameter is deprecated, use -Select '^GameServerGroupName' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameServerInstanceCmdlet.NoAutoIteration">
            <summary>
            By default the cmdlet will auto-iterate and retrieve all results to the pipeline by performing multiple
            service calls. If set, the cmdlet will retrieve only the next 'page' of results using the value of NextToken
            as the start point.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.GetGMLGameServerListCmdlet">
            <summary>
            <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b><para>
            Retrieves information on all game servers that are currently active in a specified
            game server group. You can opt to sort the list by game server age. Use the pagination
            parameters to retrieve results in a set of sequential segments.
            </para><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">GameLift
            FleetIQ Guide</a></para><para><b>Related actions</b></para><para><a>RegisterGameServer</a> | <a>ListGameServers</a> | <a>ClaimGameServer</a> | <a>DescribeGameServer</a>
            | <a>UpdateGameServer</a> | <a>DeregisterGameServer</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html">All
            APIs by task</a></para><br/><br/>This cmdlet automatically pages all available results to the pipeline - parameters related to iteration are only needed if you want to manually control the paginated output. To disable autopagination, use -NoAutoIteration.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameServerListCmdlet.GameServerGroupName">
            <summary>
            <para>
            <para>An identifier for the game server group to retrieve a list of game servers from. Use
            either the <a>GameServerGroup</a> name or ARN value.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameServerListCmdlet.SortOrder">
            <summary>
            <para>
            <para>Indicates how to sort the returned data based on game server registration timestamp.
            Use <code>ASCENDING</code> to retrieve oldest game servers first, or use <code>DESCENDING</code>
            to retrieve newest game servers first. If this parameter is left empty, game servers
            are returned in no particular order.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameServerListCmdlet.Limit">
            <summary>
            <para>
            <para>The maximum number of results to return. Use this parameter with <code>NextToken</code>
            to get results as a set of sequential pages.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameServerListCmdlet.NextToken">
            <summary>
            <para>
            <para>A token that indicates the start of the next sequential page of results. Use the token
            that is returned with a previous call to this operation. To start at the beginning
            of the result set, do not specify a value.</para>
            </para>
            <para>
            <br/><b>Note:</b> This parameter is only used if you are manually controlling output pagination of the service API call.
            <br/>In order to manually control output pagination, use '-NextToken $null' for the first call and '-NextToken $AWSHistory.LastServiceResponse.NextToken' for subsequent calls.
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameServerListCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'GameServers'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.ListGameServersResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.ListGameServersResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameServerListCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the GameServerGroupName parameter.
            The -PassThru parameter is deprecated, use -Select '^GameServerGroupName' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameServerListCmdlet.NoAutoIteration">
            <summary>
            By default the cmdlet will auto-iterate and retrieve all results to the pipeline by performing multiple
            service calls. If set, the cmdlet will retrieve only the next 'page' of results using the value of NextToken
            as the start point.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.GetGMLGameSessionCmdlet">
            <summary>
            Retrieves a set of one or more game sessions in a specific fleet location. You can
            optionally filter the results by current game session status. Alternatively, use <a>SearchGameSessions</a>
            to request a set of active game sessions that are filtered by certain criteria. To
            retrieve the protection policy for game sessions, use <a>DescribeGameSessionDetails</a>.
             
              
            <para>
            This operation can be used in the following ways:
            </para><ul><li><para>
            To retrieve all game sessions that are currently running on all locations in a fleet,
            provide a fleet or alias ID, with an optional status filter. This approach returns
            all game sessions in the fleet's home Region and all remote locations.
            </para></li><li><para>
            To retrieve all game sessions that are currently running on a specific fleet location,
            provide a fleet or alias ID and a location name, with optional status filter. The
            location can be the fleet's home Region or any remote location.
            </para></li><li><para>
            To retrieve a specific game session, provide the game session ID. This approach looks
            for the game session ID in all fleets that reside in the AWS Region defined in the
            request.
            </para></li></ul><para>
            Use the pagination parameters to retrieve results as a set of sequential pages.
            </para><para>
            If successful, a <code>GameSession</code> object is returned for each game session
            that matches the request.
            </para><para><i>Available in GameLift Local.</i></para><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-client-api.html#gamelift-sdk-client-api-find">Find
            a game session</a></para><para><b>Related actions</b></para><para><a>CreateGameSession</a> | <a>DescribeGameSessions</a> | <a>DescribeGameSessionDetails</a>
            | <a>SearchGameSessions</a> | <a>UpdateGameSession</a> | <a>GetGameSessionLogUrl</a>
            | <a>StartGameSessionPlacement</a> | <a>DescribeGameSessionPlacement</a> | <a>StopGameSessionPlacement</a>
            | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para><br/><br/>This cmdlet automatically pages all available results to the pipeline - parameters related to iteration are only needed if you want to manually control the paginated output. To disable autopagination, use -NoAutoIteration.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameSessionCmdlet.AliasId">
            <summary>
            <para>
            <para>A unique identifier for the alias associated with the fleet to retrieve game sessions
            for. You can use either the alias ID or ARN value.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameSessionCmdlet.FleetId">
            <summary>
            <para>
            <para>A unique identifier for the fleet to retrieve game sessions for. You can use either
            the fleet ID or ARN value. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameSessionCmdlet.GameSessionId">
            <summary>
            <para>
            <para>A unique identifier for the game session to retrieve. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameSessionCmdlet.Location">
            <summary>
            <para>
            <para>A fleet location to get game session details for. You can specify a fleet's home Region
            or a remote location. Use the AWS Region code format, such as <code>us-west-2</code>.
            </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameSessionCmdlet.StatusFilter">
            <summary>
            <para>
            <para>Game session status to filter results on. You can filter on the following states:
            <code>ACTIVE</code>, <code>TERMINATED</code>, <code>ACTIVATING</code>, and <code>TERMINATING</code>.
            The last two are transitory and used for only very brief periods of time. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameSessionCmdlet.Limit">
            <summary>
            <para>
            <para>The maximum number of results to return. Use this parameter with <code>NextToken</code>
            to get results as a set of sequential pages.</para>
            </para>
            <para>
            <br/><b>Note:</b> In AWSPowerShell and AWSPowerShell.NetCore this parameter is used to limit the total number of items returned by the cmdlet.
            <br/>In AWS.Tools this parameter is simply passed to the service to specify how many items should be returned by each service call.
            <br/>Pipe the output of this cmdlet into Select-Object -First to terminate retrieving data pages early and control the number of items returned.
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameSessionCmdlet.NextToken">
            <summary>
            <para>
            <para>A token that indicates the start of the next sequential page of results. Use the token
            that is returned with a previous call to this operation. To start at the beginning
            of the result set, do not specify a value.</para>
            </para>
            <para>
            <br/><b>Note:</b> This parameter is only used if you are manually controlling output pagination of the service API call.
            <br/>In order to manually control output pagination, use '-NextToken $null' for the first call and '-NextToken $AWSHistory.LastServiceResponse.NextToken' for subsequent calls.
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameSessionCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'GameSessions'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.DescribeGameSessionsResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.DescribeGameSessionsResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameSessionCmdlet.NoAutoIteration">
            <summary>
            By default the cmdlet will auto-iterate and retrieve all results to the pipeline by performing multiple
            service calls. If set, the cmdlet will retrieve only the next 'page' of results using the value of NextToken
            as the start point.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.GetGMLGameSessionDetailCmdlet">
            <summary>
            Retrieves additional game session properties, including the game session protection
            policy in force, a set of one or more game sessions in a specific fleet location.
            You can optionally filter the results by current game session status. Alternatively,
            use <a>SearchGameSessions</a> to request a set of active game sessions that are filtered
            by certain criteria. To retrieve all game session properties, use <a>DescribeGameSessions</a>.
             
             
              
            <para>
            This operation can be used in the following ways:
            </para><ul><li><para>
            To retrieve details for all game sessions that are currently running on all locations
            in a fleet, provide a fleet or alias ID, with an optional status filter. This approach
            returns details from the fleet's home Region and all remote locations.
            </para></li><li><para>
            To retrieve details for all game sessions that are currently running on a specific
            fleet location, provide a fleet or alias ID and a location name, with optional status
            filter. The location can be the fleet's home Region or any remote location.
            </para></li><li><para>
            To retrieve details for a specific game session, provide the game session ID. This
            approach looks for the game session ID in all fleets that reside in the AWS Region
            defined in the request.
            </para></li></ul><para>
            Use the pagination parameters to retrieve results as a set of sequential pages.
            </para><para>
            If successful, a <code>GameSessionDetail</code> object is returned for each game session
            that matches the request.
            </para><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-client-api.html#gamelift-sdk-client-api-find">Find
            a game session</a></para><para><b>Related actions</b></para><para><a>CreateGameSession</a> | <a>DescribeGameSessions</a> | <a>DescribeGameSessionDetails</a>
            | <a>SearchGameSessions</a> | <a>UpdateGameSession</a> | <a>GetGameSessionLogUrl</a>
            | <a>StartGameSessionPlacement</a> | <a>DescribeGameSessionPlacement</a> | <a>StopGameSessionPlacement</a>
            | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para><br/><br/>This cmdlet automatically pages all available results to the pipeline - parameters related to iteration are only needed if you want to manually control the paginated output. To disable autopagination, use -NoAutoIteration.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameSessionDetailCmdlet.AliasId">
            <summary>
            <para>
            <para>A unique identifier for the alias associated with the fleet to retrieve all game sessions
            for. You can use either the alias ID or ARN value.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameSessionDetailCmdlet.FleetId">
            <summary>
            <para>
            <para>A unique identifier for the fleet to retrieve all game sessions active on the fleet.
            You can use either the fleet ID or ARN value.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameSessionDetailCmdlet.GameSessionId">
            <summary>
            <para>
            <para>A unique identifier for the game session to retrieve. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameSessionDetailCmdlet.Location">
            <summary>
            <para>
            <para>A fleet location to get game sessions for. You can specify a fleet's home Region or
            a remote location. Use the AWS Region code format, such as <code>us-west-2</code>.
            </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameSessionDetailCmdlet.StatusFilter">
            <summary>
            <para>
            <para>Game session status to filter results on. Possible game session statuses include <code>ACTIVE</code>,
            <code>TERMINATED</code>, <code>ACTIVATING</code> and <code>TERMINATING</code> (the
            last two are transitory). </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameSessionDetailCmdlet.Limit">
            <summary>
            <para>
            <para>The maximum number of results to return. Use this parameter with <code>NextToken</code>
            to get results as a set of sequential pages.</para>
            </para>
            <para>
            <br/><b>Note:</b> In AWSPowerShell and AWSPowerShell.NetCore this parameter is used to limit the total number of items returned by the cmdlet.
            <br/>In AWS.Tools this parameter is simply passed to the service to specify how many items should be returned by each service call.
            <br/>Pipe the output of this cmdlet into Select-Object -First to terminate retrieving data pages early and control the number of items returned.
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameSessionDetailCmdlet.NextToken">
            <summary>
            <para>
            <para>A token that indicates the start of the next sequential page of results. Use the token
            that is returned with a previous call to this operation. To start at the beginning
            of the result set, do not specify a value.</para>
            </para>
            <para>
            <br/><b>Note:</b> This parameter is only used if you are manually controlling output pagination of the service API call.
            <br/>In order to manually control output pagination, use '-NextToken $null' for the first call and '-NextToken $AWSHistory.LastServiceResponse.NextToken' for subsequent calls.
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameSessionDetailCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'GameSessionDetails'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.DescribeGameSessionDetailsResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.DescribeGameSessionDetailsResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameSessionDetailCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the GameSessionId parameter.
            The -PassThru parameter is deprecated, use -Select '^GameSessionId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameSessionDetailCmdlet.NoAutoIteration">
            <summary>
            By default the cmdlet will auto-iterate and retrieve all results to the pipeline by performing multiple
            service calls. If set, the cmdlet will retrieve only the next 'page' of results using the value of NextToken
            as the start point.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.GetGMLGameSessionLogUrlCmdlet">
            <summary>
            Retrieves the location of stored game session logs for a specified game session. When
            a game session is terminated, GameLift automatically stores the logs in Amazon S3
            and retains them for 14 days. Use this URL to download the logs.
             
             <note><para>
            See the <a href="https://docs.aws.amazon.com/general/latest/gr/aws_service_limits.html#limits_gamelift">AWS
            Service Limits</a> page for maximum log file sizes. Log files that exceed this limit
            are not saved.
            </para></note><para><b>Related actions</b></para><para><a>CreateGameSession</a> | <a>DescribeGameSessions</a> | <a>DescribeGameSessionDetails</a>
            | <a>SearchGameSessions</a> | <a>UpdateGameSession</a> | <a>GetGameSessionLogUrl</a>
            | <a>StartGameSessionPlacement</a> | <a>DescribeGameSessionPlacement</a> | <a>StopGameSessionPlacement</a>
            | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameSessionLogUrlCmdlet.GameSessionId">
            <summary>
            <para>
            <para>A unique identifier for the game session to get logs for. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameSessionLogUrlCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'PreSignedUrl'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.GetGameSessionLogUrlResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.GetGameSessionLogUrlResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameSessionLogUrlCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the GameSessionId parameter.
            The -PassThru parameter is deprecated, use -Select '^GameSessionId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.GetGMLGameSessionPlacementCmdlet">
            <summary>
            Retrieves information, including current status, about a game session placement request.
             
             
              
            <para>
            To get game session placement details, specify the placement ID.
            </para><para>
            If successful, a <a>GameSessionPlacement</a> object is returned.
            </para><para><b>Related actions</b></para><para><a>CreateGameSession</a> | <a>DescribeGameSessions</a> | <a>DescribeGameSessionDetails</a>
            | <a>SearchGameSessions</a> | <a>UpdateGameSession</a> | <a>GetGameSessionLogUrl</a>
            | <a>StartGameSessionPlacement</a> | <a>DescribeGameSessionPlacement</a> | <a>StopGameSessionPlacement</a>
            | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameSessionPlacementCmdlet.PlacementId">
            <summary>
            <para>
            <para>A unique identifier for a game session placement to retrieve.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameSessionPlacementCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'GameSessionPlacement'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.DescribeGameSessionPlacementResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.DescribeGameSessionPlacementResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameSessionPlacementCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the PlacementId parameter.
            The -PassThru parameter is deprecated, use -Select '^PlacementId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.GetGMLGameSessionQueueCmdlet">
            <summary>
            Retrieves the properties for one or more game session queues. When requesting multiple
            queues, use the pagination parameters to retrieve results as a set of sequential pages.
            If successful, a <a>GameSessionQueue</a> object is returned for each requested queue.
            When specifying a list of queues, objects are returned only for queues that currently
            exist in the Region.
             
              
            <para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-console.html">
            View Your Queues</a></para><para><b>Related actions</b></para><para><a>CreateGameSessionQueue</a> | <a>DescribeGameSessionQueues</a> | <a>UpdateGameSessionQueue</a>
            | <a>DeleteGameSessionQueue</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para><br/><br/>This cmdlet automatically pages all available results to the pipeline - parameters related to iteration are only needed if you want to manually control the paginated output. To disable autopagination, use -NoAutoIteration.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameSessionQueueCmdlet.Name">
            <summary>
            <para>
            <para>A list of queue names to retrieve information for. You can use either the queue ID
            or ARN value. To request settings for all queues, leave this parameter empty. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameSessionQueueCmdlet.Limit">
            <summary>
            <para>
            <para>The maximum number of results to return. Use this parameter with <code>NextToken</code>
            to get results as a set of sequential pages. You can request up to 50 results.</para>
            </para>
            <para>
            <br/><b>Note:</b> In AWSPowerShell and AWSPowerShell.NetCore this parameter is used to limit the total number of items returned by the cmdlet.
            <br/>In AWS.Tools this parameter is simply passed to the service to specify how many items should be returned by each service call.
            <br/>Pipe the output of this cmdlet into Select-Object -First to terminate retrieving data pages early and control the number of items returned.
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameSessionQueueCmdlet.NextToken">
            <summary>
            <para>
            <para>A token that indicates the start of the next sequential page of results. Use the token
            that is returned with a previous call to this operation. To start at the beginning
            of the result set, do not specify a value.</para>
            </para>
            <para>
            <br/><b>Note:</b> This parameter is only used if you are manually controlling output pagination of the service API call.
            <br/>In order to manually control output pagination, use '-NextToken $null' for the first call and '-NextToken $AWSHistory.LastServiceResponse.NextToken' for subsequent calls.
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameSessionQueueCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'GameSessionQueues'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.DescribeGameSessionQueuesResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.DescribeGameSessionQueuesResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameSessionQueueCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the Name parameter.
            The -PassThru parameter is deprecated, use -Select '^Name' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLGameSessionQueueCmdlet.NoAutoIteration">
            <summary>
            By default the cmdlet will auto-iterate and retrieve all results to the pipeline by performing multiple
            service calls. If set, the cmdlet will retrieve only the next 'page' of results using the value of NextToken
            as the start point.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.GetGMLInstanceCmdlet">
            <summary>
            Retrieves information about a fleet's instances, including instance IDs, connection
            data, and status.
             
              
            <para>
            This operation can be used in the following ways:
            </para><ul><li><para>
            To get information on all instances that are deployed to a fleet's home Region, provide
            the fleet ID.
            </para></li><li><para>
            To get information on all instances that are deployed to a fleet's remote location,
            provide the fleet ID and location name.
            </para></li><li><para>
            To get information on a specific instance in a fleet, provide the fleet ID and instance
            ID.
            </para></li></ul><para>
            Use the pagination parameters to retrieve results as a set of sequential pages.
            </para><para>
            If successful, an <code>Instance</code> object is returned for each requested instance.
            Instances are not returned in any particular order.
            </para><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-remote-access.html">Remotely
            Access Fleet Instances</a></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html">Debug
            Fleet Issues</a></para><para><b>Related actions</b></para><para><a>DescribeInstances</a> | <a>GetInstanceAccess</a> | <a>DescribeEC2InstanceLimits</a>
            | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para><br/><br/>This cmdlet automatically pages all available results to the pipeline - parameters related to iteration are only needed if you want to manually control the paginated output. To disable autopagination, use -NoAutoIteration.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLInstanceCmdlet.FleetId">
            <summary>
            <para>
            <para>A unique identifier for the fleet to retrieve instance information for. You can use
            either the fleet ID or ARN value.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLInstanceCmdlet.InstanceId">
            <summary>
            <para>
            <para>A unique identifier for an instance to retrieve. Specify an instance ID or leave blank
            to retrieve all instances in the fleet.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLInstanceCmdlet.Location">
            <summary>
            <para>
            <para>The name of a location to retrieve instance information for, in the form of an AWS
            Region code such as <code>us-west-2</code>. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLInstanceCmdlet.Limit">
            <summary>
            <para>
            <para>The maximum number of results to return. Use this parameter with <code>NextToken</code>
            to get results as a set of sequential pages.</para>
            </para>
            <para>
            <br/><b>Note:</b> In AWSPowerShell and AWSPowerShell.NetCore this parameter is used to limit the total number of items returned by the cmdlet.
            <br/>In AWS.Tools this parameter is simply passed to the service to specify how many items should be returned by each service call.
            <br/>Pipe the output of this cmdlet into Select-Object -First to terminate retrieving data pages early and control the number of items returned.
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLInstanceCmdlet.NextToken">
            <summary>
            <para>
            <para>A token that indicates the start of the next sequential page of results. Use the token
            that is returned with a previous call to this operation. To start at the beginning
            of the result set, do not specify a value.</para>
            </para>
            <para>
            <br/><b>Note:</b> This parameter is only used if you are manually controlling output pagination of the service API call.
            <br/>In order to manually control output pagination, use '-NextToken $null' for the first call and '-NextToken $AWSHistory.LastServiceResponse.NextToken' for subsequent calls.
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLInstanceCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'Instances'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.DescribeInstancesResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.DescribeInstancesResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLInstanceCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the FleetId parameter.
            The -PassThru parameter is deprecated, use -Select '^FleetId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLInstanceCmdlet.NoAutoIteration">
            <summary>
            By default the cmdlet will auto-iterate and retrieve all results to the pipeline by performing multiple
            service calls. If set, the cmdlet will retrieve only the next 'page' of results using the value of NextToken
            as the start point.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.GetGMLInstanceAccessCmdlet">
            <summary>
            Requests remote access to a fleet instance. Remote access is useful for debugging,
            gathering benchmarking data, or observing activity in real time.
             
              
            <para>
            To remotely access an instance, you need credentials that match the operating system
            of the instance. For a Windows instance, GameLift returns a user name and password
            as strings for use with a Windows Remote Desktop client. For a Linux instance, GameLift
            returns a user name and RSA private key, also as strings, for use with an SSH client.
            The private key must be saved in the proper format to a <code>.pem</code> file before
            using. If you're making this request using the AWS CLI, saving the secret can be handled
            as part of the <code>GetInstanceAccess</code> request, as shown in one of the examples
            for this operation.
            </para><para>
            To request access to a specific instance, specify the IDs of both the instance and
            the fleet it belongs to. You can retrieve a fleet's instance IDs by calling <a>DescribeInstances</a>.
            If successful, an <a>InstanceAccess</a> object is returned that contains the instance's
            IP address and a set of credentials.
            </para><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-remote-access.html">Remotely
            Access Fleet Instances</a></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html">Debug
            Fleet Issues</a></para><para><b>Related actions</b></para><para><a>DescribeInstances</a> | <a>GetInstanceAccess</a> | <a>DescribeEC2InstanceLimits</a>
            | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLInstanceAccessCmdlet.FleetId">
            <summary>
            <para>
            <para>A unique identifier for the fleet that contains the instance you want access to. You
            can use either the fleet ID or ARN value. The fleet can be in any of the following
            statuses: <code>ACTIVATING</code>, <code>ACTIVE</code>, or <code>ERROR</code>. Fleets
            with an <code>ERROR</code> status may be accessible for a short time before they are
            deleted.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLInstanceAccessCmdlet.InstanceId">
            <summary>
            <para>
            <para>A unique identifier for the instance you want to get access to. You can access an
            instance in any status.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLInstanceAccessCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'InstanceAccess'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.GetInstanceAccessResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.GetInstanceAccessResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLInstanceAccessCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the FleetId parameter.
            The -PassThru parameter is deprecated, use -Select '^FleetId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.GetGMLMatchmakingCmdlet">
            <summary>
            Retrieves one or more matchmaking tickets. Use this operation to retrieve ticket information,
            including--after a successful match is made--connection information for the resulting
            new game session.
             
              
            <para>
            To request matchmaking tickets, provide a list of up to 10 ticket IDs. If the request
            is successful, a ticket object is returned for each requested ID that currently exists.
            </para><para>
            This operation is not designed to be continually called to track matchmaking ticket
            status. This practice can cause you to exceed your API limit, which results in errors.
            Instead, as a best practice, set up an Amazon Simple Notification Service (SNS) to
            receive notifications, and provide the topic ARN in the matchmaking configuration.
            Continuously poling ticket status with <a>DescribeMatchmaking</a> should only be used
            for games in development with low matchmaking usage.
            </para><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-client.html">
            Add FlexMatch to a game client</a></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html">
            Set Up FlexMatch event notification</a></para><para><b>Related actions</b></para><para><a>StartMatchmaking</a> | <a>DescribeMatchmaking</a> | <a>StopMatchmaking</a> | <a>AcceptMatch</a>
            | <a>StartMatchBackfill</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLMatchmakingCmdlet.TicketId">
            <summary>
            <para>
            <para>A unique identifier for a matchmaking ticket. You can include up to 10 ID values.
            </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLMatchmakingCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'TicketList'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.DescribeMatchmakingResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.DescribeMatchmakingResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLMatchmakingCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the TicketId parameter.
            The -PassThru parameter is deprecated, use -Select '^TicketId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.GetGMLMatchmakingConfigurationCmdlet">
            <summary>
            Retrieves the details of FlexMatch matchmaking configurations.
             
              
            <para>
            This operation offers the following options: (1) retrieve all matchmaking configurations,
            (2) retrieve configurations for a specified list, or (3) retrieve all configurations
            that use a specified rule set name. When requesting multiple items, use the pagination
            parameters to retrieve results as a set of sequential pages.
            </para><para>
            If successful, a configuration is returned for each requested name. When specifying
            a list of names, only configurations that currently exist are returned.
            </para><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/matchmaker-build.html">
            Setting up FlexMatch matchmakers</a></para><para><b>Related actions</b></para><para><a>CreateMatchmakingConfiguration</a> | <a>DescribeMatchmakingConfigurations</a>
            | <a>UpdateMatchmakingConfiguration</a> | <a>DeleteMatchmakingConfiguration</a> |
            <a>CreateMatchmakingRuleSet</a> | <a>DescribeMatchmakingRuleSets</a> | <a>ValidateMatchmakingRuleSet</a>
            | <a>DeleteMatchmakingRuleSet</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para><br/><br/>This cmdlet automatically pages all available results to the pipeline - parameters related to iteration are only needed if you want to manually control the paginated output. To disable autopagination, use -NoAutoIteration.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLMatchmakingConfigurationCmdlet.Name">
            <summary>
            <para>
            <para>A unique identifier for the matchmaking configuration(s) to retrieve. You can use
            either the configuration name or ARN value. To request all existing configurations,
            leave this parameter empty.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLMatchmakingConfigurationCmdlet.RuleSetName">
            <summary>
            <para>
            <para>A unique identifier for the matchmaking rule set. You can use either the rule set
            name or ARN value. Use this parameter to retrieve all matchmaking configurations that
            use this rule set.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLMatchmakingConfigurationCmdlet.Limit">
            <summary>
            <para>
            <para>The maximum number of results to return. Use this parameter with <code>NextToken</code>
            to get results as a set of sequential pages. This parameter is limited to 10.</para>
            </para>
            <para>
            <br/><b>Note:</b> In AWSPowerShell and AWSPowerShell.NetCore this parameter is used to limit the total number of items returned by the cmdlet.
            <br/>In AWS.Tools this parameter is simply passed to the service to specify how many items should be returned by each service call.
            <br/>Pipe the output of this cmdlet into Select-Object -First to terminate retrieving data pages early and control the number of items returned.
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLMatchmakingConfigurationCmdlet.NextToken">
            <summary>
            <para>
            <para>A token that indicates the start of the next sequential page of results. Use the token
            that is returned with a previous call to this operation. To start at the beginning
            of the result set, do not specify a value.</para>
            </para>
            <para>
            <br/><b>Note:</b> This parameter is only used if you are manually controlling output pagination of the service API call.
            <br/>In order to manually control output pagination, use '-NextToken $null' for the first call and '-NextToken $AWSHistory.LastServiceResponse.NextToken' for subsequent calls.
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLMatchmakingConfigurationCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'Configurations'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.DescribeMatchmakingConfigurationsResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.DescribeMatchmakingConfigurationsResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLMatchmakingConfigurationCmdlet.NoAutoIteration">
            <summary>
            By default the cmdlet will auto-iterate and retrieve all results to the pipeline by performing multiple
            service calls. If set, the cmdlet will retrieve only the next 'page' of results using the value of NextToken
            as the start point.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.GetGMLMatchmakingRuleSetCmdlet">
            <summary>
            Retrieves the details for FlexMatch matchmaking rule sets. You can request all existing
            rule sets for the Region, or provide a list of one or more rule set names. When requesting
            multiple items, use the pagination parameters to retrieve results as a set of sequential
            pages. If successful, a rule set is returned for each requested name.
             
              
            <para><b>Learn more</b></para><ul><li><para><a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-rulesets.html">Build
            a rule set</a></para></li></ul><para><b>Related actions</b></para><para><a>CreateMatchmakingConfiguration</a> | <a>DescribeMatchmakingConfigurations</a>
            | <a>UpdateMatchmakingConfiguration</a> | <a>DeleteMatchmakingConfiguration</a> |
            <a>CreateMatchmakingRuleSet</a> | <a>DescribeMatchmakingRuleSets</a> | <a>ValidateMatchmakingRuleSet</a>
            | <a>DeleteMatchmakingRuleSet</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para><br/><br/>This cmdlet automatically pages all available results to the pipeline - parameters related to iteration are only needed if you want to manually control the paginated output. To disable autopagination, use -NoAutoIteration.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLMatchmakingRuleSetCmdlet.Name">
            <summary>
            <para>
            <para>A list of one or more matchmaking rule set names to retrieve details for. (Note: The
            rule set name is different from the optional "name" field in the rule set body.) You
            can use either the rule set name or ARN value. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLMatchmakingRuleSetCmdlet.Limit">
            <summary>
            <para>
            <para>The maximum number of results to return. Use this parameter with <code>NextToken</code>
            to get results as a set of sequential pages.</para>
            </para>
            <para>
            <br/><b>Note:</b> In AWSPowerShell and AWSPowerShell.NetCore this parameter is used to limit the total number of items returned by the cmdlet.
            <br/>In AWS.Tools this parameter is simply passed to the service to specify how many items should be returned by each service call.
            <br/>Pipe the output of this cmdlet into Select-Object -First to terminate retrieving data pages early and control the number of items returned.
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLMatchmakingRuleSetCmdlet.NextToken">
            <summary>
            <para>
            <para>A token that indicates the start of the next sequential page of results. Use the token
            that is returned with a previous call to this operation. To start at the beginning
            of the result set, do not specify a value.</para>
            </para>
            <para>
            <br/><b>Note:</b> This parameter is only used if you are manually controlling output pagination of the service API call.
            <br/>In order to manually control output pagination, use '-NextToken $null' for the first call and '-NextToken $AWSHistory.LastServiceResponse.NextToken' for subsequent calls.
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLMatchmakingRuleSetCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'RuleSets'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.DescribeMatchmakingRuleSetsResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.DescribeMatchmakingRuleSetsResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLMatchmakingRuleSetCmdlet.NoAutoIteration">
            <summary>
            By default the cmdlet will auto-iterate and retrieve all results to the pipeline by performing multiple
            service calls. If set, the cmdlet will retrieve only the next 'page' of results using the value of NextToken
            as the start point.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.GetGMLPlayerSessionCmdlet">
            <summary>
            Retrieves properties for one or more player sessions.
             
              
            <para>
            This action can be used in the following ways:
            </para><ul><li><para>
            To retrieve a specific player session, provide the player session ID only.
            </para></li><li><para>
            To retrieve all player sessions in a game session, provide the game session ID only.
            </para></li><li><para>
            To retrieve all player sessions for a specific player, provide a player ID only.
            </para></li></ul><para>
            To request player sessions, specify either a player session ID, game session ID, or
            player ID. You can filter this request by player session status. Use the pagination
            parameters to retrieve results as a set of sequential pages.
            </para><para>
            If successful, a <code>PlayerSession</code> object is returned for each session that
            matches the request.
            </para><para><i>Available in Amazon GameLift Local.</i></para><para><b>Related actions</b></para><para><a>CreatePlayerSession</a> | <a>CreatePlayerSessions</a> | <a>DescribePlayerSessions</a>
            | <a>StartGameSessionPlacement</a> | <a>DescribeGameSessionPlacement</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para><br/><br/>This cmdlet automatically pages all available results to the pipeline - parameters related to iteration are only needed if you want to manually control the paginated output. To disable autopagination, use -NoAutoIteration.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLPlayerSessionCmdlet.GameSessionId">
            <summary>
            <para>
            <para>A unique identifier for the game session to retrieve player sessions for.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLPlayerSessionCmdlet.PlayerId">
            <summary>
            <para>
            <para>A unique identifier for a player to retrieve player sessions for.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLPlayerSessionCmdlet.PlayerSessionId">
            <summary>
            <para>
            <para>A unique identifier for a player session to retrieve.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLPlayerSessionCmdlet.PlayerSessionStatusFilter">
            <summary>
            <para>
            <para>Player session status to filter results on.</para><para>Possible player session statuses include the following:</para><ul><li><para><b>RESERVED</b> -- The player session request has been received, but the player has
            not yet connected to the server process and/or been validated. </para></li><li><para><b>ACTIVE</b> -- The player has been validated by the server process and is currently
            connected.</para></li><li><para><b>COMPLETED</b> -- The player connection has been dropped.</para></li><li><para><b>TIMEDOUT</b> -- A player session request was received, but the player did not
            connect and/or was not validated within the timeout limit (60 seconds).</para></li></ul>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLPlayerSessionCmdlet.Limit">
            <summary>
            <para>
            <para>The maximum number of results to return. Use this parameter with <code>NextToken</code>
            to get results as a set of sequential pages. If a player session ID is specified,
            this parameter is ignored.</para>
            </para>
            <para>
            <br/><b>Note:</b> In AWSPowerShell and AWSPowerShell.NetCore this parameter is used to limit the total number of items returned by the cmdlet.
            <br/>In AWS.Tools this parameter is simply passed to the service to specify how many items should be returned by each service call.
            <br/>Pipe the output of this cmdlet into Select-Object -First to terminate retrieving data pages early and control the number of items returned.
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLPlayerSessionCmdlet.NextToken">
            <summary>
            <para>
            <para>A token that indicates the start of the next sequential page of results. Use the token
            that is returned with a previous call to this operation. To start at the beginning
            of the result set, do not specify a value. If a player session ID is specified, this
            parameter is ignored.</para>
            </para>
            <para>
            <br/><b>Note:</b> This parameter is only used if you are manually controlling output pagination of the service API call.
            <br/>In order to manually control output pagination, use '-NextToken $null' for the first call and '-NextToken $AWSHistory.LastServiceResponse.NextToken' for subsequent calls.
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLPlayerSessionCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'PlayerSessions'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.DescribePlayerSessionsResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.DescribePlayerSessionsResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLPlayerSessionCmdlet.NoAutoIteration">
            <summary>
            By default the cmdlet will auto-iterate and retrieve all results to the pipeline by performing multiple
            service calls. If set, the cmdlet will retrieve only the next 'page' of results using the value of NextToken
            as the start point.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.GetGMLResourceTagCmdlet">
            <summary>
            Retrieves all tags that are assigned to a GameLift resource. Resource tags are used
            to organize AWS resources for a range of purposes. This operation handles the permissions
            necessary to manage tags for the following GameLift resource types:
             
             <ul><li><para>
            Build
            </para></li><li><para>
            Script
            </para></li><li><para>
            Fleet
            </para></li><li><para>
            Alias
            </para></li><li><para>
            GameSessionQueue
            </para></li><li><para>
            MatchmakingConfiguration
            </para></li><li><para>
            MatchmakingRuleSet
            </para></li></ul><para>
            To list tags for a resource, specify the unique ARN value for the resource.
            </para><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html">Tagging
            AWS Resources</a> in the <i>AWS General Reference</i></para><para><a href="http://aws.amazon.com/answers/account-management/aws-tagging-strategies/">
            AWS Tagging Strategies</a></para><para><b>Related actions</b></para><para><a>TagResource</a> | <a>UntagResource</a> | <a>ListTagsForResource</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLResourceTagCmdlet.ResourceARN">
            <summary>
            <para>
            <para> The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>)
            that is assigned to and uniquely identifies the GameLift resource that you want to
            retrieve tags for. GameLift resource ARNs are included in the data object for the
            resource, which can be retrieved by calling a List or Describe operation for the resource
            type. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLResourceTagCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'Tags'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.ListTagsForResourceResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.ListTagsForResourceResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLResourceTagCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the ResourceARN parameter.
            The -PassThru parameter is deprecated, use -Select '^ResourceARN' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.GetGMLRuntimeConfigurationCmdlet">
            <summary>
            Retrieves a fleet's runtime configuration settings. The runtime configuration tells
            GameLift which server processes to run (and how) on each instance in the fleet.
             
              
            <para>
            To get the runtime configuration that is currently in forces for a fleet, provide
            the fleet ID.
            </para><para>
            If successful, a <a>RuntimeConfiguration</a> object is returned for the requested
            fleet. If the requested fleet has been deleted, the result set is empty.
            </para><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting
            up GameLift fleets</a></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-multiprocess.html">Running
            multiple processes on a fleet</a></para><para><b>Related actions</b></para><para><a>ListFleets</a> | <a>DescribeEC2InstanceLimits</a> | <a>DescribeFleetAttributes</a>
            | <a>DescribeFleetCapacity</a> | <a>DescribeFleetEvents</a> | <a>DescribeFleetLocationAttributes</a>
            | <a>DescribeFleetPortSettings</a> | <a>DescribeFleetUtilization</a> | <a>DescribeRuntimeConfiguration</a>
            | <a>DescribeScalingPolicies</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLRuntimeConfigurationCmdlet.FleetId">
            <summary>
            <para>
            <para>A unique identifier for the fleet to get the runtime configuration for. You can use
            either the fleet ID or ARN value.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLRuntimeConfigurationCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'RuntimeConfiguration'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.DescribeRuntimeConfigurationResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.DescribeRuntimeConfigurationResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLRuntimeConfigurationCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the FleetId parameter.
            The -PassThru parameter is deprecated, use -Select '^FleetId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.GetGMLScalingPolicyCmdlet">
            <summary>
            Retrieves all scaling policies applied to a fleet.
             
              
            <para>
            To get a fleet's scaling policies, specify the fleet ID. You can filter this request
            by policy status, such as to retrieve only active scaling policies. Use the pagination
            parameters to retrieve results as a set of sequential pages. If successful, set of
            <a>ScalingPolicy</a> objects is returned for the fleet.
            </para><para>
            A fleet may have all of its scaling policies suspended (<a>StopFleetActions</a>).
            This operation does not affect the status of the scaling policies, which remains ACTIVE.
            To see whether a fleet's scaling policies are in force or suspended, call <a>DescribeFleetAttributes</a>
            and check the stopped actions.
            </para><para><b>Related actions</b></para><para><a>DescribeFleetCapacity</a> | <a>UpdateFleetCapacity</a> | <a>DescribeEC2InstanceLimits</a>
            | <a>PutScalingPolicy</a> | <a>DescribeScalingPolicies</a> | <a>DeleteScalingPolicy</a>
            | <a>StopFleetActions</a> | <a>StartFleetActions</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para><br/><br/>This cmdlet automatically pages all available results to the pipeline - parameters related to iteration are only needed if you want to manually control the paginated output. To disable autopagination, use -NoAutoIteration.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLScalingPolicyCmdlet.FleetId">
            <summary>
            <para>
            <para>A unique identifier for the fleet to retrieve scaling policies for. You can use either
            the fleet ID or ARN value.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLScalingPolicyCmdlet.Location">
            <summary>
            <para>
            <para> CONTENT TODO </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLScalingPolicyCmdlet.StatusFilter">
            <summary>
            <para>
            <para>Scaling policy status to filter results on. A scaling policy is only in force when
            in an <code>ACTIVE</code> status.</para><ul><li><para><b>ACTIVE</b> -- The scaling policy is currently in force.</para></li><li><para><b>UPDATEREQUESTED</b> -- A request to update the scaling policy has been received.</para></li><li><para><b>UPDATING</b> -- A change is being made to the scaling policy.</para></li><li><para><b>DELETEREQUESTED</b> -- A request to delete the scaling policy has been received.</para></li><li><para><b>DELETING</b> -- The scaling policy is being deleted.</para></li><li><para><b>DELETED</b> -- The scaling policy has been deleted.</para></li><li><para><b>ERROR</b> -- An error occurred in creating the policy. It should be removed and
            recreated.</para></li></ul>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLScalingPolicyCmdlet.Limit">
            <summary>
            <para>
            <para>The maximum number of results to return. Use this parameter with <code>NextToken</code>
            to get results as a set of sequential pages.</para>
            </para>
            <para>
            <br/><b>Note:</b> In AWSPowerShell and AWSPowerShell.NetCore this parameter is used to limit the total number of items returned by the cmdlet.
            <br/>In AWS.Tools this parameter is simply passed to the service to specify how many items should be returned by each service call.
            <br/>Pipe the output of this cmdlet into Select-Object -First to terminate retrieving data pages early and control the number of items returned.
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLScalingPolicyCmdlet.NextToken">
            <summary>
            <para>
            <para>A token that indicates the start of the next sequential page of results. Use the token
            that is returned with a previous call to this operation. To start at the beginning
            of the result set, do not specify a value.</para>
            </para>
            <para>
            <br/><b>Note:</b> This parameter is only used if you are manually controlling output pagination of the service API call.
            <br/>In order to manually control output pagination, use '-NextToken $null' for the first call and '-NextToken $AWSHistory.LastServiceResponse.NextToken' for subsequent calls.
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLScalingPolicyCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'ScalingPolicies'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.DescribeScalingPoliciesResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.DescribeScalingPoliciesResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLScalingPolicyCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the FleetId parameter.
            The -PassThru parameter is deprecated, use -Select '^FleetId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLScalingPolicyCmdlet.NoAutoIteration">
            <summary>
            By default the cmdlet will auto-iterate and retrieve all results to the pipeline by performing multiple
            service calls. If set, the cmdlet will retrieve only the next 'page' of results using the value of NextToken
            as the start point.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.GetGMLScriptCmdlet">
            <summary>
            Retrieves properties for a Realtime script.
             
              
            <para>
            To request a script record, specify the script ID. If successful, an object containing
            the script properties is returned.
            </para><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon
            GameLift Realtime Servers</a></para><para><b>Related actions</b></para><para><a>CreateScript</a> | <a>ListScripts</a> | <a>DescribeScript</a> | <a>UpdateScript</a>
            | <a>DeleteScript</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLScriptCmdlet.ScriptId">
            <summary>
            <para>
            <para>A unique identifier for the Realtime script to retrieve properties for. You can use
            either the script ID or ARN value.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLScriptCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'Script'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.DescribeScriptResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.DescribeScriptResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLScriptCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the ScriptId parameter.
            The -PassThru parameter is deprecated, use -Select '^ScriptId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.GetGMLScriptListCmdlet">
            <summary>
            Retrieves script records for all Realtime scripts that are associated with the AWS
            account in use.
             
              
            <para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon
            GameLift Realtime Servers</a></para><para><b>Related actions</b></para><para><a>CreateScript</a> | <a>ListScripts</a> | <a>DescribeScript</a> | <a>UpdateScript</a>
            | <a>DeleteScript</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para><br/><br/>This cmdlet automatically pages all available results to the pipeline - parameters related to iteration are only needed if you want to manually control the paginated output. To disable autopagination, use -NoAutoIteration.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLScriptListCmdlet.Limit">
            <summary>
            <para>
            <para>The maximum number of results to return. Use this parameter with <code>NextToken</code>
            to get results as a set of sequential pages.</para>
            </para>
            <para>
            <br/><b>Note:</b> In AWSPowerShell and AWSPowerShell.NetCore this parameter is used to limit the total number of items returned by the cmdlet.
            <br/>In AWS.Tools this parameter is simply passed to the service to specify how many items should be returned by each service call.
            <br/>Pipe the output of this cmdlet into Select-Object -First to terminate retrieving data pages early and control the number of items returned.
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLScriptListCmdlet.NextToken">
            <summary>
            <para>
            <para>A token that indicates the start of the next sequential page of results. Use the token
            that is returned with a previous call to this operation. To start at the beginning
            of the result set, do not specify a value.</para>
            </para>
            <para>
            <br/><b>Note:</b> This parameter is only used if you are manually controlling output pagination of the service API call.
            <br/>In order to manually control output pagination, use '-NextToken $null' for the first call and '-NextToken $AWSHistory.LastServiceResponse.NextToken' for subsequent calls.
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLScriptListCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'Scripts'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.ListScriptsResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.ListScriptsResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLScriptListCmdlet.NoAutoIteration">
            <summary>
            By default the cmdlet will auto-iterate and retrieve all results to the pipeline by performing multiple
            service calls. If set, the cmdlet will retrieve only the next 'page' of results using the value of NextToken
            as the start point.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.GetGMLVpcPeeringAuthorizationCmdlet">
            <summary>
            Retrieves valid VPC peering authorizations that are pending for the AWS account. This
            operation returns all VPC peering authorizations and requests for peering. This includes
            those initiated and received by this account.
             
              
            <para><b>Related actions</b></para><para><a>CreateVpcPeeringAuthorization</a> | <a>DescribeVpcPeeringAuthorizations</a> |
            <a>DeleteVpcPeeringAuthorization</a> | <a>CreateVpcPeeringConnection</a> | <a>DescribeVpcPeeringConnections</a>
            | <a>DeleteVpcPeeringConnection</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLVpcPeeringAuthorizationCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'VpcPeeringAuthorizations'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.DescribeVpcPeeringAuthorizationsResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.DescribeVpcPeeringAuthorizationsResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.GetGMLVpcPeeringConnectionCmdlet">
            <summary>
            Retrieves information on VPC peering connections. Use this operation to get peering
            information for all fleets or for one specific fleet ID.
             
              
            <para>
            To retrieve connection information, call this operation from the AWS account that
            is used to manage the Amazon GameLift fleets. Specify a fleet ID or leave the parameter
            empty to retrieve all connection records. If successful, the retrieved information
            includes both active and pending connections. Active connections identify the IpV4
            CIDR block that the VPC uses to connect.
            </para><para><b>Related actions</b></para><para><a>CreateVpcPeeringAuthorization</a> | <a>DescribeVpcPeeringAuthorizations</a> |
            <a>DeleteVpcPeeringAuthorization</a> | <a>CreateVpcPeeringConnection</a> | <a>DescribeVpcPeeringConnections</a>
            | <a>DeleteVpcPeeringConnection</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLVpcPeeringConnectionCmdlet.FleetId">
            <summary>
            <para>
            <para>A unique identifier for the fleet. You can use either the fleet ID or ARN value.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLVpcPeeringConnectionCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'VpcPeeringConnections'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.DescribeVpcPeeringConnectionsResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.DescribeVpcPeeringConnectionsResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.GetGMLVpcPeeringConnectionCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the FleetId parameter.
            The -PassThru parameter is deprecated, use -Select '^FleetId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.NewGMLAliasCmdlet">
            <summary>
            Creates an alias for a fleet. In most situations, you can use an alias ID in place
            of a fleet ID. An alias provides a level of abstraction for a fleet that is useful
            when redirecting player traffic from one fleet to another, such as when updating your
            game build.
             
              
            <para>
            Amazon GameLift supports two types of routing strategies for aliases: simple and terminal.
            A simple alias points to an active fleet. A terminal alias is used to display messaging
            or link to a URL instead of routing players to an active fleet. For example, you might
            use a terminal alias when a game version is no longer supported and you want to direct
            players to an upgrade site.
            </para><para>
            To create a fleet alias, specify an alias name, routing strategy, and optional description.
            Each simple alias can point to only one fleet, but a fleet can have multiple aliases.
            If successful, a new alias record is returned, including an alias ID and an ARN. You
            can reassign an alias to another fleet by calling <code>UpdateAlias</code>.
            </para><para><b>Related actions</b></para><para><a>CreateAlias</a> | <a>ListAliases</a> | <a>DescribeAlias</a> | <a>UpdateAlias</a>
            | <a>DeleteAlias</a> | <a>ResolveAlias</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLAliasCmdlet.Description">
            <summary>
            <para>
            <para>A human-readable description of the alias.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLAliasCmdlet.RoutingStrategy_FleetId">
            <summary>
            <para>
            <para>A unique identifier for the fleet that the alias points to. This value is the fleet
            ID, not the fleet ARN.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLAliasCmdlet.RoutingStrategy_Message">
            <summary>
            <para>
            <para>The message text to be used with a terminal routing strategy.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLAliasCmdlet.Name">
            <summary>
            <para>
            <para>A descriptive label that is associated with an alias. Alias names do not need to be
            unique.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLAliasCmdlet.Tag">
            <summary>
            <para>
            <para>A list of labels to assign to the new alias resource. Tags are developer-defined key-value
            pairs. Tagging AWS resources are useful for resource management, access management
            and cost allocation. For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html">
            Tagging AWS Resources</a> in the <i>AWS General Reference</i>. Once the resource is
            created, you can use <a>TagResource</a>, <a>UntagResource</a>, and <a>ListTagsForResource</a>
            to add, remove, and view tags. The maximum tag limit may be lower than stated. See
            the AWS General Reference for actual tagging limits.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLAliasCmdlet.RoutingStrategy_Type">
            <summary>
            <para>
            <para>The type of routing strategy for the alias.</para><para>Possible routing types include the following:</para><ul><li><para><b>SIMPLE</b> - The alias resolves to one specific fleet. Use this type when routing
            to active fleets.</para></li><li><para><b>TERMINAL</b> - The alias does not resolve to a fleet but instead can be used to
            display a message to the user. A terminal alias throws a TerminalRoutingStrategyException
            with the <a>RoutingStrategy</a> message embedded.</para></li></ul>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLAliasCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'Alias'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.CreateAliasResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.CreateAliasResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLAliasCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the Name parameter.
            The -PassThru parameter is deprecated, use -Select '^Name' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLAliasCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.NewGMLBuildCmdlet">
            <summary>
            Creates a new Amazon GameLift build resource for your game server binary files. Game
            server binaries must be combined into a zip file for use with Amazon GameLift.
             
             <important><para>
            When setting up a new game build for GameLift, we recommend using the AWS CLI command
            <b><a href="https://docs.aws.amazon.com/cli/latest/reference/gamelift/upload-build.html">upload-build</a></b>. This helper command combines two tasks: (1) it uploads your build files from
            a file directory to a GameLift Amazon S3 location, and (2) it creates a new build
            resource.
            </para></important><para>
            The <code>CreateBuild</code> operation can used in the following scenarios:
            </para><ul><li><para>
            To create a new game build with build files that are in an Amazon S3 location under
            an AWS account that you control. To use this option, you must first give Amazon GameLift
            access to the Amazon S3 bucket. With permissions in place, call <code>CreateBuild</code>
            and specify a build name, operating system, and the Amazon S3 storage location of
            your game build.
            </para></li><li><para>
            To directly upload your build files to a GameLift Amazon S3 location. To use this
            option, first call <code>CreateBuild</code> and specify a build name and operating
            system. This operation creates a new build resource and also returns an Amazon S3
            location with temporary access credentials. Use the credentials to manually upload
            your build files to the specified Amazon S3 location. For more information, see <a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/UploadingObjects.html">Uploading
            Objects</a> in the <i>Amazon S3 Developer Guide</i>. Build files can be uploaded to
            the GameLift Amazon S3 location once only; that can't be updated.
            </para></li></ul><para>
            If successful, this operation creates a new build resource with a unique build ID
            and places it in <code>INITIALIZED</code> status. A build must be in <code>READY</code>
            status before you can create fleets with it.
            </para><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-intro.html">Uploading
            Your Game</a></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-cli-uploading.html#gamelift-build-cli-uploading-create-build">
            Create a Build with Files in Amazon S3</a></para><para><b>Related actions</b></para><para><a>CreateBuild</a> | <a>ListBuilds</a> | <a>DescribeBuild</a> | <a>UpdateBuild</a>
            | <a>DeleteBuild</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLBuildCmdlet.StorageLocation_Bucket">
            <summary>
            <para>
            <para>An Amazon S3 bucket identifier. This is the name of the S3 bucket.</para><note><para>GameLift currently does not support uploading from Amazon S3 buckets with names that
            contain a dot (.).</para></note>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLBuildCmdlet.StorageLocation_Key">
            <summary>
            <para>
            <para>The name of the zip file that contains the build files or script files. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLBuildCmdlet.Name">
            <summary>
            <para>
            <para>A descriptive label that is associated with a build. Build names do not need to be
            unique. You can use <a>UpdateBuild</a> to change this value later. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLBuildCmdlet.StorageLocation_ObjectVersion">
            <summary>
            <para>
            <para>The version of the file, if object versioning is turned on for the bucket. Amazon
            GameLift uses this information when retrieving files from an S3 bucket that you own.
            Use this parameter to specify a specific version of the file. If not set, the latest
            version of the file is retrieved. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLBuildCmdlet.OperatingSystem">
            <summary>
            <para>
            <para>The operating system that the game server binaries are built to run on. This value
            determines the type of fleet resources that you can use for this build. If your game
            build contains multiple executables, they all must run on the same operating system.
            If an operating system is not specified when creating a build, Amazon GameLift uses
            the default value (WINDOWS_2012). This value cannot be changed later.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLBuildCmdlet.StorageLocation_RoleArn">
            <summary>
            <para>
            <para>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>)
            for an IAM role that allows Amazon GameLift to access the S3 bucket.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLBuildCmdlet.Tag">
            <summary>
            <para>
            <para>A list of labels to assign to the new build resource. Tags are developer-defined key-value
            pairs. Tagging AWS resources are useful for resource management, access management
            and cost allocation. For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html">
            Tagging AWS Resources</a> in the <i>AWS General Reference</i>. Once the resource is
            created, you can use <a>TagResource</a>, <a>UntagResource</a>, and <a>ListTagsForResource</a>
            to add, remove, and view tags. The maximum tag limit may be lower than stated. See
            the AWS General Reference for actual tagging limits.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLBuildCmdlet.Version">
            <summary>
            <para>
            <para>Version information that is associated with a build or script. Version strings do
            not need to be unique. You can use <a>UpdateBuild</a> to change this value later.
            </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLBuildCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is '*'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.CreateBuildResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.CreateBuildResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLBuildCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the Name parameter.
            The -PassThru parameter is deprecated, use -Select '^Name' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLBuildCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.NewGMLFleetCmdlet">
            <summary>
            Creates a fleet of Amazon Elastic Compute Cloud (Amazon EC2) instances to host your
            custom game server or Realtime Servers. Use this operation to configure the computing
            resources for your fleet and provide instructions for running game servers on each
            instance.
             
              
            <para>
            Most GameLift fleets can deploy instances to multiple locations, including the home
            Region (where the fleet is created) and an optional set of remote locations. Fleets
            that are created in the following AWS Regions support multiple locations: us-east-1
            (N. Virginia), us-west-2 (Oregon), eu-central-1 (Frankfurt), eu-west-1 (Ireland),
            ap-southeast-2 (Sydney), ap-northeast-1 (Tokyo), and ap-northeast-2 (Seoul). Fleets
            that are created in other GameLift Regions can deploy instances in the fleet's home
            Region only. All fleet instances use the same configuration regardless of location;
            however, you can adjust capacity settings and turn auto-scaling on/off for each location.
            </para><para>
            To create a fleet, choose the hardware for your instances, specify a game server build
            or Realtime script to deploy, and provide a runtime configuration to direct GameLift
            how to start and run game servers on each instance in the fleet. Set permissions for
            inbound traffic to your game servers, and enable optional features as needed. When
            creating a multi-location fleet, provide a list of additional remote locations.
            </para><para>
            If successful, this operation creates a new Fleet resource and places it in <code>NEW</code>
            status, which prompts GameLift to initiate the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creation-workflow.html">fleet
            creation workflow</a>. You can track fleet creation by checking fleet status using
            <a>DescribeFleetAttributes</a> and <a>DescribeFleetLocationAttributes</a>/, or by
            monitoring fleet creation events using <a>DescribeFleetEvents</a>. As soon as the
            fleet status changes to <code>ACTIVE</code>, you can enable automatic scaling for
            the fleet with <a>PutScalingPolicy</a> and set capacity for the home Region with <a>UpdateFleetCapacity</a>.
            When the status of each remote location reaches <code>ACTIVE</code>, you can set capacity
            by location using <a>UpdateFleetCapacity</a>.
            </para><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting
            up fleets</a></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html#fleets-creating-debug-creation">Debug
            fleet creation issues</a></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Multi-location
            fleets</a></para><para><b>Related actions</b></para><para><a>CreateFleet</a> | <a>UpdateFleetCapacity</a> | <a>PutScalingPolicy</a> | <a>DescribeEC2InstanceLimits</a>
            | <a>DescribeFleetAttributes</a> | <a>DescribeFleetLocationAttributes</a> | <a>UpdateFleetAttributes</a>
            | <a>StopFleetActions</a> | <a>DeleteFleet</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLFleetCmdlet.BuildId">
            <summary>
            <para>
            <para>The unique identifier for a custom game server build to be deployed on fleet instances.
            You can use either the build ID or ARN. The build must be uploaded to GameLift and
            in <code>READY</code> status. This fleet property cannot be changed later.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLFleetCmdlet.CertificateConfiguration_CertificateType">
            <summary>
            <para>
            <para>Indicates whether a TLS/SSL certificate is generated for a fleet. </para><para>Valid values include: </para><ul><li><para><b>GENERATED</b> - Generate a TLS/SSL certificate for this fleet.</para></li><li><para><b>DISABLED</b> - (default) Do not generate a TLS/SSL certificate for this fleet.
            </para></li></ul>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLFleetCmdlet.Description">
            <summary>
            <para>
            <para>A human-readable description of the fleet.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLFleetCmdlet.EC2InboundPermission">
            <summary>
            <para>
            <para>The allowed IP address ranges and port settings that allow inbound traffic to access
            game sessions on this fleet. If the fleet is hosting a custom game build, this property
            must be set before players can connect to game sessions. For Realtime Servers fleets,
            GameLift automatically sets TCP and UDP ranges. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLFleetCmdlet.EC2InstanceType">
            <summary>
            <para>
            <para>The GameLift-supported EC2 instance type to use for all fleet instances. Instance
            type determines the computing resources that will be used to host your game servers,
            including CPU, memory, storage, and networking capacity. See <a href="http://aws.amazon.com/ec2/instance-types/">Amazon
            EC2 Instance Types</a> for detailed descriptions of EC2 instance types.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLFleetCmdlet.FleetType">
            <summary>
            <para>
            <para>Indicates whether to use On-Demand or Spot instances for this fleet. By default, this
            property is set to <code>ON_DEMAND</code>. Learn more about when to use <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-ec2-instances.html#gamelift-ec2-instances-spot">
            On-Demand versus Spot Instances</a>. This property cannot be changed after the fleet
            is created.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLFleetCmdlet.RuntimeConfiguration_GameSessionActivationTimeoutSecond">
            <summary>
            <para>
            <para>The maximum amount of time (in seconds) allowed to launch a new game session and have
            it report ready to host players. During this time, the game session is in status <code>ACTIVATING</code>.
            If the game session does not become active before the timeout, it is ended and the
            game session status is changed to <code>TERMINATED</code>.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLFleetCmdlet.InstanceRoleArn">
            <summary>
            <para>
            <para>A unique identifier for an AWS IAM role that manages access to your AWS services.
            With an instance role ARN set, any application that runs on an instance in this fleet
            can assume the role, including install scripts, server processes, and daemons (background
            processes). Create a role or look up a role's ARN by using the <a href="https://console.aws.amazon.com/iam/">IAM
            dashboard</a> in the AWS Management Console. Learn more about using on-box credentials
            for your game servers at <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html">
            Access external resources from a game server</a>. This property cannot be changed
            after the fleet is created.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLFleetCmdlet.Location">
            <summary>
            <para>
            <para>A set of remote locations to deploy additional instances to and manage as part of
            the fleet. This parameter can only be used when creating fleets in AWS Regions that
            support multiple locations. You can add any GameLift-supported AWS Region as a remote
            location, in the form of an AWS Region code such as <code>us-west-2</code>. To create
            a fleet with instances in the home Region only, omit this parameter. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLFleetCmdlet.LogPath">
            <summary>
            <para>
            <para><b>This parameter is no longer used.</b> To specify where GameLift should store log
            files once a server process shuts down, use the GameLift server API <code>ProcessReady()</code>
            and specify one or more directory paths in <code>logParameters</code>. See more information
            in the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api-ref.html#gamelift-sdk-server-api-ref-dataypes-process">Server
            API Reference</a>. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLFleetCmdlet.RuntimeConfiguration_MaxConcurrentGameSessionActivation">
            <summary>
            <para>
            <para>The number of game sessions in status <code>ACTIVATING</code> to allow on an instance.
            This setting limits the instance resources that can be used for new game activations
            at any one time.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLFleetCmdlet.MetricGroup">
            <summary>
            <para>
            <para>The name of an AWS CloudWatch metric group to add this fleet to. A metric group is
            used to aggregate the metrics for multiple fleets. You can specify an existing metric
            group name or set a new name to create a new metric group. A fleet can be included
            in only one metric group at a time. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLFleetCmdlet.Name">
            <summary>
            <para>
            <para>A descriptive label that is associated with a fleet. Fleet names do not need to be
            unique.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLFleetCmdlet.NewGameSessionProtectionPolicy">
            <summary>
            <para>
            <para>The status of termination protection for active game sessions on the fleet. By default,
            this property is set to <code>NoProtection</code>. You can also set game session protection
            for an individual game session by calling <a>UpdateGameSession</a>.</para><ul><li><para><b>NoProtection</b> - Game sessions can be terminated during active gameplay as a
            result of a scale-down event. </para></li><li><para><b>FullProtection</b> - Game sessions in <code>ACTIVE</code> status cannot be terminated
            during a scale-down event.</para></li></ul>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLFleetCmdlet.ResourceCreationLimitPolicy_NewGameSessionsPerCreator">
            <summary>
            <para>
            <para>The maximum number of game sessions that an individual can create during the policy
            period. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLFleetCmdlet.PeerVpcAwsAccountId">
            <summary>
            <para>
            <para>Used when peering your GameLift fleet with a VPC, the unique identifier for the AWS
            account that owns the VPC. You can find your account ID in the AWS Management Console
            under account settings. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLFleetCmdlet.PeerVpcId">
            <summary>
            <para>
            <para>A unique identifier for a VPC with resources to be accessed by your GameLift fleet.
            The VPC must be in the same Region as your fleet. To look up a VPC ID, use the <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the AWS Management
            Console. Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC
            Peering with GameLift Fleets</a>. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLFleetCmdlet.ResourceCreationLimitPolicy_PolicyPeriodInMinute">
            <summary>
            <para>
            <para>The time span used in evaluating the resource creation limit policy. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLFleetCmdlet.ScriptId">
            <summary>
            <para>
            <para>The unique identifier for a Realtime configuration script to be deployed on fleet
            instances. You can use either the script ID or ARN. Scripts must be uploaded to GameLift
            prior to creating the fleet. This fleet property cannot be changed later.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLFleetCmdlet.ServerLaunchParameter">
            <summary>
            <para>
            <para><b>This parameter is no longer used.</b> Specify server launch parameters using the
            <code>RuntimeConfiguration</code> parameter. Requests that use this parameter instead
            continue to be valid.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLFleetCmdlet.ServerLaunchPath">
            <summary>
            <para>
            <para><b>This parameter is no longer used.</b> Specify a server launch path using the <code>RuntimeConfiguration</code>
            parameter. Requests that use this parameter instead continue to be valid.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLFleetCmdlet.RuntimeConfiguration_ServerProcess">
            <summary>
            <para>
            <para>A collection of server process configurations that identify what server processes
            to run on each instance in a fleet.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLFleetCmdlet.Tag">
            <summary>
            <para>
            <para>A list of labels to assign to the new fleet resource. Tags are developer-defined key-value
            pairs. Tagging AWS resources are useful for resource management, access management
            and cost allocation. For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html">
            Tagging AWS Resources</a> in the <i>AWS General Reference</i>. Once the fleet is created,
            you can use <a>TagResource</a>, <a>UntagResource</a>, and <a>ListTagsForResource</a>
            to add, remove, and view tags. The maximum tag limit may be lower than stated. See
            the <i>AWS General Reference</i> for actual tagging limits.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLFleetCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'FleetAttributes'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.CreateFleetResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.CreateFleetResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLFleetCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the BuildId parameter.
            The -PassThru parameter is deprecated, use -Select '^BuildId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLFleetCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.NewGMLFleetLocationCmdlet">
            <summary>
            Adds remote locations to a fleet and begins populating the new locations with EC2
            instances. The new instances conform to the fleet's instance type, auto-scaling, and
            other configuration settings.
             
             <note><para>
            This operation cannot be used with fleets that don't support remote locations. Fleets
            can have multiple locations only if they reside in AWS Regions that support this feature
            (see <a>CreateFleet</a> for the complete list) and were created after the feature
            was released in March 2021.
            </para></note><para>
            To add fleet locations, specify the fleet to be updated and provide a list of one
            or more locations.
            </para><para>
            If successful, this operation returns the list of added locations with their status
            set to <code>NEW</code>. GameLift initiates the process of starting an instance in
            each added location. You can track the status of each new location by monitoring location
            creation events using <a>DescribeFleetEvents</a>. Alternatively, you can poll location
            status by calling <a>DescribeFleetLocationAttributes</a>. After a location status
            becomes <code>ACTIVE</code>, you can adjust the location's capacity as needed with
            <a>UpdateFleetCapacity</a>.
            </para><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting
            up fleets</a></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Multi-location
            fleets</a></para><para><b>Related actions</b></para><para><a>CreateFleetLocations</a> | <a>DescribeFleetLocationAttributes</a> | <a>DescribeFleetLocationCapacity</a>
            | <a>DescribeFleetLocationUtilization</a> | <a>DescribeFleetAttributes</a> | <a>DescribeFleetCapacity</a>
            | <a>DescribeFleetUtilization</a> | <a>UpdateFleetCapacity</a> | <a>StopFleetActions</a>
            | <a>DeleteFleetLocations</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLFleetLocationCmdlet.FleetId">
            <summary>
            <para>
            <para>A unique identifier for the fleet to add locations to. You can use either the fleet
            ID or ARN value.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLFleetLocationCmdlet.Location">
            <summary>
            <para>
            <para>A list of locations to deploy additional instances to and manage as part of the fleet.
            You can add any GameLift-supported AWS Region as a remote location, in the form of
            an AWS Region code such as <code>us-west-2</code>. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLFleetLocationCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is '*'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.CreateFleetLocationsResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.CreateFleetLocationsResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLFleetLocationCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the FleetId parameter.
            The -PassThru parameter is deprecated, use -Select '^FleetId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLFleetLocationCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.NewGMLGameServerGroupCmdlet">
            <summary>
            <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b><para>
            Creates a GameLift FleetIQ game server group for managing game hosting on a collection
            of Amazon EC2 instances for game hosting. This operation creates the game server group,
            creates an Auto Scaling group in your AWS account, and establishes a link between
            the two groups. You can view the status of your game server groups in the GameLift
            console. Game server group metrics and events are emitted to Amazon CloudWatch.
            </para><para>
            Before creating a new game server group, you must have the following:
            </para><ul><li><para>
            An Amazon EC2 launch template that specifies how to launch Amazon EC2 instances with
            your game server build. For more information, see <a href="https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/ec2-launch-templates.html">
            Launching an Instance from a Launch Template</a> in the <i>Amazon EC2 User Guide</i>.
             
            </para></li><li><para>
            An IAM role that extends limited access to your AWS account to allow GameLift FleetIQ
            to create and interact with the Auto Scaling group. For more information, see <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-iam-permissions-roles.html">Create
            IAM roles for cross-service interaction</a> in the <i>GameLift FleetIQ Developer Guide</i>.
            </para></li></ul><para>
            To create a new game server group, specify a unique group name, IAM role and Amazon
            EC2 launch template, and provide a list of instance types that can be used in the
            group. You must also set initial maximum and minimum limits on the group's instance
            count. You can optionally set an Auto Scaling policy with target tracking based on
            a GameLift FleetIQ metric.
            </para><para>
            Once the game server group and corresponding Auto Scaling group are created, you have
            full access to change the Auto Scaling group's configuration as needed. Several properties
            that are set when creating a game server group, including maximum/minimum size and
            auto-scaling policy settings, must be updated directly in the Auto Scaling group.
            Keep in mind that some Auto Scaling group properties are periodically updated by GameLift
            FleetIQ as part of its balancing activities to optimize for availability and cost.
            </para><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">GameLift
            FleetIQ Guide</a></para><para><b>Related actions</b></para><para><a>CreateGameServerGroup</a> | <a>ListGameServerGroups</a> | <a>DescribeGameServerGroup</a>
            | <a>UpdateGameServerGroup</a> | <a>DeleteGameServerGroup</a> | <a>ResumeGameServerGroup</a>
            | <a>SuspendGameServerGroup</a> | <a>DescribeGameServerInstances</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLGameServerGroupCmdlet.BalancingStrategy">
            <summary>
            <para>
            <para>Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances
            in the game server group. Method options include the following:</para><ul><li><para><code>SPOT_ONLY</code> - Only Spot Instances are used in the game server group. If
            Spot Instances are unavailable or not viable for game hosting, the game server group
            provides no hosting capacity until Spot Instances can again be used. Until then, no
            new instances are started, and the existing nonviable Spot Instances are terminated
            (after current gameplay ends) and are not replaced.</para></li><li><para><code>SPOT_PREFERRED</code> - (default value) Spot Instances are used whenever available
            in the game server group. If Spot Instances are unavailable, the game server group
            continues to provide hosting capacity by falling back to On-Demand Instances. Existing
            nonviable Spot Instances are terminated (after current gameplay ends) and are replaced
            with new On-Demand Instances.</para></li><li><para><code>ON_DEMAND_ONLY</code> - Only On-Demand Instances are used in the game server
            group. No Spot Instances are used, even when available, while this balancing strategy
            is in force.</para></li></ul>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLGameServerGroupCmdlet.AutoScalingPolicy_EstimatedInstanceWarmup">
            <summary>
            <para>
            <para>Length of time, in seconds, it takes for a new instance to start new game server processes
            and register with GameLift FleetIQ. Specifying a warm-up time can be useful, particularly
            with game servers that take a long time to start up, because it avoids prematurely
            starting new instances. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLGameServerGroupCmdlet.GameServerGroupName">
            <summary>
            <para>
            <para>An identifier for the new game server group. This value is used to generate unique
            ARN identifiers for the EC2 Auto Scaling group and the GameLift FleetIQ game server
            group. The name must be unique per Region per AWS account.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLGameServerGroupCmdlet.GameServerProtectionPolicy">
            <summary>
            <para>
            <para>A flag that indicates whether instances in the game server group are protected from
            early termination. Unprotected instances that have active game servers running might
            be terminated during a scale-down event, causing players to be dropped from the game.
            Protected instances cannot be terminated while there are active game servers running
            except in the event of a forced game server group deletion (see ). An exception to
            this is with Spot Instances, which can be terminated by AWS regardless of protection
            status. This property is set to <code>NO_PROTECTION</code> by default.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLGameServerGroupCmdlet.InstanceDefinition">
            <summary>
            <para>
            <para>The EC2 instance types and sizes to use in the Auto Scaling group. The instance definitions
            must specify at least two different instance types that are supported by GameLift
            FleetIQ. For more information on instance types, see <a href="https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/instance-types.html">EC2
            Instance Types</a> in the <i>Amazon EC2 User Guide</i>. You can optionally specify
            capacity weighting for each instance type. If no weight value is specified for an
            instance type, it is set to the default value "1". For more information about capacity
            weighting, see <a href="https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html">
            Instance Weighting for Amazon EC2 Auto Scaling</a> in the Amazon EC2 Auto Scaling
            User Guide.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLGameServerGroupCmdlet.LaunchTemplate_LaunchTemplateId">
            <summary>
            <para>
            <para>A unique identifier for an existing EC2 launch template.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLGameServerGroupCmdlet.LaunchTemplate_LaunchTemplateName">
            <summary>
            <para>
            <para>A readable identifier for an existing EC2 launch template. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLGameServerGroupCmdlet.MaxSize">
            <summary>
            <para>
            <para>The maximum number of instances allowed in the EC2 Auto Scaling group. During automatic
            scaling events, GameLift FleetIQ and EC2 do not scale up the group above this maximum.
            After the Auto Scaling group is created, update this value directly in the Auto Scaling
            group using the AWS console or APIs.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLGameServerGroupCmdlet.MinSize">
            <summary>
            <para>
            <para>The minimum number of instances allowed in the EC2 Auto Scaling group. During automatic
            scaling events, GameLift FleetIQ and EC2 do not scale down the group below this minimum.
            In production, this value should be set to at least 1. After the Auto Scaling group
            is created, update this value directly in the Auto Scaling group using the AWS console
            or APIs.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLGameServerGroupCmdlet.RoleArn">
            <summary>
            <para>
            <para>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>)
            for an IAM role that allows Amazon GameLift to access your EC2 Auto Scaling groups.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLGameServerGroupCmdlet.Tag">
            <summary>
            <para>
            <para>A list of labels to assign to the new game server group resource. Tags are developer-defined
            key-value pairs. Tagging AWS resources is useful for resource management, access management,
            and cost allocation. For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html">
            Tagging AWS Resources</a> in the <i>AWS General Reference</i>. Once the resource is
            created, you can use <a>TagResource</a>, <a>UntagResource</a>, and <a>ListTagsForResource</a>
            to add, remove, and view tags, respectively. The maximum tag limit may be lower than
            stated. See the AWS General Reference for actual tagging limits.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLGameServerGroupCmdlet.TargetTrackingConfiguration_TargetValue">
            <summary>
            <para>
            <para>Desired value to use with a game server group target-based scaling policy. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLGameServerGroupCmdlet.LaunchTemplate_Version">
            <summary>
            <para>
            <para>The version of the EC2 launch template to use. If no version is specified, the default
            version will be used. With Amazon EC2, you can specify a default version for a launch
            template. If none is set, the default is the first version created.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLGameServerGroupCmdlet.VpcSubnet">
            <summary>
            <para>
            <para>A list of virtual private cloud (VPC) subnets to use with instances in the game server
            group. By default, all GameLift FleetIQ-supported Availability Zones are used. You
            can use this parameter to specify VPCs that you've set up. This property cannot be
            updated after the game server group is created, and the corresponding Auto Scaling
            group will always use the property value that is set with this request, even if the
            Auto Scaling group is updated directly.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLGameServerGroupCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'GameServerGroup'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.CreateGameServerGroupResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.CreateGameServerGroupResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLGameServerGroupCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the GameServerGroupName parameter.
            The -PassThru parameter is deprecated, use -Select '^GameServerGroupName' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLGameServerGroupCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.NewGMLGameSessionCmdlet">
            <summary>
            Creates a multiplayer game session for players in a specific fleet location. This
            operation prompts an available server process to start a game session and retrieves
            connection information for the new game session. As an alternative, consider using
            the GameLift game session placement feature with
             
              
            <para>
            with <a>StartGameSessionPlacement</a>, which uses FleetIQ algorithms and queues to
            optimize the placement process.
            </para><para>
            When creating a game session, you specify exactly where you want to place it and provide
            a set of game session configuration settings. The fleet must be in <code>ACTIVE</code>
            status before a game session can be created in it.
            </para><para>
            This operation can be used in the following ways:
            </para><ul><li><para>
            To create a game session on an instance in a fleet's home Region, provide a fleet
            or alias ID along with your game session configuration.
            </para></li><li><para>
            To create a game session on an instance in a fleet's remote location, provide a fleet
            or alias ID and a location name, along with your game session configuration.
            </para></li></ul><para>
            If successful, a workflow is initiated to start a new game session. A <code>GameSession</code>
            object is returned containing the game session configuration and status. When the
            status is <code>ACTIVE</code>, game session connection information is provided and
            player sessions can be created for the game session. By default, newly created game
            sessions are open to new players. You can restrict new player access by using <a>UpdateGameSession</a>
            to change the game session's player session creation policy.
            </para><para>
            Game session logs are retained for all active game sessions for 14 days. To access
            the logs, call <a>GetGameSessionLogUrl</a> to download the log files.
            </para><para><i>Available in GameLift Local.</i></para><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start
            a game session</a></para><para><b>Related actions</b></para><para><a>CreateGameSession</a> | <a>DescribeGameSessions</a> | <a>DescribeGameSessionDetails</a>
            | <a>SearchGameSessions</a> | <a>UpdateGameSession</a> | <a>GetGameSessionLogUrl</a>
            | <a>StartGameSessionPlacement</a> | <a>DescribeGameSessionPlacement</a> | <a>StopGameSessionPlacement</a>
            | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLGameSessionCmdlet.AliasId">
            <summary>
            <para>
            <para>A unique identifier for the alias associated with the fleet to create a game session
            in. You can use either the alias ID or ARN value. Each request must reference either
            a fleet ID or alias ID, but not both.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLGameSessionCmdlet.CreatorId">
            <summary>
            <para>
            <para>A unique identifier for a player or entity creating the game session. This parameter
            is required when requesting a new game session on a fleet with a resource creation
            limit policy. This type of policy limits the number of concurrent active game sessions
            that one player can create within a certain time span. GameLift uses the CreatorId
            to evaluate the new request against the policy.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLGameSessionCmdlet.FleetId">
            <summary>
            <para>
            <para>A unique identifier for the fleet to create a game session in. You can use either
            the fleet ID or ARN value. Each request must reference either a fleet ID or alias
            ID, but not both.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLGameSessionCmdlet.GameProperty">
            <summary>
            <para>
            <para>A set of custom properties for a game session, formatted as key:value pairs. These
            properties are passed to a game server process in the <a>GameSession</a> object with
            a request to start a new game session.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLGameSessionCmdlet.GameSessionData">
            <summary>
            <para>
            <para>A set of custom game session properties, formatted as a single string value. This
            data is passed to a game server process in the <a>GameSession</a> object with a request
            to start a new game session.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLGameSessionCmdlet.GameSessionId">
            <summary>
            <para>
            <para><i>This parameter is no longer preferred. Please use <code>IdempotencyToken</code>
            instead.</i> Custom string that uniquely identifies a request for a new game session.
            Maximum token length is 48 characters. If provided, this string is included in the
            new game session's ID.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLGameSessionCmdlet.IdempotencyToken">
            <summary>
            <para>
            <para>Custom string that uniquely identifies the new game session request. This is useful
            for ensuring that game session requests with the same idempotency token are processed
            only once. Subsequent requests with the same string return the original <code>GameSession</code>
            object, with an updated status. Maximum token length is 48 characters. If provided,
            this string is included in the new game session's ID. A game session ARN has the following
            format: <code>arn:aws:gamelift:&lt;region&gt;::gamesession/&lt;fleet ID&gt;/&lt;custom
            ID string or idempotency token&gt;</code>. Idempotency tokens remain in use for 30
            days after a game session has ended; game session objects are retained for this time
            period and then deleted.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLGameSessionCmdlet.Location">
            <summary>
            <para>
            <para>A fleet's remote location to place the new game session in. If this parameter is not
            set, the new game session is placed in the fleet's home Region. Specify a remote location
            with an AWS Region code such as <code>us-west-2</code>. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLGameSessionCmdlet.MaximumPlayerSessionCount">
            <summary>
            <para>
            <para>The maximum number of players that can be connected simultaneously to the game session.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLGameSessionCmdlet.Name">
            <summary>
            <para>
            <para>A descriptive label that is associated with a game session. Session names do not need
            to be unique.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLGameSessionCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'GameSession'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.CreateGameSessionResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.CreateGameSessionResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLGameSessionCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the Name parameter.
            The -PassThru parameter is deprecated, use -Select '^Name' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLGameSessionCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.NewGMLGameSessionQueueCmdlet">
            <summary>
            Creates a placement queue that processes requests for new game sessions. A queue uses
            FleetIQ algorithms to determine the best placement locations and find an available
            game server there, then prompts the game server process to start a new game session.
             
             
              
            <para>
            A game session queue is configured with a set of destinations (GameLift fleets or
            aliases), which determine the locations where the queue can place new game sessions.
            These destinations can span multiple fleet types (Spot and On-Demand), instance types,
            and AWS Regions. If the queue includes multi-location fleets, the queue is able to
            place game sessions in all of a fleet's remote locations. You can opt to filter out
            individual locations if needed.
            </para><para>
            The queue configuration also determines how FleetIQ selects the best available placement
            for a new game session. Before searching for an available game server, FleetIQ first
            prioritizes the queue's destinations and locations, with the best placement locations
            on top. You can set up the queue to use the FleetIQ default prioritization or provide
            an alternate set of priorities.
            </para><para>
            To create a new queue, provide a name, timeout value, and a list of destinations.
            Optionally, specify a sort configuration and/or a filter, and define a set of latency
            cap policies. You can also include the ARN for an Amazon Simple Notification Service
            (SNS) topic to receive notifications of game session placement activity. Notifications
            using SNS or CloudWatch events is the preferred way to track placement activity.
            </para><para>
            If successful, a new <code>GameSessionQueue</code> object is returned with an assigned
            queue ARN. New game session requests, which are submitted to the queue with <a>StartGameSessionPlacement</a>
            or <a>StartMatchmaking</a>, reference a queue's name or ARN.
            </para><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-design.html">
            Design a game session queue</a></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-creating.html">
            Create a game session queue</a></para><para><b>Related actions</b></para><para><a>CreateGameSessionQueue</a> | <a>DescribeGameSessionQueues</a> | <a>UpdateGameSessionQueue</a>
            | <a>DeleteGameSessionQueue</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLGameSessionQueueCmdlet.FilterConfiguration_AllowedLocation">
            <summary>
            <para>
            <para> A list of locations to allow game session placement in, in the form of AWS Region
            codes such as <code>us-west-2</code>. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLGameSessionQueueCmdlet.CustomEventData">
            <summary>
            <para>
            <para> Information to be added to all events that are related to this game session queue.
            </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLGameSessionQueueCmdlet.Destination">
            <summary>
            <para>
            <para>A list of fleets and/or fleet aliases that can be used to fulfill game session placement
            requests in the queue. Destinations are identified by either a fleet ARN or a fleet
            alias ARN, and are listed in order of placement preference.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLGameSessionQueueCmdlet.PriorityConfiguration_LocationOrder">
            <summary>
            <para>
            <para>The prioritization order to use for fleet locations, when the <code>PriorityOrder</code>
            property includes <code>LOCATION</code>. Locations are identified by AWS Region codes
            such as <code>us-west-2</code>. Each location can only be listed once. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLGameSessionQueueCmdlet.Name">
            <summary>
            <para>
            <para>A descriptive label that is associated with game session queue. Queue names must be
            unique within each Region.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLGameSessionQueueCmdlet.NotificationTarget">
            <summary>
            <para>
            <para>An SNS topic ARN that is set up to receive game session placement notifications. See
            <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/queue-notification.html">
            Setting up notifications for game session placement</a>.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLGameSessionQueueCmdlet.PlayerLatencyPolicy">
            <summary>
            <para>
            <para>A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver
            low latency for most players in a game session. These policies ensure that no individual
            player can be placed into a game with unreasonably high latency. Use multiple policies
            to gradually relax latency requirements a step at a time. Multiple policies are applied
            based on their maximum allowed latency, starting with the lowest value.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLGameSessionQueueCmdlet.PriorityConfiguration_PriorityOrder">
            <summary>
            <para>
            <para>The recommended sequence to use when prioritizing where to place new game sessions.
            Each type can only be listed once.</para><ul><li><para><code>LATENCY</code> -- FleetIQ prioritizes locations where the average player latency
            (provided in each game session request) is lowest. </para></li><li><para><code>COST</code> -- FleetIQ prioritizes destinations with the lowest current hosting
            costs. Cost is evaluated based on the location, instance type, and fleet type (Spot
            or On-Demand) for each destination in the queue.</para></li><li><para><code>DESTINATION</code> -- FleetIQ prioritizes based on the order that destinations
            are listed in the queue configuration.</para></li><li><para><code>LOCATION</code> -- FleetIQ prioritizes based on the provided order of locations,
            as defined in <code>LocationOrder</code>. </para></li></ul>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLGameSessionQueueCmdlet.Tag">
            <summary>
            <para>
            <para>A list of labels to assign to the new game session queue resource. Tags are developer-defined
            key-value pairs. Tagging AWS resources are useful for resource management, access
            management and cost allocation. For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html">
            Tagging AWS Resources</a> in the <i>AWS General Reference</i>. Once the resource is
            created, you can use <a>TagResource</a>, <a>UntagResource</a>, and <a>ListTagsForResource</a>
            to add, remove, and view tags. The maximum tag limit may be lower than stated. See
            the AWS General Reference for actual tagging limits.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLGameSessionQueueCmdlet.TimeoutInSecond">
            <summary>
            <para>
            <para>The maximum time, in seconds, that a new game session placement request remains in
            the queue. When a request exceeds this time, the game session placement changes to
            a <code>TIMED_OUT</code> status.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLGameSessionQueueCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'GameSessionQueue'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.CreateGameSessionQueueResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.CreateGameSessionQueueResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLGameSessionQueueCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the Name parameter.
            The -PassThru parameter is deprecated, use -Select '^Name' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLGameSessionQueueCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.NewGMLMatchmakingConfigurationCmdlet">
            <summary>
            Defines a new matchmaking configuration for use with FlexMatch. Whether your are using
            FlexMatch with GameLift hosting or as a standalone matchmaking service, the matchmaking
            configuration sets out rules for matching players and forming teams. If you're also
            using GameLift hosting, it defines how to start game sessions for each match. Your
            matchmaking system can use multiple configurations to handle different game scenarios.
            All matchmaking requests (<a>StartMatchmaking</a> or <a>StartMatchBackfill</a>) identify
            the matchmaking configuration to use and provide player attributes consistent with
            that configuration.
             
              
            <para>
            To create a matchmaking configuration, you must provide the following: configuration
            name and FlexMatch mode (with or without GameLift hosting); a rule set that specifies
            how to evaluate players and find acceptable matches; whether player acceptance is
            required; and the maximum time allowed for a matchmaking attempt. When using FlexMatch
            with GameLift hosting, you also need to identify the game session queue to use when
            starting a game session for the match.
            </para><para>
            In addition, you must set up an Amazon Simple Notification Service (SNS) topic to
            receive matchmaking notifications. Provide the topic ARN in the matchmaking configuration.
            An alternative method, continuously polling ticket status with <a>DescribeMatchmaking</a>,
            is only suitable for games in development with low matchmaking usage.
            </para><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-configuration.html">
            Design a FlexMatch matchmaker</a></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html">
            Set up FlexMatch event notification</a></para><para><b>Related actions</b></para><para><a>CreateMatchmakingConfiguration</a> | <a>DescribeMatchmakingConfigurations</a>
            | <a>UpdateMatchmakingConfiguration</a> | <a>DeleteMatchmakingConfiguration</a> |
            <a>CreateMatchmakingRuleSet</a> | <a>DescribeMatchmakingRuleSets</a> | <a>ValidateMatchmakingRuleSet</a>
            | <a>DeleteMatchmakingRuleSet</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLMatchmakingConfigurationCmdlet.AcceptanceRequired">
            <summary>
            <para>
            <para>A flag that determines whether a match that was created with this configuration must
            be accepted by the matched players. To require acceptance, set to <code>TRUE</code>.
            With this option enabled, matchmaking tickets use the status <code>REQUIRES_ACCEPTANCE</code>
            to indicate when a completed potential match is waiting for player acceptance. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLMatchmakingConfigurationCmdlet.AcceptanceTimeoutSecond">
            <summary>
            <para>
            <para>The length of time (in seconds) to wait for players to accept a proposed match, if
            acceptance is required. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLMatchmakingConfigurationCmdlet.AdditionalPlayerCount">
            <summary>
            <para>
            <para>The number of player slots in a match to keep open for future players. For example,
            if the configuration's rule set specifies a match for a single 12-person team, and
            the additional player count is set to 2, only 10 players are selected for the match.
            This parameter is not used if <code>FlexMatchMode</code> is set to <code>STANDALONE</code>.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLMatchmakingConfigurationCmdlet.BackfillMode">
            <summary>
            <para>
            <para>The method used to backfill game sessions that are created with this matchmaking configuration.
            Specify <code>MANUAL</code> when your game manages backfill requests manually or does
            not use the match backfill feature. Specify <code>AUTOMATIC</code> to have GameLift
            create a <a>StartMatchBackfill</a> request whenever a game session has one or more
            open slots. Learn more about manual and automatic backfill in <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-backfill.html">
            Backfill Existing Games with FlexMatch</a>. Automatic backfill is not available when
            <code>FlexMatchMode</code> is set to <code>STANDALONE</code>.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLMatchmakingConfigurationCmdlet.CustomEventData">
            <summary>
            <para>
            <para>Information to be added to all events related to this matchmaking configuration. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLMatchmakingConfigurationCmdlet.Description">
            <summary>
            <para>
            <para>A human-readable description of the matchmaking configuration. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLMatchmakingConfigurationCmdlet.FlexMatchMode">
            <summary>
            <para>
            <para>Indicates whether this matchmaking configuration is being used with GameLift hosting
            or as a standalone matchmaking solution. </para><ul><li><para><b>STANDALONE</b> - FlexMatch forms matches and returns match information, including
            players and team assignments, in a <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html#match-events-matchmakingsucceeded">
            MatchmakingSucceeded</a> event.</para></li><li><para><b>WITH_QUEUE</b> - FlexMatch forms matches and uses the specified GameLift queue
            to start a game session for the match. </para></li></ul>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLMatchmakingConfigurationCmdlet.GameProperty">
            <summary>
            <para>
            <para>A set of custom properties for a game session, formatted as key:value pairs. These
            properties are passed to a game server process in the <a>GameSession</a> object with
            a request to start a new game session (see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start
            a Game Session</a>). This information is added to the new <a>GameSession</a> object
            that is created for a successful match. This parameter is not used if <code>FlexMatchMode</code>
            is set to <code>STANDALONE</code>.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLMatchmakingConfigurationCmdlet.GameSessionData">
            <summary>
            <para>
            <para>A set of custom game session properties, formatted as a single string value. This
            data is passed to a game server process in the <a>GameSession</a> object with a request
            to start a new game session (see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start
            a Game Session</a>). This information is added to the new <a>GameSession</a> object
            that is created for a successful match. This parameter is not used if <code>FlexMatchMode</code>
            is set to <code>STANDALONE</code>.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLMatchmakingConfigurationCmdlet.GameSessionQueueArn">
            <summary>
            <para>
            <para>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>)
            that is assigned to a GameLift game session queue resource and uniquely identifies
            it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:&lt;region&gt;::gamesessionqueue/&lt;queue
            name&gt;</code>. Queues can be located in any Region. Queues are used to start new
            GameLift-hosted game sessions for matches that are created with this matchmaking configuration.
            If <code>FlexMatchMode</code> is set to <code>STANDALONE</code>, do not set this parameter.
            </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLMatchmakingConfigurationCmdlet.Name">
            <summary>
            <para>
            <para>A unique identifier for the matchmaking configuration. This name is used to identify
            the configuration associated with a matchmaking request or ticket.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLMatchmakingConfigurationCmdlet.NotificationTarget">
            <summary>
            <para>
            <para>An SNS topic ARN that is set up to receive matchmaking notifications. See <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html">
            Setting up notifications for matchmaking</a> for more information.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLMatchmakingConfigurationCmdlet.RequestTimeoutSecond">
            <summary>
            <para>
            <para>The maximum duration, in seconds, that a matchmaking ticket can remain in process
            before timing out. Requests that fail due to timing out can be resubmitted as needed.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLMatchmakingConfigurationCmdlet.RuleSetName">
            <summary>
            <para>
            <para>A unique identifier for the matchmaking rule set to use with this configuration. You
            can use either the rule set name or ARN value. A matchmaking configuration can only
            use rule sets that are defined in the same Region.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLMatchmakingConfigurationCmdlet.Tag">
            <summary>
            <para>
            <para>A list of labels to assign to the new matchmaking configuration resource. Tags are
            developer-defined key-value pairs. Tagging AWS resources are useful for resource management,
            access management and cost allocation. For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html">
            Tagging AWS Resources</a> in the <i>AWS General Reference</i>. Once the resource is
            created, you can use <a>TagResource</a>, <a>UntagResource</a>, and <a>ListTagsForResource</a>
            to add, remove, and view tags. The maximum tag limit may be lower than stated. See
            the AWS General Reference for actual tagging limits.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLMatchmakingConfigurationCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'Configuration'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.CreateMatchmakingConfigurationResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.CreateMatchmakingConfigurationResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLMatchmakingConfigurationCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the RuleSetName parameter.
            The -PassThru parameter is deprecated, use -Select '^RuleSetName' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLMatchmakingConfigurationCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.NewGMLMatchmakingRuleSetCmdlet">
            <summary>
            Creates a new rule set for FlexMatch matchmaking. A rule set describes the type of
            match to create, such as the number and size of teams. It also sets the parameters
            for acceptable player matches, such as minimum skill level or character type. A rule
            set is used by a <a>MatchmakingConfiguration</a>.
             
              
            <para>
            To create a matchmaking rule set, provide unique rule set name and the rule set body
            in JSON format. Rule sets must be defined in the same Region as the matchmaking configuration
            they are used with.
            </para><para>
            Since matchmaking rule sets cannot be edited, it is a good idea to check the rule
            set syntax using <a>ValidateMatchmakingRuleSet</a> before creating a new rule set.
            </para><para><b>Learn more</b></para><ul><li><para><a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-rulesets.html">Build
            a rule set</a></para></li><li><para><a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-configuration.html">Design
            a matchmaker</a></para></li><li><para><a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-intro.html">Matchmaking
            with FlexMatch</a></para></li></ul><para><b>Related actions</b></para><para><a>CreateMatchmakingConfiguration</a> | <a>DescribeMatchmakingConfigurations</a>
            | <a>UpdateMatchmakingConfiguration</a> | <a>DeleteMatchmakingConfiguration</a> |
            <a>CreateMatchmakingRuleSet</a> | <a>DescribeMatchmakingRuleSets</a> | <a>ValidateMatchmakingRuleSet</a>
            | <a>DeleteMatchmakingRuleSet</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLMatchmakingRuleSetCmdlet.Name">
            <summary>
            <para>
            <para>A unique identifier for the matchmaking rule set. A matchmaking configuration identifies
            the rule set it uses by this name value. Note that the rule set name is different
            from the optional <code>name</code> field in the rule set body.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLMatchmakingRuleSetCmdlet.RuleSetBody">
            <summary>
            <para>
            <para>A collection of matchmaking rules, formatted as a JSON string. Comments are not allowed
            in JSON, but most elements support a description field.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLMatchmakingRuleSetCmdlet.Tag">
            <summary>
            <para>
            <para>A list of labels to assign to the new matchmaking rule set resource. Tags are developer-defined
            key-value pairs. Tagging AWS resources are useful for resource management, access
            management and cost allocation. For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html">
            Tagging AWS Resources</a> in the <i>AWS General Reference</i>. Once the resource is
            created, you can use <a>TagResource</a>, <a>UntagResource</a>, and <a>ListTagsForResource</a>
            to add, remove, and view tags. The maximum tag limit may be lower than stated. See
            the AWS General Reference for actual tagging limits.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLMatchmakingRuleSetCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'RuleSet'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.CreateMatchmakingRuleSetResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.CreateMatchmakingRuleSetResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLMatchmakingRuleSetCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the Name parameter.
            The -PassThru parameter is deprecated, use -Select '^Name' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLMatchmakingRuleSetCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.NewGMLPlayerSessionCmdlet">
            <summary>
            Reserves open slots in a game session for a group of players. New player sessions
            can be created in any game session with an open slot that is in <code>ACTIVE</code>
            status and has a player creation policy of <code>ACCEPT_ALL</code>. To add a single
            player to a game session, use <a>CreatePlayerSession</a>.
             
              
            <para>
            To create player sessions, specify a game session ID and a list of player IDs. Optionally,
            provide a set of player data for each player ID.
            </para><para>
            If successful, a slot is reserved in the game session for each player, and new <a>PlayerSession</a>
            objects are returned with player session IDs. Each player references their player
            session ID when sending a connection request to the game session, and the game server
            can use it to validate the player reservation with the GameLift service. Player sessions
            cannot be updated.
            </para><para><i>Available in Amazon GameLift Local.</i></para><para><b>Related actions</b></para><para><a>CreatePlayerSession</a> | <a>CreatePlayerSessions</a> | <a>DescribePlayerSessions</a>
            | <a>StartGameSessionPlacement</a> | <a>DescribeGameSessionPlacement</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLPlayerSessionCmdlet.GameSessionId">
            <summary>
            <para>
            <para>A unique identifier for the game session to add players to.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLPlayerSessionCmdlet.PlayerDataMap">
            <summary>
            <para>
            <para>Map of string pairs, each specifying a player ID and a set of developer-defined information
            related to the player. Amazon GameLift does not use this data, so it can be formatted
            as needed for use in the game. Any player data strings for player IDs that are not
            included in the <code>PlayerIds</code> parameter are ignored. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLPlayerSessionCmdlet.PlayerId">
            <summary>
            <para>
            <para>List of unique identifiers for the players to be added.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLPlayerSessionCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'PlayerSessions'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.CreatePlayerSessionsResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.CreatePlayerSessionsResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLPlayerSessionCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the GameSessionId parameter.
            The -PassThru parameter is deprecated, use -Select '^GameSessionId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLPlayerSessionCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.NewGMLScriptCmdlet">
            <summary>
            Creates a new script record for your Realtime Servers script. Realtime scripts are
            JavaScript that provide configuration settings and optional custom game logic for
            your game. The script is deployed when you create a Realtime Servers fleet to host
            your game sessions. Script logic is executed during an active game session.
             
              
            <para>
            To create a new script record, specify a script name and provide the script file(s).
            The script files and all dependencies must be zipped into a single file. You can pull
            the zip file from either of these locations:
            </para><ul><li><para>
            A locally available directory. Use the <i>ZipFile</i> parameter for this option.
            </para></li><li><para>
            An Amazon Simple Storage Service (Amazon S3) bucket under your AWS account. Use the
            <i>StorageLocation</i> parameter for this option. You'll need to have an Identity
            Access Management (IAM) role that allows the Amazon GameLift service to access your
            S3 bucket.
            </para></li></ul><para>
            If the call is successful, a new script record is created with a unique script ID.
            If the script file is provided as a local file, the file is uploaded to an Amazon
            GameLift-owned S3 bucket and the script record's storage location reflects this location.
            If the script file is provided as an S3 bucket, Amazon GameLift accesses the file
            at this storage location as needed for deployment.
            </para><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon
            GameLift Realtime Servers</a></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html">Set
            Up a Role for Amazon GameLift Access</a></para><para><b>Related actions</b></para><para><a>CreateScript</a> | <a>ListScripts</a> | <a>DescribeScript</a> | <a>UpdateScript</a>
            | <a>DeleteScript</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLScriptCmdlet.StorageLocation_Bucket">
            <summary>
            <para>
            <para>An Amazon S3 bucket identifier. This is the name of the S3 bucket.</para><note><para>GameLift currently does not support uploading from Amazon S3 buckets with names that
            contain a dot (.).</para></note>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLScriptCmdlet.StorageLocation_Key">
            <summary>
            <para>
            <para>The name of the zip file that contains the build files or script files. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLScriptCmdlet.Name">
            <summary>
            <para>
            <para>A descriptive label that is associated with a script. Script names do not need to
            be unique. You can use <a>UpdateScript</a> to change this value later. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLScriptCmdlet.StorageLocation_ObjectVersion">
            <summary>
            <para>
            <para>The version of the file, if object versioning is turned on for the bucket. Amazon
            GameLift uses this information when retrieving files from an S3 bucket that you own.
            Use this parameter to specify a specific version of the file. If not set, the latest
            version of the file is retrieved. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLScriptCmdlet.StorageLocation_RoleArn">
            <summary>
            <para>
            <para>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>)
            for an IAM role that allows Amazon GameLift to access the S3 bucket.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLScriptCmdlet.Tag">
            <summary>
            <para>
            <para>A list of labels to assign to the new script resource. Tags are developer-defined
            key-value pairs. Tagging AWS resources are useful for resource management, access
            management and cost allocation. For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html">
            Tagging AWS Resources</a> in the <i>AWS General Reference</i>. Once the resource is
            created, you can use <a>TagResource</a>, <a>UntagResource</a>, and <a>ListTagsForResource</a>
            to add, remove, and view tags. The maximum tag limit may be lower than stated. See
            the AWS General Reference for actual tagging limits.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLScriptCmdlet.Version">
            <summary>
            <para>
            <para>Version information that is associated with a build or script. Version strings do
            not need to be unique. You can use <a>UpdateScript</a> to change this value later.
            </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLScriptCmdlet.ZipFile">
            <summary>
            <para>
            <para>A data object containing your Realtime scripts and dependencies as a zip file. The
            zip file can have one or multiple files. Maximum size of a zip file is 5 MB.</para><para>When using the AWS CLI tool to create a script, this parameter is set to the zip file
            name. It must be prepended with the string "fileb://" to indicate that the file data
            is a binary object. For example: <code>--zip-file fileb://myRealtimeScript.zip</code>.</para>
            </para>
            <para>The cmdlet will automatically convert the supplied parameter of type string, string[], System.IO.FileInfo or System.IO.Stream to byte[] before supplying it to the service.</para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLScriptCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'Script'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.CreateScriptResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.CreateScriptResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLScriptCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the Name parameter.
            The -PassThru parameter is deprecated, use -Select '^Name' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLScriptCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.NewGMLVpcPeeringAuthorizationCmdlet">
            <summary>
            Requests authorization to create or delete a peer connection between the VPC for your
            Amazon GameLift fleet and a virtual private cloud (VPC) in your AWS account. VPC peering
            enables the game servers on your fleet to communicate directly with other AWS resources.
            Once you've received authorization, call <a>CreateVpcPeeringConnection</a> to establish
            the peering connection. For more information, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC
            Peering with Amazon GameLift Fleets</a>.
             
              
            <para>
            You can peer with VPCs that are owned by any AWS account you have access to, including
            the account that you use to manage your Amazon GameLift fleets. You cannot peer with
            VPCs that are in different Regions.
            </para><para>
            To request authorization to create a connection, call this operation from the AWS
            account with the VPC that you want to peer to your Amazon GameLift fleet. For example,
            to enable your game servers to retrieve data from a DynamoDB table, use the account
            that manages that DynamoDB resource. Identify the following values: (1) The ID of
            the VPC that you want to peer with, and (2) the ID of the AWS account that you use
            to manage Amazon GameLift. If successful, VPC peering is authorized for the specified
            VPC.
            </para><para>
            To request authorization to delete a connection, call this operation from the AWS
            account with the VPC that is peered with your Amazon GameLift fleet. Identify the
            following values: (1) VPC ID that you want to delete the peering connection for, and
            (2) ID of the AWS account that you use to manage Amazon GameLift.
            </para><para>
            The authorization remains valid for 24 hours unless it is canceled by a call to <a>DeleteVpcPeeringAuthorization</a>.
            You must create or delete the peering connection while the authorization is valid.
             
            </para><para><b>Related actions</b></para><para><a>CreateVpcPeeringAuthorization</a> | <a>DescribeVpcPeeringAuthorizations</a> |
            <a>DeleteVpcPeeringAuthorization</a> | <a>CreateVpcPeeringConnection</a> | <a>DescribeVpcPeeringConnections</a>
            | <a>DeleteVpcPeeringConnection</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLVpcPeeringAuthorizationCmdlet.GameLiftAwsAccountId">
            <summary>
            <para>
            <para>A unique identifier for the AWS account that you use to manage your GameLift fleet.
            You can find your Account ID in the AWS Management Console under account settings.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLVpcPeeringAuthorizationCmdlet.PeerVpcId">
            <summary>
            <para>
            <para>A unique identifier for a VPC with resources to be accessed by your GameLift fleet.
            The VPC must be in the same Region as your fleet. To look up a VPC ID, use the <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the AWS Management
            Console. Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC
            Peering with GameLift Fleets</a>.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLVpcPeeringAuthorizationCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'VpcPeeringAuthorization'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.CreateVpcPeeringAuthorizationResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.CreateVpcPeeringAuthorizationResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLVpcPeeringAuthorizationCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the PeerVpcId parameter.
            The -PassThru parameter is deprecated, use -Select '^PeerVpcId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLVpcPeeringAuthorizationCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.NewGMLVpcPeeringConnectionCmdlet">
            <summary>
            Establishes a VPC peering connection between a virtual private cloud (VPC) in an AWS
            account with the VPC for your Amazon GameLift fleet. VPC peering enables the game
            servers on your fleet to communicate directly with other AWS resources. You can peer
            with VPCs in any AWS account that you have access to, including the account that you
            use to manage your Amazon GameLift fleets. You cannot peer with VPCs that are in different
            Regions. For more information, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC
            Peering with Amazon GameLift Fleets</a>.
             
              
            <para>
            Before calling this operation to establish the peering connection, you first need
            to call <a>CreateVpcPeeringAuthorization</a> and identify the VPC you want to peer
            with. Once the authorization for the specified VPC is issued, you have 24 hours to
            establish the connection. These two operations handle all tasks necessary to peer
            the two VPCs, including acceptance, updating routing tables, etc.
            </para><para>
            To establish the connection, call this operation from the AWS account that is used
            to manage the Amazon GameLift fleets. Identify the following values: (1) The ID of
            the fleet you want to be enable a VPC peering connection for; (2) The AWS account
            with the VPC that you want to peer with; and (3) The ID of the VPC you want to peer
            with. This operation is asynchronous. If successful, a <a>VpcPeeringConnection</a>
            request is created. You can use continuous polling to track the request's status using
            <a>DescribeVpcPeeringConnections</a>, or by monitoring fleet events for success or
            failure using <a>DescribeFleetEvents</a>.
            </para><para><b>Related actions</b></para><para><a>CreateVpcPeeringAuthorization</a> | <a>DescribeVpcPeeringAuthorizations</a> |
            <a>DeleteVpcPeeringAuthorization</a> | <a>CreateVpcPeeringConnection</a> | <a>DescribeVpcPeeringConnections</a>
            | <a>DeleteVpcPeeringConnection</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLVpcPeeringConnectionCmdlet.FleetId">
            <summary>
            <para>
            <para>A unique identifier for the fleet. You can use either the fleet ID or ARN value. This
            tells Amazon GameLift which GameLift VPC to peer with. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLVpcPeeringConnectionCmdlet.PeerVpcAwsAccountId">
            <summary>
            <para>
            <para>A unique identifier for the AWS account with the VPC that you want to peer your Amazon
            GameLift fleet with. You can find your Account ID in the AWS Management Console under
            account settings.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLVpcPeeringConnectionCmdlet.PeerVpcId">
            <summary>
            <para>
            <para>A unique identifier for a VPC with resources to be accessed by your GameLift fleet.
            The VPC must be in the same Region as your fleet. To look up a VPC ID, use the <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the AWS Management
            Console. Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC
            Peering with GameLift Fleets</a>.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLVpcPeeringConnectionCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The cmdlet doesn't have a return value by default.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.CreateVpcPeeringConnectionResponse).
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLVpcPeeringConnectionCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the FleetId parameter.
            The -PassThru parameter is deprecated, use -Select '^FleetId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.NewGMLVpcPeeringConnectionCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.RegisterGMLGameServerCmdlet">
            <summary>
            <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b><para>
            Creates a new game server resource and notifies GameLift FleetIQ that the game server
            is ready to host gameplay and players. This operation is called by a game server process
            that is running on an instance in a game server group. Registering game servers enables
            GameLift FleetIQ to track available game servers and enables game clients and services
            to claim a game server for a new game session.
            </para><para>
            To register a game server, identify the game server group and instance where the game
            server is running, and provide a unique identifier for the game server. You can also
            include connection and game server data. When a game client or service requests a
            game server by calling <a>ClaimGameServer</a>, this information is returned in the
            response.
            </para><para>
            Once a game server is successfully registered, it is put in status <code>AVAILABLE</code>.
            A request to register a game server may fail if the instance it is running on is in
            the process of shutting down as part of instance balancing or scale-down activity.
             
            </para><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">GameLift
            FleetIQ Guide</a></para><para><b>Related actions</b></para><para><a>RegisterGameServer</a> | <a>ListGameServers</a> | <a>ClaimGameServer</a> | <a>DescribeGameServer</a>
            | <a>UpdateGameServer</a> | <a>DeregisterGameServer</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RegisterGMLGameServerCmdlet.ConnectionInfo">
            <summary>
            <para>
            <para>Information that is needed to make inbound client connections to the game server.
            This might include the IP address and port, DNS name, and other information.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RegisterGMLGameServerCmdlet.GameServerData">
            <summary>
            <para>
            <para>A set of custom game server properties, formatted as a single string value. This data
            is passed to a game client or service when it requests information on game servers
            using <a>ListGameServers</a> or <a>ClaimGameServer</a>. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RegisterGMLGameServerCmdlet.GameServerGroupName">
            <summary>
            <para>
            <para>A unique identifier for the game server group where the game server is running. Use
            either the <a>GameServerGroup</a> name or ARN value.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RegisterGMLGameServerCmdlet.GameServerId">
            <summary>
            <para>
            <para>A custom string that uniquely identifies the game server to register. Game server
            IDs are developer-defined and must be unique across all game server groups in your
            AWS account.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RegisterGMLGameServerCmdlet.InstanceId">
            <summary>
            <para>
            <para>The unique identifier for the instance where the game server is running. This ID is
            available in the instance metadata. EC2 instance IDs use a 17-character format, for
            example: <code>i-1234567890abcdef0</code>.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RegisterGMLGameServerCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'GameServer'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.RegisterGameServerResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.RegisterGameServerResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RegisterGMLGameServerCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the GameServerId parameter.
            The -PassThru parameter is deprecated, use -Select '^GameServerId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RegisterGMLGameServerCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.RemoveGMLAliasCmdlet">
            <summary>
            Deletes an alias. This operation removes all record of the alias. Game clients attempting
            to access a server process using the deleted alias receive an error. To delete an
            alias, specify the alias ID to be deleted.
             
              
            <para><b>Related actions</b></para><para><a>CreateAlias</a> | <a>ListAliases</a> | <a>DescribeAlias</a> | <a>UpdateAlias</a>
            | <a>DeleteAlias</a> | <a>ResolveAlias</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLAliasCmdlet.AliasId">
            <summary>
            <para>
            <para>A unique identifier of the alias that you want to delete. You can use either the alias
            ID or ARN value.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLAliasCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The cmdlet doesn't have a return value by default.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.DeleteAliasResponse).
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLAliasCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the AliasId parameter.
            The -PassThru parameter is deprecated, use -Select '^AliasId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLAliasCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.RemoveGMLBuildCmdlet">
            <summary>
            Deletes a build. This operation permanently deletes the build resource and any uploaded
            build files. Deleting a build does not affect the status of any active fleets using
            the build, but you can no longer create new fleets with the deleted build.
             
              
            <para>
            To delete a build, specify the build ID.
            </para><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-intro.html">
            Upload a Custom Server Build</a></para><para><b>Related actions</b></para><para><a>CreateBuild</a> | <a>ListBuilds</a> | <a>DescribeBuild</a> | <a>UpdateBuild</a>
            | <a>DeleteBuild</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLBuildCmdlet.BuildId">
            <summary>
            <para>
            <para>A unique identifier for the build to delete. You can use either the build ID or ARN
            value. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLBuildCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The cmdlet doesn't have a return value by default.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.DeleteBuildResponse).
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLBuildCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the BuildId parameter.
            The -PassThru parameter is deprecated, use -Select '^BuildId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLBuildCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.RemoveGMLFleetCmdlet">
            <summary>
            Deletes all resources and information related a fleet. Any current fleet instances,
            including those in remote locations, are shut down. You don't need to call <code>DeleteFleetLocations</code>
            separately.
             
             <note><para>
            If the fleet being deleted has a VPC peering connection, you first need to get a valid
            authorization (good for 24 hours) by calling <a>CreateVpcPeeringAuthorization</a>.
            You do not need to explicitly delete the VPC peering connection--this is done as part
            of the delete fleet process.
            </para></note><para>
            To delete a fleet, specify the fleet ID to be terminated. During the deletion process
            the fleet status is changed to <code>DELETING</code>. When completed, the status switches
            to <code>TERMINATED</code> and the fleet event <code>FLEET_DELETED</code> is sent.
            </para><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting
            up GameLift Fleets</a></para><para><b>Related actions</b></para><para><a>CreateFleetLocations</a> | <a>UpdateFleetAttributes</a> | <a>UpdateFleetCapacity</a>
            | <a>UpdateFleetPortSettings</a> | <a>UpdateRuntimeConfiguration</a> | <a>StopFleetActions</a>
            | <a>StartFleetActions</a> | <a>PutScalingPolicy</a> | <a>DeleteFleet</a> | <a>DeleteFleetLocations</a>
            | <a>DeleteScalingPolicy</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLFleetCmdlet.FleetId">
            <summary>
            <para>
            <para>A unique identifier for the fleet to be deleted. You can use either the fleet ID or
            ARN value.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLFleetCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The cmdlet doesn't have a return value by default.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.DeleteFleetResponse).
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLFleetCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the FleetId parameter.
            The -PassThru parameter is deprecated, use -Select '^FleetId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLFleetCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.RemoveGMLFleetLocationCmdlet">
            <summary>
            Removes locations from a multi-location fleet. When deleting a location, all game
            server process and all instances that are still active in the location are shut down.
             
             
              
            <para>
            To delete fleet locations, identify the fleet ID and provide a list of the locations
            to be deleted.
            </para><para>
            If successful, GameLift sets the location status to <code>DELETING</code>, and begins
            to shut down existing server processes and terminate instances in each location being
            deleted. When completed, the location status changes to <code>TERMINATED</code>.
            </para><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting
            up GameLift fleets</a></para><para><b>Related actions</b></para><para><a>CreateFleetLocations</a> | <a>DescribeFleetLocationAttributes</a> | <a>DescribeFleetLocationCapacity</a>
            | <a>DescribeFleetLocationUtilization</a> | <a>DescribeFleetAttributes</a> | <a>DescribeFleetCapacity</a>
            | <a>DescribeFleetUtilization</a> | <a>UpdateFleetCapacity</a> | <a>StopFleetActions</a>
            | <a>DeleteFleetLocations</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLFleetLocationCmdlet.FleetId">
            <summary>
            <para>
            <para>A unique identifier for the fleet to delete locations for. You can use either the
            fleet ID or ARN value.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLFleetLocationCmdlet.Location">
            <summary>
            <para>
            <para>The list of fleet locations to delete. Specify locations in the form of an AWS Region
            code, such as <code>us-west-2</code>.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLFleetLocationCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is '*'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.DeleteFleetLocationsResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.DeleteFleetLocationsResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLFleetLocationCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the FleetId parameter.
            The -PassThru parameter is deprecated, use -Select '^FleetId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLFleetLocationCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.RemoveGMLGameServerGroupCmdlet">
            <summary>
            <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b><para>
            Terminates a game server group and permanently deletes the game server group record.
            You have several options for how these resources are impacted when deleting the game
            server group. Depending on the type of delete operation selected, this operation might
            affect these resources:
            </para><ul><li><para>
            The game server group
            </para></li><li><para>
            The corresponding Auto Scaling group
            </para></li><li><para>
            All game servers that are currently running in the group
            </para></li></ul><para>
            To delete a game server group, identify the game server group to delete and specify
            the type of delete operation to initiate. Game server groups can only be deleted if
            they are in <code>ACTIVE</code> or <code>ERROR</code> status.
            </para><para>
            If the delete request is successful, a series of operations are kicked off. The game
            server group status is changed to <code>DELETE_SCHEDULED</code>, which prevents new
            game servers from being registered and stops automatic scaling activity. Once all
            game servers in the game server group are deregistered, GameLift FleetIQ can begin
            deleting resources. If any of the delete operations fail, the game server group is
            placed in <code>ERROR</code> status.
            </para><para>
            GameLift FleetIQ emits delete events to Amazon CloudWatch.
            </para><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">GameLift
            FleetIQ Guide</a></para><para><b>Related actions</b></para><para><a>CreateGameServerGroup</a> | <a>ListGameServerGroups</a> | <a>DescribeGameServerGroup</a>
            | <a>UpdateGameServerGroup</a> | <a>DeleteGameServerGroup</a> | <a>ResumeGameServerGroup</a>
            | <a>SuspendGameServerGroup</a> | <a>DescribeGameServerInstances</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLGameServerGroupCmdlet.DeleteOption">
            <summary>
            <para>
            <para>The type of delete to perform. Options include the following:</para><ul><li><para><code>SAFE_DELETE</code> – (default) Terminates the game server group and EC2 Auto
            Scaling group only when it has no game servers that are in <code>UTILIZED</code> status.</para></li><li><para><code>FORCE_DELETE</code> – Terminates the game server group, including all active
            game servers regardless of their utilization status, and the EC2 Auto Scaling group.
            </para></li><li><para><code>RETAIN</code> – Does a safe delete of the game server group but retains the
            EC2 Auto Scaling group as is.</para></li></ul>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLGameServerGroupCmdlet.GameServerGroupName">
            <summary>
            <para>
            <para>A unique identifier for the game server group. Use either the <a>GameServerGroup</a>
            name or ARN value.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLGameServerGroupCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'GameServerGroup'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.DeleteGameServerGroupResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.DeleteGameServerGroupResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLGameServerGroupCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the GameServerGroupName parameter.
            The -PassThru parameter is deprecated, use -Select '^GameServerGroupName' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLGameServerGroupCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.RemoveGMLGameSessionQueueCmdlet">
            <summary>
            Deletes a game session queue. Once a queue is successfully deleted, unfulfilled <a>StartGameSessionPlacement</a>
            requests that reference the queue will fail. To delete a queue, specify the queue
            name.
             
              
            <para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-intro.html">
            Using Multi-Region Queues</a></para><para><b>Related actions</b></para><para><a>CreateGameSessionQueue</a> | <a>DescribeGameSessionQueues</a> | <a>UpdateGameSessionQueue</a>
            | <a>DeleteGameSessionQueue</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLGameSessionQueueCmdlet.Name">
            <summary>
            <para>
            <para>A descriptive label that is associated with game session queue. Queue names must be
            unique within each Region. You can use either the queue ID or ARN value. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLGameSessionQueueCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The cmdlet doesn't have a return value by default.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.DeleteGameSessionQueueResponse).
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLGameSessionQueueCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the Name parameter.
            The -PassThru parameter is deprecated, use -Select '^Name' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLGameSessionQueueCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.RemoveGMLMatchmakingConfigurationCmdlet">
            <summary>
            Permanently removes a FlexMatch matchmaking configuration. To delete, specify the
            configuration name. A matchmaking configuration cannot be deleted if it is being used
            in any active matchmaking tickets.
             
              
            <para><b>Related actions</b></para><para><a>CreateMatchmakingConfiguration</a> | <a>DescribeMatchmakingConfigurations</a>
            | <a>UpdateMatchmakingConfiguration</a> | <a>DeleteMatchmakingConfiguration</a> |
            <a>CreateMatchmakingRuleSet</a> | <a>DescribeMatchmakingRuleSets</a> | <a>ValidateMatchmakingRuleSet</a>
            | <a>DeleteMatchmakingRuleSet</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLMatchmakingConfigurationCmdlet.Name">
            <summary>
            <para>
            <para>A unique identifier for the matchmaking configuration. You can use either the configuration
            name or ARN value.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLMatchmakingConfigurationCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The cmdlet doesn't have a return value by default.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.DeleteMatchmakingConfigurationResponse).
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLMatchmakingConfigurationCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the Name parameter.
            The -PassThru parameter is deprecated, use -Select '^Name' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLMatchmakingConfigurationCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.RemoveGMLMatchmakingRuleSetCmdlet">
            <summary>
            Deletes an existing matchmaking rule set. To delete the rule set, provide the rule
            set name. Rule sets cannot be deleted if they are currently being used by a matchmaking
            configuration.
             
              
            <para><b>Learn more</b></para><ul><li><para><a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-rulesets.html">Build
            a rule set</a></para></li></ul><para><b>Related actions</b></para><para><a>CreateMatchmakingConfiguration</a> | <a>DescribeMatchmakingConfigurations</a>
            | <a>UpdateMatchmakingConfiguration</a> | <a>DeleteMatchmakingConfiguration</a> |
            <a>CreateMatchmakingRuleSet</a> | <a>DescribeMatchmakingRuleSets</a> | <a>ValidateMatchmakingRuleSet</a>
            | <a>DeleteMatchmakingRuleSet</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLMatchmakingRuleSetCmdlet.Name">
            <summary>
            <para>
            <para>A unique identifier for the matchmaking rule set to be deleted. (Note: The rule set
            name is different from the optional "name" field in the rule set body.) You can use
            either the rule set name or ARN value.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLMatchmakingRuleSetCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The cmdlet doesn't have a return value by default.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.DeleteMatchmakingRuleSetResponse).
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLMatchmakingRuleSetCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the Name parameter.
            The -PassThru parameter is deprecated, use -Select '^Name' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLMatchmakingRuleSetCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.RemoveGMLResourceTagCmdlet">
            <summary>
            Removes a tag that is assigned to a GameLift resource. Resource tags are used to organize
            AWS resources for a range of purposes. This operation handles the permissions necessary
            to manage tags for the following GameLift resource types:
             
             <ul><li><para>
            Build
            </para></li><li><para>
            Script
            </para></li><li><para>
            Fleet
            </para></li><li><para>
            Alias
            </para></li><li><para>
            GameSessionQueue
            </para></li><li><para>
            MatchmakingConfiguration
            </para></li><li><para>
            MatchmakingRuleSet
            </para></li></ul><para>
            To remove a tag from a resource, specify the unique ARN value for the resource and
            provide a string list containing one or more tags to be removed. This operation succeeds
            even if the list includes tags that are not currently assigned to the specified resource.
            </para><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html">Tagging
            AWS Resources</a> in the <i>AWS General Reference</i></para><para><a href="http://aws.amazon.com/answers/account-management/aws-tagging-strategies/">
            AWS Tagging Strategies</a></para><para><b>Related actions</b></para><para><a>TagResource</a> | <a>UntagResource</a> | <a>ListTagsForResource</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLResourceTagCmdlet.ResourceARN">
            <summary>
            <para>
            <para>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>)
            that is assigned to and uniquely identifies the GameLift resource that you want to
            remove tags from. GameLift resource ARNs are included in the data object for the resource,
            which can be retrieved by calling a List or Describe operation for the resource type.
            </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLResourceTagCmdlet.TagKey">
            <summary>
            <para>
            <para>A list of one or more tag keys to remove from the specified GameLift resource. An
            AWS resource can have only one tag with a specific tag key, so specifying the tag
            key identifies which tag to remove. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLResourceTagCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The cmdlet doesn't have a return value by default.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.UntagResourceResponse).
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLResourceTagCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the ResourceARN parameter.
            The -PassThru parameter is deprecated, use -Select '^ResourceARN' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLResourceTagCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.RemoveGMLScalingPolicyCmdlet">
            <summary>
            Deletes a fleet scaling policy. Once deleted, the policy is no longer in force and
            GameLift removes all record of it. To delete a scaling policy, specify both the scaling
            policy name and the fleet ID it is associated with.
             
              
            <para>
            To temporarily suspend scaling policies, call <a>StopFleetActions</a>. This operation
            suspends all policies for the fleet.
            </para><para><b>Related actions</b></para><para><a>DescribeFleetCapacity</a> | <a>UpdateFleetCapacity</a> | <a>DescribeEC2InstanceLimits</a>
            | <a>PutScalingPolicy</a> | <a>DescribeScalingPolicies</a> | <a>DeleteScalingPolicy</a>
            | <a>StopFleetActions</a> | <a>StartFleetActions</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLScalingPolicyCmdlet.FleetId">
            <summary>
            <para>
            <para>A unique identifier for the fleet to be deleted. You can use either the fleet ID or
            ARN value.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLScalingPolicyCmdlet.Name">
            <summary>
            <para>
            <para>A descriptive label that is associated with a fleet's scaling policy. Policy names
            do not need to be unique.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLScalingPolicyCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The cmdlet doesn't have a return value by default.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.DeleteScalingPolicyResponse).
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLScalingPolicyCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the FleetId parameter.
            The -PassThru parameter is deprecated, use -Select '^FleetId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLScalingPolicyCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.RemoveGMLScriptCmdlet">
            <summary>
            Deletes a Realtime script. This operation permanently deletes the script record. If
            script files were uploaded, they are also deleted (files stored in an S3 bucket are
            not deleted).
             
              
            <para>
            To delete a script, specify the script ID. Before deleting a script, be sure to terminate
            all fleets that are deployed with the script being deleted. Fleet instances periodically
            check for script updates, and if the script record no longer exists, the instance
            will go into an error state and be unable to host game sessions.
            </para><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon
            GameLift Realtime Servers</a></para><para><b>Related actions</b></para><para><a>CreateScript</a> | <a>ListScripts</a> | <a>DescribeScript</a> | <a>UpdateScript</a>
            | <a>DeleteScript</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLScriptCmdlet.ScriptId">
            <summary>
            <para>
            <para>A unique identifier for the Realtime script to delete. You can use either the script
            ID or ARN value.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLScriptCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The cmdlet doesn't have a return value by default.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.DeleteScriptResponse).
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLScriptCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the ScriptId parameter.
            The -PassThru parameter is deprecated, use -Select '^ScriptId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLScriptCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.RemoveGMLVpcPeeringAuthorizationCmdlet">
            <summary>
            Cancels a pending VPC peering authorization for the specified VPC. If you need to
            delete an existing VPC peering connection, call <a>DeleteVpcPeeringConnection</a>.
             
             
              
            <para><b>Related actions</b></para><para><a>CreateVpcPeeringAuthorization</a> | <a>DescribeVpcPeeringAuthorizations</a> |
            <a>DeleteVpcPeeringAuthorization</a> | <a>CreateVpcPeeringConnection</a> | <a>DescribeVpcPeeringConnections</a>
            | <a>DeleteVpcPeeringConnection</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLVpcPeeringAuthorizationCmdlet.GameLiftAwsAccountId">
            <summary>
            <para>
            <para>A unique identifier for the AWS account that you use to manage your GameLift fleet.
            You can find your Account ID in the AWS Management Console under account settings.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLVpcPeeringAuthorizationCmdlet.PeerVpcId">
            <summary>
            <para>
            <para>A unique identifier for a VPC with resources to be accessed by your GameLift fleet.
            The VPC must be in the same Region as your fleet. To look up a VPC ID, use the <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the AWS Management
            Console. Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC
            Peering with GameLift Fleets</a>.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLVpcPeeringAuthorizationCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The cmdlet doesn't have a return value by default.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.DeleteVpcPeeringAuthorizationResponse).
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLVpcPeeringAuthorizationCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the PeerVpcId parameter.
            The -PassThru parameter is deprecated, use -Select '^PeerVpcId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLVpcPeeringAuthorizationCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.RemoveGMLVpcPeeringConnectionCmdlet">
            <summary>
            Removes a VPC peering connection. To delete the connection, you must have a valid
            authorization for the VPC peering connection that you want to delete. You can check
            for an authorization by calling <a>DescribeVpcPeeringAuthorizations</a> or request
            a new one using <a>CreateVpcPeeringAuthorization</a>.
             
              
            <para>
            Once a valid authorization exists, call this operation from the AWS account that is
            used to manage the Amazon GameLift fleets. Identify the connection to delete by the
            connection ID and fleet ID. If successful, the connection is removed.
            </para><para><b>Related actions</b></para><para><a>CreateVpcPeeringAuthorization</a> | <a>DescribeVpcPeeringAuthorizations</a> |
            <a>DeleteVpcPeeringAuthorization</a> | <a>CreateVpcPeeringConnection</a> | <a>DescribeVpcPeeringConnections</a>
            | <a>DeleteVpcPeeringConnection</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLVpcPeeringConnectionCmdlet.FleetId">
            <summary>
            <para>
            <para>A unique identifier for the fleet. This fleet specified must match the fleet referenced
            in the VPC peering connection record. You can use either the fleet ID or ARN value.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLVpcPeeringConnectionCmdlet.VpcPeeringConnectionId">
            <summary>
            <para>
            <para>A unique identifier for a VPC peering connection. This value is included in the <a>VpcPeeringConnection</a>
            object, which can be retrieved by calling <a>DescribeVpcPeeringConnections</a>.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLVpcPeeringConnectionCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The cmdlet doesn't have a return value by default.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.DeleteVpcPeeringConnectionResponse).
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLVpcPeeringConnectionCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the FleetId parameter.
            The -PassThru parameter is deprecated, use -Select '^FleetId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RemoveGMLVpcPeeringConnectionCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.RequestGMLGameServerCmdlet">
            <summary>
            <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b><para>
            Locates an available game server and temporarily reserves it to host gameplay and
            players. This operation is called from a game client or client service (such as a
            matchmaker) to request hosting resources for a new game session. In response, GameLift
            FleetIQ locates an available game server, places it in <code>CLAIMED</code> status
            for 60 seconds, and returns connection information that players can use to connect
            to the game server.
            </para><para>
            To claim a game server, identify a game server group. You can also specify a game
            server ID, although this approach bypasses GameLift FleetIQ placement optimization.
            Optionally, include game data to pass to the game server at the start of a game session,
            such as a game map or player information.
            </para><para>
            When a game server is successfully claimed, connection information is returned. A
            claimed game server's utilization status remains <code>AVAILABLE</code> while the
            claim status is set to <code>CLAIMED</code> for up to 60 seconds. This time period
            gives the game server time to update its status to <code>UTILIZED</code> (using <a>UpdateGameServer</a>)
            once players join. If the game server's status is not updated within 60 seconds, the
            game server reverts to unclaimed status and is available to be claimed by another
            request. The claim time period is a fixed value and is not configurable.
            </para><para>
            If you try to claim a specific game server, this request will fail in the following
            cases:
            </para><ul><li><para>
            If the game server utilization status is <code>UTILIZED</code>.
            </para></li><li><para>
            If the game server claim status is <code>CLAIMED</code>.
            </para></li></ul><note><para>
            When claiming a specific game server, this request will succeed even if the game server
            is running on an instance in <code>DRAINING</code> status. To avoid this, first check
            the instance status by calling <a>DescribeGameServerInstances</a>.
            </para></note><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">GameLift
            FleetIQ Guide</a></para><para><b>Related actions</b></para><para><a>RegisterGameServer</a> | <a>ListGameServers</a> | <a>ClaimGameServer</a> | <a>DescribeGameServer</a>
            | <a>UpdateGameServer</a> | <a>DeregisterGameServer</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RequestGMLGameServerCmdlet.GameServerData">
            <summary>
            <para>
            <para>A set of custom game server properties, formatted as a single string value. This data
            is passed to a game client or service when it requests information on game servers
            using <a>ListGameServers</a> or <a>ClaimGameServer</a>. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RequestGMLGameServerCmdlet.GameServerGroupName">
            <summary>
            <para>
            <para>A unique identifier for the game server group where the game server is running. Use
            either the <a>GameServerGroup</a> name or ARN value. If you are not specifying a game
            server to claim, this value identifies where you want GameLift FleetIQ to look for
            an available game server to claim. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RequestGMLGameServerCmdlet.GameServerId">
            <summary>
            <para>
            <para>A custom string that uniquely identifies the game server to claim. If this parameter
            is left empty, GameLift FleetIQ searches for an available game server in the specified
            game server group.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RequestGMLGameServerCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'GameServer'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.ClaimGameServerResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.ClaimGameServerResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RequestGMLGameServerCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the GameServerGroupName parameter.
            The -PassThru parameter is deprecated, use -Select '^GameServerGroupName' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RequestGMLGameServerCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.RequestGMLUploadCredentialCmdlet">
            <summary>
            Retrieves a fresh set of credentials for use when uploading a new set of game build
            files to Amazon GameLift's Amazon S3. This is done as part of the build creation process;
            see <a>CreateBuild</a>.
             
              
            <para>
            To request new credentials, specify the build ID as returned with an initial <code>CreateBuild</code>
            request. If successful, a new set of credentials are returned, along with the S3 storage
            location associated with the build ID.
            </para><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-cli-uploading.html#gamelift-build-cli-uploading-create-build">
            Create a Build with Files in S3</a></para><para><b>Related actions</b></para><para><a>CreateBuild</a> | <a>ListBuilds</a> | <a>DescribeBuild</a> | <a>UpdateBuild</a>
            | <a>DeleteBuild</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RequestGMLUploadCredentialCmdlet.BuildId">
            <summary>
            <para>
            <para>A unique identifier for the build to get credentials for. You can use either the build
            ID or ARN value. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RequestGMLUploadCredentialCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is '*'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.RequestUploadCredentialsResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.RequestUploadCredentialsResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RequestGMLUploadCredentialCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the BuildId parameter.
            The -PassThru parameter is deprecated, use -Select '^BuildId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.RequestGMLUploadCredentialCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.ResolveGMLAliasCmdlet">
            <summary>
            Retrieves the fleet ID that an alias is currently pointing to.
             
              
            <para><b>Related actions</b></para><para><a>CreateAlias</a> | <a>ListAliases</a> | <a>DescribeAlias</a> | <a>UpdateAlias</a>
            | <a>DeleteAlias</a> | <a>ResolveAlias</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.ResolveGMLAliasCmdlet.AliasId">
            <summary>
            <para>
            <para>The unique identifier of the alias that you want to retrieve a fleet ID for. You can
            use either the alias ID or ARN value.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.ResolveGMLAliasCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'FleetId'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.ResolveAliasResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.ResolveAliasResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.ResolveGMLAliasCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the AliasId parameter.
            The -PassThru parameter is deprecated, use -Select '^AliasId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.ResolveGMLAliasCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.ResumeGMLGameServerGroupCmdlet">
            <summary>
            <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b><para>
            Reinstates activity on a game server group after it has been suspended. A game server
            group might be suspended by the<a>SuspendGameServerGroup</a> operation, or it might
            be suspended involuntarily due to a configuration problem. In the second case, you
            can manually resume activity on the group once the configuration problem has been
            resolved. Refer to the game server group status and status reason for more information
            on why group activity is suspended.
            </para><para>
            To resume activity, specify a game server group ARN and the type of activity to be
            resumed. If successful, a <a>GameServerGroup</a> object is returned showing that the
            resumed activity is no longer listed in <code>SuspendedActions</code>.
            </para><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">GameLift
            FleetIQ Guide</a></para><para><b>Related actions</b></para><para><a>CreateGameServerGroup</a> | <a>ListGameServerGroups</a> | <a>DescribeGameServerGroup</a>
            | <a>UpdateGameServerGroup</a> | <a>DeleteGameServerGroup</a> | <a>ResumeGameServerGroup</a>
            | <a>SuspendGameServerGroup</a> | <a>DescribeGameServerInstances</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.ResumeGMLGameServerGroupCmdlet.GameServerGroupName">
            <summary>
            <para>
            <para>A unique identifier for the game server group. Use either the <a>GameServerGroup</a>
            name or ARN value.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.ResumeGMLGameServerGroupCmdlet.ResumeAction">
            <summary>
            <para>
            <para>The activity to resume for this game server group.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.ResumeGMLGameServerGroupCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'GameServerGroup'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.ResumeGameServerGroupResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.ResumeGameServerGroupResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.ResumeGMLGameServerGroupCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the GameServerGroupName parameter.
            The -PassThru parameter is deprecated, use -Select '^GameServerGroupName' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.ResumeGMLGameServerGroupCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.StartGMLFleetActionCmdlet">
            <summary>
            Resumes certain types of activity on fleet instances that were suspended with <a>StopFleetActions</a>.
            For multi-location fleets, fleet actions are managed separately for each location.
            Currently, this operation is used to restart a fleet's auto-scaling activity.
             
              
            <para>
            This operation can be used in the following ways:
            </para><ul><li><para>
            To restart actions on instances in the fleet's home Region, provide a fleet ID and
            the type of actions to resume.
            </para></li><li><para>
            To restart actions on instances in one of the fleet's remote locations, provide a
            fleet ID, a location name, and the type of actions to resume.
            </para></li></ul><para>
            If successful, GameLift once again initiates scaling events as triggered by the fleet's
            scaling policies. If actions on the fleet location were never stopped, this operation
            will have no effect. You can view a fleet's stopped actions using <a>DescribeFleetAttributes</a>
            or <a>DescribeFleetLocationAttributes</a>.
            </para><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting
            up GameLift fleets</a></para><para><b>Related actions</b></para><para><a>CreateFleet</a> | <a>UpdateFleetCapacity</a> | <a>PutScalingPolicy</a> | <a>DescribeEC2InstanceLimits</a>
            | <a>DescribeFleetAttributes</a> | <a>DescribeFleetLocationAttributes</a> | <a>UpdateFleetAttributes</a>
            | <a>StopFleetActions</a> | <a>DeleteFleet</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.StartGMLFleetActionCmdlet.Action">
            <summary>
            <para>
            <para>List of actions to restart on the fleet.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.StartGMLFleetActionCmdlet.FleetId">
            <summary>
            <para>
            <para>A unique identifier for the fleet to restart actions on. You can use either the fleet
            ID or ARN value.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.StartGMLFleetActionCmdlet.Location">
            <summary>
            <para>
            <para>The fleet location to restart fleet actions for. Specify a location in the form of
            an AWS Region code, such as <code>us-west-2</code>.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.StartGMLFleetActionCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is '*'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.StartFleetActionsResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.StartFleetActionsResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.StartGMLFleetActionCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the FleetId parameter.
            The -PassThru parameter is deprecated, use -Select '^FleetId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.StartGMLFleetActionCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.StartGMLGameSessionPlacementCmdlet">
            <summary>
            Places a request for a new game session in a queue (see <a>CreateGameSessionQueue</a>).
            When processing a placement request, Amazon GameLift searches for available resources
            on the queue's destinations, scanning each until it finds resources or the placement
            request times out.
             
              
            <para>
            A game session placement request can also request player sessions. When a new game
            session is successfully created, Amazon GameLift creates a player session for each
            player included in the request.
            </para><para>
            When placing a game session, by default Amazon GameLift tries each fleet in the order
            they are listed in the queue configuration. Ideally, a queue's destinations are listed
            in preference order.
            </para><para>
            Alternatively, when requesting a game session with players, you can also provide latency
            data for each player in relevant Regions. Latency data indicates the performance lag
            a player experiences when connected to a fleet in the Region. Amazon GameLift uses
            latency data to reorder the list of destinations to place the game session in a Region
            with minimal lag. If latency data is provided for multiple players, Amazon GameLift
            calculates each Region's average lag for all players and reorders to get the best
            game play across all players.
            </para><para>
            To place a new game session request, specify the following:
            </para><ul><li><para>
            The queue name and a set of game session properties and settings
            </para></li><li><para>
            A unique ID (such as a UUID) for the placement. You use this ID to track the status
            of the placement request
            </para></li><li><para>
            (Optional) A set of player data and a unique player ID for each player that you are
            joining to the new game session (player data is optional, but if you include it, you
            must also provide a unique ID for each player)
            </para></li><li><para>
            Latency data for all players (if you want to optimize game play for the players)
            </para></li></ul><para>
            If successful, a new game session placement is created.
            </para><para>
            To track the status of a placement request, call <a>DescribeGameSessionPlacement</a>
            and check the request's status. If the status is <code>FULFILLED</code>, a new game
            session has been created and a game session ARN and Region are referenced. If the
            placement request times out, you can resubmit the request or retry it with a different
            queue.
            </para><para><b>Related actions</b></para><para><a>CreateGameSession</a> | <a>DescribeGameSessions</a> | <a>DescribeGameSessionDetails</a>
            | <a>SearchGameSessions</a> | <a>UpdateGameSession</a> | <a>GetGameSessionLogUrl</a>
            | <a>StartGameSessionPlacement</a> | <a>DescribeGameSessionPlacement</a> | <a>StopGameSessionPlacement</a>
            | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.StartGMLGameSessionPlacementCmdlet.DesiredPlayerSession">
            <summary>
            <para>
            <para>Set of information on each player to create a player session for.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.StartGMLGameSessionPlacementCmdlet.GameProperty">
            <summary>
            <para>
            <para>A set of custom properties for a game session, formatted as key:value pairs. These
            properties are passed to a game server process in the <a>GameSession</a> object with
            a request to start a new game session (see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start
            a Game Session</a>).</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.StartGMLGameSessionPlacementCmdlet.GameSessionData">
            <summary>
            <para>
            <para>A set of custom game session properties, formatted as a single string value. This
            data is passed to a game server process in the <a>GameSession</a> object with a request
            to start a new game session (see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start
            a Game Session</a>).</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.StartGMLGameSessionPlacementCmdlet.GameSessionName">
            <summary>
            <para>
            <para>A descriptive label that is associated with a game session. Session names do not need
            to be unique.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.StartGMLGameSessionPlacementCmdlet.GameSessionQueueName">
            <summary>
            <para>
            <para>Name of the queue to use to place the new game session. You can use either the queue
            name or ARN value. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.StartGMLGameSessionPlacementCmdlet.MaximumPlayerSessionCount">
            <summary>
            <para>
            <para>The maximum number of players that can be connected simultaneously to the game session.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.StartGMLGameSessionPlacementCmdlet.PlacementId">
            <summary>
            <para>
            <para>A unique identifier to assign to the new game session placement. This value is developer-defined.
            The value must be unique across all Regions and cannot be reused unless you are resubmitting
            a canceled or timed-out placement request.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.StartGMLGameSessionPlacementCmdlet.PlayerLatency">
            <summary>
            <para>
            <para>A set of values, expressed in milliseconds, that indicates the amount of latency that
            a player experiences when connected to AWS Regions. This information is used to try
            to place the new game session where it can offer the best possible gameplay experience
            for the players. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.StartGMLGameSessionPlacementCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'GameSessionPlacement'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.StartGameSessionPlacementResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.StartGameSessionPlacementResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.StartGMLGameSessionPlacementCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the GameSessionName parameter.
            The -PassThru parameter is deprecated, use -Select '^GameSessionName' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.StartGMLGameSessionPlacementCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.StartGMLMatchBackfillCmdlet">
            <summary>
            Finds new players to fill open slots in currently running game sessions. The backfill
            match process is essentially identical to the process of forming new matches. Backfill
            requests use the same matchmaker that was used to make the original match, and they
            provide matchmaking data for all players currently in the game session. FlexMatch
            uses this information to select new players so that backfilled match continues to
            meet the original match requirements.
             
              
            <para>
            When using FlexMatch with GameLift managed hosting, you can request a backfill match
            from a client service by calling this operation with a <a>GameSession</a> identifier.
            You also have the option of making backfill requests directly from your game server.
            In response to a request, FlexMatch creates player sessions for the new players, updates
            the <code>GameSession</code> resource, and sends updated matchmaking data to the game
            server. You can request a backfill match at any point after a game session is started.
            Each game session can have only one active backfill request at a time; a subsequent
            request automatically replaces the earlier request.
            </para><para>
            When using FlexMatch as a standalone component, request a backfill match by calling
            this operation without a game session identifier. As with newly formed matches, matchmaking
            results are returned in a matchmaking event so that your game can update the game
            session that is being backfilled.
            </para><para>
            To request a backfill match, specify a unique ticket ID, the original matchmaking
            configuration, and matchmaking data for all current players in the game session being
            backfilled. Optionally, specify the <code>GameSession</code> ARN. If successful, a
            match backfill ticket is created and returned with status set to QUEUED. Track the
            status of backfill tickets using the same method for tracking tickets for new matches.
            </para><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-backfill.html">
            Backfill existing games with FlexMatch</a></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html">
            Matchmaking events</a> (reference)
            </para><para><a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/gamelift-match.html">
            How GameLift FlexMatch works</a></para><para><b>Related actions</b></para><para><a>StartMatchmaking</a> | <a>DescribeMatchmaking</a> | <a>StopMatchmaking</a> | <a>AcceptMatch</a>
            | <a>StartMatchBackfill</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.StartGMLMatchBackfillCmdlet.ConfigurationName">
            <summary>
            <para>
            <para>Name of the matchmaker to use for this request. You can use either the configuration
            name or ARN value. The ARN of the matchmaker that was used with the original game
            session is listed in the <a>GameSession</a> object, <code>MatchmakerData</code> property.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.StartGMLMatchBackfillCmdlet.GameSessionArn">
            <summary>
            <para>
            <para>A unique identifier for the game session. Use the game session ID. When using FlexMatch
            as a standalone matchmaking solution, this parameter is not needed. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.StartGMLMatchBackfillCmdlet.Player">
            <summary>
            <para>
            <para>Match information on all players that are currently assigned to the game session.
            This information is used by the matchmaker to find new players and add them to the
            existing game.</para><ul><li><para>PlayerID, PlayerAttributes, Team -- This information is maintained in the <a>GameSession</a>
            object, <code>MatchmakerData</code> property, for all players who are currently assigned
            to the game session. The matchmaker data is in JSON syntax, formatted as a string.
            For more details, see <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-server.html#match-server-data">
            Match Data</a>. </para></li><li><para>LatencyInMs -- If the matchmaker uses player latency, include a latency value, in
            milliseconds, for the Region that the game session is currently in. Do not include
            latency values for any other Region.</para></li></ul>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.StartGMLMatchBackfillCmdlet.TicketId">
            <summary>
            <para>
            <para>A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon
            GameLift will generate one in the form of a UUID. Use this identifier to track the
            match backfill ticket status and retrieve match results.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.StartGMLMatchBackfillCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'MatchmakingTicket'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.StartMatchBackfillResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.StartMatchBackfillResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.StartGMLMatchBackfillCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the GameSessionArn parameter.
            The -PassThru parameter is deprecated, use -Select '^GameSessionArn' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.StartGMLMatchBackfillCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.StartGMLMatchmakingCmdlet">
            <summary>
            Uses FlexMatch to create a game match for a group of players based on custom matchmaking
            rules. With games that use GameLift managed hosting, this operation also triggers
            GameLift to find hosting resources and start a new game session for the new match.
            Each matchmaking request includes information on one or more players and specifies
            the FlexMatch matchmaker to use. When a request is for multiple players, FlexMatch
            attempts to build a match that includes all players in the request, placing them in
            the same team and finding additional players as needed to fill the match.
             
              
            <para>
            To start matchmaking, provide a unique ticket ID, specify a matchmaking configuration,
            and include the players to be matched. You must also include any player attributes
            that are required by the matchmaking configuration's rule set. If successful, a matchmaking
            ticket is returned with status set to <code>QUEUED</code>.
            </para><para>
            Track matchmaking events to respond as needed and acquire game session connection
            information for successfully completed matches. Ticket status updates are tracked
            using event notification through Amazon Simple Notification Service (SNS), which is
            defined in the matchmaking configuration.
            </para><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-client.html">
            Add FlexMatch to a game client</a></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html">
            Set Up FlexMatch event notification</a></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/gamelift-match.html">
            How GameLift FlexMatch works</a></para><para><b>Related actions</b></para><para><a>StartMatchmaking</a> | <a>DescribeMatchmaking</a> | <a>StopMatchmaking</a> | <a>AcceptMatch</a>
            | <a>StartMatchBackfill</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.StartGMLMatchmakingCmdlet.ConfigurationName">
            <summary>
            <para>
            <para>Name of the matchmaking configuration to use for this request. Matchmaking configurations
            must exist in the same Region as this request. You can use either the configuration
            name or ARN value.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.StartGMLMatchmakingCmdlet.Player">
            <summary>
            <para>
            <para>Information on each player to be matched. This information must include a player ID,
            and may contain player attributes and latency data to be used in the matchmaking process.
            After a successful match, <code>Player</code> objects contain the name of the team
            the player is assigned to.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.StartGMLMatchmakingCmdlet.TicketId">
            <summary>
            <para>
            <para>A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon
            GameLift will generate one in the form of a UUID. Use this identifier to track the
            matchmaking ticket status and retrieve match results.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.StartGMLMatchmakingCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'MatchmakingTicket'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.StartMatchmakingResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.StartMatchmakingResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.StartGMLMatchmakingCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the ConfigurationName parameter.
            The -PassThru parameter is deprecated, use -Select '^ConfigurationName' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.StartGMLMatchmakingCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.StopGMLFleetActionCmdlet">
            <summary>
            Suspends certain types of activity in a fleet location. Currently, this operation
            is used to stop auto-scaling activity. For multi-location fleets, fleet actions are
            managed separately for each location.
             
              
            <para>
            Stopping fleet actions has several potential purposes. It allows you to temporarily
            stop auto-scaling activity but retain your scaling policies for use in the future.
            For multi-location fleets, you can set up fleet-wide auto-scaling, and then opt out
            of it for certain locations.
            </para><para>
            This operation can be used in the following ways:
            </para><ul><li><para>
            To stop actions on instances in the fleet's home Region, provide a fleet ID and the
            type of actions to suspend.
            </para></li><li><para>
            To stop actions on instances in one of the fleet's remote locations, provide a fleet
            ID, a location name, and the type of actions to suspend.
            </para></li></ul><para>
            If successful, GameLift no longer initiates scaling events except in response to manual
            changes using <a>UpdateFleetCapacity</a>. You can view a fleet's stopped actions using
            <a>DescribeFleetAttributes</a> or <a>DescribeFleetLocationAttributes</a>. Suspended
            activity can be restarted using <a>StartFleetActions</a>.
            </para><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting
            up GameLift Fleets</a></para><para><b>Related actions</b></para><para><a>CreateFleet</a> | <a>UpdateFleetCapacity</a> | <a>PutScalingPolicy</a> | <a>DescribeEC2InstanceLimits</a>
            | <a>DescribeFleetAttributes</a> | <a>DescribeFleetLocationAttributes</a> | <a>UpdateFleetAttributes</a>
            | <a>StopFleetActions</a> | <a>DeleteFleet</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.StopGMLFleetActionCmdlet.Action">
            <summary>
            <para>
            <para>List of actions to suspend on the fleet. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.StopGMLFleetActionCmdlet.FleetId">
            <summary>
            <para>
            <para>A unique identifier for the fleet to stop actions on. You can use either the fleet
            ID or ARN value.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.StopGMLFleetActionCmdlet.Location">
            <summary>
            <para>
            <para>The fleet location to stop fleet actions for. Specify a location in the form of an
            AWS Region code, such as <code>us-west-2</code>.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.StopGMLFleetActionCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is '*'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.StopFleetActionsResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.StopFleetActionsResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.StopGMLFleetActionCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the FleetId parameter.
            The -PassThru parameter is deprecated, use -Select '^FleetId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.StopGMLFleetActionCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.StopGMLGameSessionPlacementCmdlet">
            <summary>
            Cancels a game session placement that is in <code>PENDING</code> status. To stop a
            placement, provide the placement ID values. If successful, the placement is moved
            to <code>CANCELLED</code> status.
             
              
            <para><b>Related actions</b></para><para><a>CreateGameSession</a> | <a>DescribeGameSessions</a> | <a>DescribeGameSessionDetails</a>
            | <a>SearchGameSessions</a> | <a>UpdateGameSession</a> | <a>GetGameSessionLogUrl</a>
            | <a>StartGameSessionPlacement</a> | <a>DescribeGameSessionPlacement</a> | <a>StopGameSessionPlacement</a>
            | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.StopGMLGameSessionPlacementCmdlet.PlacementId">
            <summary>
            <para>
            <para>A unique identifier for a game session placement to cancel.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.StopGMLGameSessionPlacementCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'GameSessionPlacement'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.StopGameSessionPlacementResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.StopGameSessionPlacementResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.StopGMLGameSessionPlacementCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the PlacementId parameter.
            The -PassThru parameter is deprecated, use -Select '^PlacementId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.StopGMLGameSessionPlacementCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.StopGMLMatchmakingCmdlet">
            <summary>
            Cancels a matchmaking ticket or match backfill ticket that is currently being processed.
            To stop the matchmaking operation, specify the ticket ID. If successful, work on the
            ticket is stopped, and the ticket status is changed to <code>CANCELLED</code>.
             
              
            <para>
            This call is also used to turn off automatic backfill for an individual game session.
            This is for game sessions that are created with a matchmaking configuration that has
            automatic backfill enabled. The ticket ID is included in the <code>MatchmakerData</code>
            of an updated game session object, which is provided to the game server.
            </para><note><para>
            If the operation is successful, the service sends back an empty JSON struct with the
            HTTP 200 response (not an empty HTTP body).
            </para></note><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-client.html">
            Add FlexMatch to a game client</a></para><para><b>Related actions</b></para><para><a>StartMatchmaking</a> | <a>DescribeMatchmaking</a> | <a>StopMatchmaking</a> | <a>AcceptMatch</a>
            | <a>StartMatchBackfill</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.StopGMLMatchmakingCmdlet.TicketId">
            <summary>
            <para>
            <para>A unique identifier for a matchmaking ticket.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.StopGMLMatchmakingCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The cmdlet doesn't have a return value by default.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.StopMatchmakingResponse).
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.StopGMLMatchmakingCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the TicketId parameter.
            The -PassThru parameter is deprecated, use -Select '^TicketId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.StopGMLMatchmakingCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.SuspendGMLGameServerGroupCmdlet">
            <summary>
            <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b><para>
            Temporarily stops activity on a game server group without terminating instances or
            the game server group. You can restart activity by calling <a>ResumeGameServerGroup</a>.
            You can suspend the following activity:
            </para><ul><li><para><b>Instance type replacement</b> - This activity evaluates the current game hosting
            viability of all Spot instance types that are defined for the game server group. It
            updates the Auto Scaling group to remove nonviable Spot Instance types, which have
            a higher chance of game server interruptions. It then balances capacity across the
            remaining viable Spot Instance types. When this activity is suspended, the Auto Scaling
            group continues with its current balance, regardless of viability. Instance protection,
            utilization metrics, and capacity scaling activities continue to be active.
            </para></li></ul><para>
            To suspend activity, specify a game server group ARN and the type of activity to be
            suspended. If successful, a <a>GameServerGroup</a> object is returned showing that
            the activity is listed in <code>SuspendedActions</code>.
            </para><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">GameLift
            FleetIQ Guide</a></para><para><b>Related actions</b></para><para><a>CreateGameServerGroup</a> | <a>ListGameServerGroups</a> | <a>DescribeGameServerGroup</a>
            | <a>UpdateGameServerGroup</a> | <a>DeleteGameServerGroup</a> | <a>ResumeGameServerGroup</a>
            | <a>SuspendGameServerGroup</a> | <a>DescribeGameServerInstances</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.SuspendGMLGameServerGroupCmdlet.GameServerGroupName">
            <summary>
            <para>
            <para>A unique identifier for the game server group. Use either the <a>GameServerGroup</a>
            name or ARN value.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.SuspendGMLGameServerGroupCmdlet.SuspendAction">
            <summary>
            <para>
            <para>The activity to suspend for this game server group.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.SuspendGMLGameServerGroupCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'GameServerGroup'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.SuspendGameServerGroupResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.SuspendGameServerGroupResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.SuspendGMLGameServerGroupCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the GameServerGroupName parameter.
            The -PassThru parameter is deprecated, use -Select '^GameServerGroupName' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.SuspendGMLGameServerGroupCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.TestGMLMatchmakingRuleSetValidityCmdlet">
            <summary>
            Validates the syntax of a matchmaking rule or rule set. This operation checks that
            the rule set is using syntactically correct JSON and that it conforms to allowed property
            expressions. To validate syntax, provide a rule set JSON string.
             
              
            <para><b>Learn more</b></para><ul><li><para><a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-rulesets.html">Build
            a rule set</a></para></li></ul><para><b>Related actions</b></para><para><a>CreateMatchmakingConfiguration</a> | <a>DescribeMatchmakingConfigurations</a>
            | <a>UpdateMatchmakingConfiguration</a> | <a>DeleteMatchmakingConfiguration</a> |
            <a>CreateMatchmakingRuleSet</a> | <a>DescribeMatchmakingRuleSets</a> | <a>ValidateMatchmakingRuleSet</a>
            | <a>DeleteMatchmakingRuleSet</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.TestGMLMatchmakingRuleSetValidityCmdlet.RuleSetBody">
            <summary>
            <para>
            <para>A collection of matchmaking rules to validate, formatted as a JSON string.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.TestGMLMatchmakingRuleSetValidityCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'Valid'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.ValidateMatchmakingRuleSetResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.ValidateMatchmakingRuleSetResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.TestGMLMatchmakingRuleSetValidityCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the RuleSetBody parameter.
            The -PassThru parameter is deprecated, use -Select '^RuleSetBody' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.UnregisterGMLGameServerCmdlet">
            <summary>
            <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b><para>
            Removes the game server from a game server group. As a result of this operation, the
            deregistered game server can no longer be claimed and will not be returned in a list
            of active game servers.
            </para><para>
            To deregister a game server, specify the game server group and game server ID. If
            successful, this operation emits a CloudWatch event with termination timestamp and
            reason.
            </para><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">GameLift
            FleetIQ Guide</a></para><para><b>Related actions</b></para><para><a>RegisterGameServer</a> | <a>ListGameServers</a> | <a>ClaimGameServer</a> | <a>DescribeGameServer</a>
            | <a>UpdateGameServer</a> | <a>DeregisterGameServer</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UnregisterGMLGameServerCmdlet.GameServerGroupName">
            <summary>
            <para>
            <para>A unique identifier for the game server group where the game server is running. Use
            either the <a>GameServerGroup</a> name or ARN value.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UnregisterGMLGameServerCmdlet.GameServerId">
            <summary>
            <para>
            <para>A custom string that uniquely identifies the game server to deregister.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UnregisterGMLGameServerCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The cmdlet doesn't have a return value by default.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.DeregisterGameServerResponse).
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UnregisterGMLGameServerCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the GameServerId parameter.
            The -PassThru parameter is deprecated, use -Select '^GameServerId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UnregisterGMLGameServerCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.UpdateGMLAliasCmdlet">
            <summary>
            Updates properties for an alias. To update properties, specify the alias ID to be
            updated and provide the information to be changed. To reassign an alias to another
            fleet, provide an updated routing strategy. If successful, the updated alias record
            is returned.
             
              
            <para><b>Related actions</b></para><para><a>CreateAlias</a> | <a>ListAliases</a> | <a>DescribeAlias</a> | <a>UpdateAlias</a>
            | <a>DeleteAlias</a> | <a>ResolveAlias</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLAliasCmdlet.AliasId">
            <summary>
            <para>
            <para>A unique identifier for the alias that you want to update. You can use either the
            alias ID or ARN value.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLAliasCmdlet.Description">
            <summary>
            <para>
            <para>A human-readable description of the alias.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLAliasCmdlet.RoutingStrategy_FleetId">
            <summary>
            <para>
            <para>A unique identifier for the fleet that the alias points to. This value is the fleet
            ID, not the fleet ARN.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLAliasCmdlet.RoutingStrategy_Message">
            <summary>
            <para>
            <para>The message text to be used with a terminal routing strategy.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLAliasCmdlet.Name">
            <summary>
            <para>
            <para>A descriptive label that is associated with an alias. Alias names do not need to be
            unique.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLAliasCmdlet.RoutingStrategy_Type">
            <summary>
            <para>
            <para>The type of routing strategy for the alias.</para><para>Possible routing types include the following:</para><ul><li><para><b>SIMPLE</b> - The alias resolves to one specific fleet. Use this type when routing
            to active fleets.</para></li><li><para><b>TERMINAL</b> - The alias does not resolve to a fleet but instead can be used to
            display a message to the user. A terminal alias throws a TerminalRoutingStrategyException
            with the <a>RoutingStrategy</a> message embedded.</para></li></ul>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLAliasCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'Alias'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.UpdateAliasResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.UpdateAliasResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLAliasCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the AliasId parameter.
            The -PassThru parameter is deprecated, use -Select '^AliasId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLAliasCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.UpdateGMLBuildCmdlet">
            <summary>
            Updates metadata in a build resource, including the build name and version. To update
            the metadata, specify the build ID to update and provide the new values. If successful,
            a build object containing the updated metadata is returned.
             
              
            <para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-intro.html">
            Upload a Custom Server Build</a></para><para><b>Related actions</b></para><para><a>CreateBuild</a> | <a>ListBuilds</a> | <a>DescribeBuild</a> | <a>UpdateBuild</a>
            | <a>DeleteBuild</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLBuildCmdlet.BuildId">
            <summary>
            <para>
            <para>A unique identifier for the build to update. You can use either the build ID or ARN
            value. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLBuildCmdlet.Name">
            <summary>
            <para>
            <para>A descriptive label that is associated with a build. Build names do not need to be
            unique. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLBuildCmdlet.Version">
            <summary>
            <para>
            <para>Version information that is associated with a build or script. Version strings do
            not need to be unique.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLBuildCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'Build'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.UpdateBuildResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.UpdateBuildResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLBuildCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the BuildId parameter.
            The -PassThru parameter is deprecated, use -Select '^BuildId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLBuildCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.UpdateGMLFleetAttributeCmdlet">
            <summary>
            Updates a fleet's mutable attributes, including game session protection and resource
            creation limits.
             
              
            <para>
            To update fleet attributes, specify the fleet ID and the property values that you
            want to change.
            </para><para>
            If successful, an updated <code>FleetAttributes</code> object is returned.
            </para><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting
            up GameLift fleets</a></para><para><b>Related actions</b></para><para><a>CreateFleetLocations</a> | <a>UpdateFleetAttributes</a> | <a>UpdateFleetCapacity</a>
            | <a>UpdateFleetPortSettings</a> | <a>UpdateRuntimeConfiguration</a> | <a>StopFleetActions</a>
            | <a>StartFleetActions</a> | <a>PutScalingPolicy</a> | <a>DeleteFleet</a> | <a>DeleteFleetLocations</a>
            | <a>DeleteScalingPolicy</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLFleetAttributeCmdlet.Description">
            <summary>
            <para>
            <para>A human-readable description of a fleet.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLFleetAttributeCmdlet.FleetId">
            <summary>
            <para>
            <para>A unique identifier for the fleet to update attribute metadata for. You can use either
            the fleet ID or ARN value.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLFleetAttributeCmdlet.MetricGroup">
            <summary>
            <para>
            <para>The name of a metric group to add this fleet to. Use a metric group in Amazon CloudWatch
            to aggregate the metrics from multiple fleets. Provide an existing metric group name,
            or create a new metric group by providing a new name. A fleet can only be in one metric
            group at a time.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLFleetAttributeCmdlet.Name">
            <summary>
            <para>
            <para>A descriptive label that is associated with a fleet. Fleet names do not need to be
            unique.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLFleetAttributeCmdlet.NewGameSessionProtectionPolicy">
            <summary>
            <para>
            <para>The game session protection policy to apply to all new instances created in this fleet.
            Instances that already exist are not affected. You can set protection for individual
            instances using <a>UpdateGameSession</a>.</para><ul><li><para><b>NoProtection</b> -- The game session can be terminated during a scale-down event.</para></li><li><para><b>FullProtection</b> -- If the game session is in an <code>ACTIVE</code> status,
            it cannot be terminated during a scale-down event.</para></li></ul>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLFleetAttributeCmdlet.ResourceCreationLimitPolicy_NewGameSessionsPerCreator">
            <summary>
            <para>
            <para>The maximum number of game sessions that an individual can create during the policy
            period. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLFleetAttributeCmdlet.ResourceCreationLimitPolicy_PolicyPeriodInMinute">
            <summary>
            <para>
            <para>The time span used in evaluating the resource creation limit policy. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLFleetAttributeCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'FleetId'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.UpdateFleetAttributesResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.UpdateFleetAttributesResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLFleetAttributeCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the FleetId parameter.
            The -PassThru parameter is deprecated, use -Select '^FleetId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLFleetAttributeCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.UpdateGMLFleetCapacityCmdlet">
            <summary>
            Updates capacity settings for a fleet. For fleets with multiple locations, use this
            operation to manage capacity settings in each location individually. Fleet capacity
            determines the number of game sessions and players that can be hosted based on the
            fleet configuration. Use this operation to set the following fleet capacity properties:
             
             
             <ul><li><para>
            Minimum/maximum size: Set hard limits on fleet capacity. GameLift cannot set the fleet's
            capacity to a value outside of this range, whether the capacity is changed manually
            or through automatic scaling.
            </para></li><li><para>
            Desired capacity: Manually set the number of EC2 instances to be maintained in a fleet
            location. Before changing a fleet's desired capacity, you may want to call <a>DescribeEC2InstanceLimits</a>
            to get the maximum capacity of the fleet's EC2 instance type. Alternatively, consider
            using automatic scaling to adjust capacity based on player demand.
            </para></li></ul><para>
            This operation can be used in the following ways:
            </para><ul><li><para>
            To update capacity for a fleet's home Region, or if the fleet has no remote locations,
            omit the <code>Location</code> parameter. The fleet must be in <code>ACTIVE</code>
            status.
            </para></li><li><para>
            To update capacity for a fleet's remote location, include the <code>Location</code>
            parameter set to the location to be updated. The location must be in <code>ACTIVE</code>
            status.
            </para></li></ul><para>
            If successful, capacity settings are updated immediately. In response a change in
            desired capacity, GameLift initiates steps to start new instances or terminate existing
            instances in the requested fleet location. This continues until the location's active
            instance count matches the new desired instance count. You can track a fleet's current
            capacity by calling <a>DescribeFleetCapacity</a> or <a>DescribeFleetLocationCapacity</a>.
            If the requested desired instance count is higher than the instance type's limit,
            the <code>LimitExceeded</code> exception occurs.
            </para><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-manage-capacity.html">Scaling
            fleet capacity</a></para><para><b>Related actions</b></para><para><a>CreateFleetLocations</a> | <a>UpdateFleetAttributes</a> | <a>UpdateFleetCapacity</a>
            | <a>UpdateFleetPortSettings</a> | <a>UpdateRuntimeConfiguration</a> | <a>StopFleetActions</a>
            | <a>StartFleetActions</a> | <a>PutScalingPolicy</a> | <a>DeleteFleet</a> | <a>DeleteFleetLocations</a>
            | <a>DeleteScalingPolicy</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLFleetCapacityCmdlet.DesiredInstance">
            <summary>
            <para>
            <para>The number of EC2 instances you want to maintain in the specified fleet location.
            This value must fall between the minimum and maximum size limits.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLFleetCapacityCmdlet.FleetId">
            <summary>
            <para>
            <para>A unique identifier for the fleet to update capacity settings for. You can use either
            the fleet ID or ARN value.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLFleetCapacityCmdlet.Location">
            <summary>
            <para>
            <para>The name of a remote location to update fleet capacity settings for, in the form of
            an AWS Region code such as <code>us-west-2</code>.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLFleetCapacityCmdlet.MaxSize">
            <summary>
            <para>
            <para>The maximum number of instances that are allowed in the specified fleet location.
            If this parameter is not set, the default is 1.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLFleetCapacityCmdlet.MinSize">
            <summary>
            <para>
            <para>The minimum number of instances that are allowed in the specified fleet location.
            If this parameter is not set, the default is 0.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLFleetCapacityCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'FleetId'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.UpdateFleetCapacityResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.UpdateFleetCapacityResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLFleetCapacityCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the FleetId parameter.
            The -PassThru parameter is deprecated, use -Select '^FleetId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLFleetCapacityCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.UpdateGMLFleetPortSettingCmdlet">
            <summary>
            Updates permissions that allow inbound traffic to connect to game sessions that are
            being hosted on instances in the fleet.
             
              
            <para>
            To update settings, specify the fleet ID to be updated and specify the changes to
            be made. List the permissions you want to add in <code>InboundPermissionAuthorizations</code>,
            and permissions you want to remove in <code>InboundPermissionRevocations</code>. Permissions
            to be removed must match existing fleet permissions.
            </para><para>
            If successful, the fleet ID for the updated fleet is returned. For fleets with remote
            locations, port setting updates can take time to propagate across all locations. You
            can check the status of updates in each location by calling <code>DescribeFleetPortSettings</code>
            with a location name.
            </para><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting
            up GameLift fleets</a></para><para><b>Related actions</b></para><para><a>CreateFleetLocations</a> | <a>UpdateFleetAttributes</a> | <a>UpdateFleetCapacity</a>
            | <a>UpdateFleetPortSettings</a> | <a>UpdateRuntimeConfiguration</a> | <a>StopFleetActions</a>
            | <a>StartFleetActions</a> | <a>PutScalingPolicy</a> | <a>DeleteFleet</a> | <a>DeleteFleetLocations</a>
            | <a>DeleteScalingPolicy</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLFleetPortSettingCmdlet.FleetId">
            <summary>
            <para>
            <para>A unique identifier for the fleet to update port settings for. You can use either
            the fleet ID or ARN value.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLFleetPortSettingCmdlet.InboundPermissionAuthorization">
            <summary>
            <para>
            <para>A collection of port settings to be added to the fleet resource.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLFleetPortSettingCmdlet.InboundPermissionRevocation">
            <summary>
            <para>
            <para>A collection of port settings to be removed from the fleet resource.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLFleetPortSettingCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'FleetId'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.UpdateFleetPortSettingsResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.UpdateFleetPortSettingsResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLFleetPortSettingCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the FleetId parameter.
            The -PassThru parameter is deprecated, use -Select '^FleetId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLFleetPortSettingCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.UpdateGMLGameServerCmdlet">
            <summary>
            <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b><para>
            Updates information about a registered game server to help GameLift FleetIQ to track
            game server availability. This operation is called by a game server process that is
            running on an instance in a game server group.
            </para><para>
            Use this operation to update the following types of game server information. You can
            make all three types of updates in the same request:
            </para><ul><li><para>
            To update the game server's utilization status, identify the game server and game
            server group and specify the current utilization status. Use this status to identify
            when game servers are currently hosting games and when they are available to be claimed.
            </para></li><li><para>
            To report health status, identify the game server and game server group and set health
            check to <code>HEALTHY</code>. If a game server does not report health status for
            a certain length of time, the game server is no longer considered healthy. As a result,
            it will be eventually deregistered from the game server group to avoid affecting utilization
            metrics. The best practice is to report health every 60 seconds.
            </para></li><li><para>
            To change game server metadata, provide updated game server data.
            </para></li></ul><para>
            Once a game server is successfully updated, the relevant statuses and timestamps are
            updated.
            </para><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">GameLift
            FleetIQ Guide</a></para><para><b>Related actions</b></para><para><a>RegisterGameServer</a> | <a>ListGameServers</a> | <a>ClaimGameServer</a> | <a>DescribeGameServer</a>
            | <a>UpdateGameServer</a> | <a>DeregisterGameServer</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLGameServerCmdlet.GameServerData">
            <summary>
            <para>
            <para>A set of custom game server properties, formatted as a single string value. This data
            is passed to a game client or service when it requests information on game servers
            using <a>ListGameServers</a> or <a>ClaimGameServer</a>. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLGameServerCmdlet.GameServerGroupName">
            <summary>
            <para>
            <para>A unique identifier for the game server group where the game server is running. Use
            either the <a>GameServerGroup</a> name or ARN value.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLGameServerCmdlet.GameServerId">
            <summary>
            <para>
            <para>A custom string that uniquely identifies the game server to update.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLGameServerCmdlet.HealthCheck">
            <summary>
            <para>
            <para>Indicates health status of the game server. A request that includes this parameter
            updates the game server's <i>LastHealthCheckTime</i> timestamp. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLGameServerCmdlet.UtilizationStatus">
            <summary>
            <para>
            <para>Indicates whether the game server is available or is currently hosting gameplay.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLGameServerCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'GameServer'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.UpdateGameServerResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.UpdateGameServerResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLGameServerCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the GameServerId parameter.
            The -PassThru parameter is deprecated, use -Select '^GameServerId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLGameServerCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.UpdateGMLGameServerGroupCmdlet">
            <summary>
            <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b><para>
            Updates GameLift FleetIQ-specific properties for a game server group. Many Auto Scaling
            group properties are updated on the Auto Scaling group directly, including the launch
            template, Auto Scaling policies, and maximum/minimum/desired instance counts.
            </para><para>
            To update the game server group, specify the game server group ID and provide the
            updated values. Before applying the updates, the new values are validated to ensure
            that GameLift FleetIQ can continue to perform instance balancing activity. If successful,
            a <a>GameServerGroup</a> object is returned.
            </para><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">GameLift
            FleetIQ Guide</a></para><para><b>Related actions</b></para><para><a>CreateGameServerGroup</a> | <a>ListGameServerGroups</a> | <a>DescribeGameServerGroup</a>
            | <a>UpdateGameServerGroup</a> | <a>DeleteGameServerGroup</a> | <a>ResumeGameServerGroup</a>
            | <a>SuspendGameServerGroup</a> | <a>DescribeGameServerInstances</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLGameServerGroupCmdlet.BalancingStrategy">
            <summary>
            <para>
            <para>Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances
            in the game server group. Method options include the following:</para><ul><li><para><code>SPOT_ONLY</code> - Only Spot Instances are used in the game server group. If
            Spot Instances are unavailable or not viable for game hosting, the game server group
            provides no hosting capacity until Spot Instances can again be used. Until then, no
            new instances are started, and the existing nonviable Spot Instances are terminated
            (after current gameplay ends) and are not replaced.</para></li><li><para><code>SPOT_PREFERRED</code> - (default value) Spot Instances are used whenever available
            in the game server group. If Spot Instances are unavailable, the game server group
            continues to provide hosting capacity by falling back to On-Demand Instances. Existing
            nonviable Spot Instances are terminated (after current gameplay ends) and are replaced
            with new On-Demand Instances.</para></li><li><para><code>ON_DEMAND_ONLY</code> - Only On-Demand Instances are used in the game server
            group. No Spot Instances are used, even when available, while this balancing strategy
            is in force.</para></li></ul>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLGameServerGroupCmdlet.GameServerGroupName">
            <summary>
            <para>
            <para>A unique identifier for the game server group. Use either the <a>GameServerGroup</a>
            name or ARN value.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLGameServerGroupCmdlet.GameServerProtectionPolicy">
            <summary>
            <para>
            <para>A flag that indicates whether instances in the game server group are protected from
            early termination. Unprotected instances that have active game servers running might
            be terminated during a scale-down event, causing players to be dropped from the game.
            Protected instances cannot be terminated while there are active game servers running
            except in the event of a forced game server group deletion (see ). An exception to
            this is with Spot Instances, which can be terminated by AWS regardless of protection
            status. This property is set to <code>NO_PROTECTION</code> by default.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLGameServerGroupCmdlet.InstanceDefinition">
            <summary>
            <para>
            <para>An updated list of EC2 instance types to use in the Auto Scaling group. The instance
            definitions must specify at least two different instance types that are supported
            by GameLift FleetIQ. This updated list replaces the entire current list of instance
            definitions for the game server group. For more information on instance types, see
            <a href="https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/instance-types.html">EC2
            Instance Types</a> in the <i>Amazon EC2 User Guide</i>. You can optionally specify
            capacity weighting for each instance type. If no weight value is specified for an
            instance type, it is set to the default value "1". For more information about capacity
            weighting, see <a href="https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html">
            Instance Weighting for Amazon EC2 Auto Scaling</a> in the Amazon EC2 Auto Scaling
            User Guide.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLGameServerGroupCmdlet.RoleArn">
            <summary>
            <para>
            <para>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>)
            for an IAM role that allows Amazon GameLift to access your EC2 Auto Scaling groups.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLGameServerGroupCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'GameServerGroup'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.UpdateGameServerGroupResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.UpdateGameServerGroupResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLGameServerGroupCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the GameServerGroupName parameter.
            The -PassThru parameter is deprecated, use -Select '^GameServerGroupName' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLGameServerGroupCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.UpdateGMLGameSessionCmdlet">
            <summary>
            Updates the mutable properties of a game session.
             
              
            <para>
            To update a game session, specify the game session ID and the values you want to change.
             
            </para><para>
            If successful, the updated <code>GameSession</code> object is returned.
            </para><para><b>Related actions</b></para><para><a>CreateGameSession</a> | <a>DescribeGameSessions</a> | <a>DescribeGameSessionDetails</a>
            | <a>SearchGameSessions</a> | <a>UpdateGameSession</a> | <a>GetGameSessionLogUrl</a>
            | <a>StartGameSessionPlacement</a> | <a>DescribeGameSessionPlacement</a> | <a>StopGameSessionPlacement</a>
            | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLGameSessionCmdlet.GameSessionId">
            <summary>
            <para>
            <para>A unique identifier for the game session to update. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLGameSessionCmdlet.MaximumPlayerSessionCount">
            <summary>
            <para>
            <para>The maximum number of players that can be connected simultaneously to the game session.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLGameSessionCmdlet.Name">
            <summary>
            <para>
            <para>A descriptive label that is associated with a game session. Session names do not need
            to be unique.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLGameSessionCmdlet.PlayerSessionCreationPolicy">
            <summary>
            <para>
            <para>A policy that determines whether the game session is accepting new players.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLGameSessionCmdlet.ProtectionPolicy">
            <summary>
            <para>
            <para>Game session protection policy to apply to this game session only.</para><ul><li><para><b>NoProtection</b> -- The game session can be terminated during a scale-down event.</para></li><li><para><b>FullProtection</b> -- If the game session is in an <code>ACTIVE</code> status,
            it cannot be terminated during a scale-down event.</para></li></ul>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLGameSessionCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'GameSession'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.UpdateGameSessionResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.UpdateGameSessionResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLGameSessionCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the GameSessionId parameter.
            The -PassThru parameter is deprecated, use -Select '^GameSessionId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLGameSessionCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.UpdateGMLGameSessionQueueCmdlet">
            <summary>
            Updates the configuration of a game session queue, which determines how the queue
            processes new game session requests. To update settings, specify the queue name to
            be updated and provide the new settings. When updating destinations, provide a complete
            list of destinations.
             
              
            <para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-intro.html">
            Using Multi-Region Queues</a></para><para><b>Related actions</b></para><para><a>CreateGameSessionQueue</a> | <a>DescribeGameSessionQueues</a> | <a>UpdateGameSessionQueue</a>
            | <a>DeleteGameSessionQueue</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLGameSessionQueueCmdlet.FilterConfiguration_AllowedLocation">
            <summary>
            <para>
            <para> A list of locations to allow game session placement in, in the form of AWS Region
            codes such as <code>us-west-2</code>. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLGameSessionQueueCmdlet.CustomEventData">
            <summary>
            <para>
            <para> Information to be added to all events that are related to this game session queue.
            </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLGameSessionQueueCmdlet.Destination">
            <summary>
            <para>
            <para>A list of fleets and/or fleet aliases that can be used to fulfill game session placement
            requests in the queue. Destinations are identified by either a fleet ARN or a fleet
            alias ARN, and are listed in order of placement preference. When updating this list,
            provide a complete list of destinations.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLGameSessionQueueCmdlet.PriorityConfiguration_LocationOrder">
            <summary>
            <para>
            <para>The prioritization order to use for fleet locations, when the <code>PriorityOrder</code>
            property includes <code>LOCATION</code>. Locations are identified by AWS Region codes
            such as <code>us-west-2</code>. Each location can only be listed once. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLGameSessionQueueCmdlet.Name">
            <summary>
            <para>
            <para>A descriptive label that is associated with game session queue. Queue names must be
            unique within each Region. You can use either the queue ID or ARN value. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLGameSessionQueueCmdlet.NotificationTarget">
            <summary>
            <para>
            <para>An SNS topic ARN that is set up to receive game session placement notifications. See
            <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/queue-notification.html">
            Setting up notifications for game session placement</a>.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLGameSessionQueueCmdlet.PlayerLatencyPolicy">
            <summary>
            <para>
            <para>A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver
            low latency for most players in a game session. These policies ensure that no individual
            player can be placed into a game with unreasonably high latency. Use multiple policies
            to gradually relax latency requirements a step at a time. Multiple policies are applied
            based on their maximum allowed latency, starting with the lowest value. When updating
            policies, provide a complete collection of policies.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLGameSessionQueueCmdlet.PriorityConfiguration_PriorityOrder">
            <summary>
            <para>
            <para>The recommended sequence to use when prioritizing where to place new game sessions.
            Each type can only be listed once.</para><ul><li><para><code>LATENCY</code> -- FleetIQ prioritizes locations where the average player latency
            (provided in each game session request) is lowest. </para></li><li><para><code>COST</code> -- FleetIQ prioritizes destinations with the lowest current hosting
            costs. Cost is evaluated based on the location, instance type, and fleet type (Spot
            or On-Demand) for each destination in the queue.</para></li><li><para><code>DESTINATION</code> -- FleetIQ prioritizes based on the order that destinations
            are listed in the queue configuration.</para></li><li><para><code>LOCATION</code> -- FleetIQ prioritizes based on the provided order of locations,
            as defined in <code>LocationOrder</code>. </para></li></ul>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLGameSessionQueueCmdlet.TimeoutInSecond">
            <summary>
            <para>
            <para>The maximum time, in seconds, that a new game session placement request remains in
            the queue. When a request exceeds this time, the game session placement changes to
            a <code>TIMED_OUT</code> status.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLGameSessionQueueCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'GameSessionQueue'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.UpdateGameSessionQueueResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.UpdateGameSessionQueueResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLGameSessionQueueCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the Name parameter.
            The -PassThru parameter is deprecated, use -Select '^Name' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLGameSessionQueueCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.UpdateGMLMatchmakingConfigurationCmdlet">
            <summary>
            Updates settings for a FlexMatch matchmaking configuration. These changes affect all
            matches and game sessions that are created after the update. To update settings, specify
            the configuration name to be updated and provide the new settings.
             
              
            <para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-configuration.html">
            Design a FlexMatch matchmaker</a></para><para><b>Related actions</b></para><para><a>CreateMatchmakingConfiguration</a> | <a>DescribeMatchmakingConfigurations</a>
            | <a>UpdateMatchmakingConfiguration</a> | <a>DeleteMatchmakingConfiguration</a> |
            <a>CreateMatchmakingRuleSet</a> | <a>DescribeMatchmakingRuleSets</a> | <a>ValidateMatchmakingRuleSet</a>
            | <a>DeleteMatchmakingRuleSet</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLMatchmakingConfigurationCmdlet.AcceptanceRequired">
            <summary>
            <para>
            <para>A flag that indicates whether a match that was created with this configuration must
            be accepted by the matched players. To require acceptance, set to TRUE. With this
            option enabled, matchmaking tickets use the status <code>REQUIRES_ACCEPTANCE</code>
            to indicate when a completed potential match is waiting for player acceptance. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLMatchmakingConfigurationCmdlet.AcceptanceTimeoutSecond">
            <summary>
            <para>
            <para>The length of time (in seconds) to wait for players to accept a proposed match, if
            acceptance is required.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLMatchmakingConfigurationCmdlet.AdditionalPlayerCount">
            <summary>
            <para>
            <para>The number of player slots in a match to keep open for future players. For example,
            if the configuration's rule set specifies a match for a single 12-person team, and
            the additional player count is set to 2, only 10 players are selected for the match.
            This parameter is not used if <code>FlexMatchMode</code> is set to <code>STANDALONE</code>.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLMatchmakingConfigurationCmdlet.BackfillMode">
            <summary>
            <para>
            <para>The method that is used to backfill game sessions created with this matchmaking configuration.
            Specify MANUAL when your game manages backfill requests manually or does not use the
            match backfill feature. Specify AUTOMATIC to have GameLift create a <a>StartMatchBackfill</a>
            request whenever a game session has one or more open slots. Learn more about manual
            and automatic backfill in <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-backfill.html">Backfill
            Existing Games with FlexMatch</a>. Automatic backfill is not available when <code>FlexMatchMode</code>
            is set to <code>STANDALONE</code>.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLMatchmakingConfigurationCmdlet.CustomEventData">
            <summary>
            <para>
            <para>Information to add to all events related to the matchmaking configuration. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLMatchmakingConfigurationCmdlet.Description">
            <summary>
            <para>
            <para>A descriptive label that is associated with matchmaking configuration.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLMatchmakingConfigurationCmdlet.FlexMatchMode">
            <summary>
            <para>
            <para>Indicates whether this matchmaking configuration is being used with GameLift hosting
            or as a standalone matchmaking solution. </para><ul><li><para><b>STANDALONE</b> - FlexMatch forms matches and returns match information, including
            players and team assignments, in a <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html#match-events-matchmakingsucceeded">
            MatchmakingSucceeded</a> event.</para></li><li><para><b>WITH_QUEUE</b> - FlexMatch forms matches and uses the specified GameLift queue
            to start a game session for the match. </para></li></ul>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLMatchmakingConfigurationCmdlet.GameProperty">
            <summary>
            <para>
            <para>A set of custom properties for a game session, formatted as key:value pairs. These
            properties are passed to a game server process in the <a>GameSession</a> object with
            a request to start a new game session (see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start
            a Game Session</a>). This information is added to the new <a>GameSession</a> object
            that is created for a successful match. This parameter is not used if <code>FlexMatchMode</code>
            is set to <code>STANDALONE</code>.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLMatchmakingConfigurationCmdlet.GameSessionData">
            <summary>
            <para>
            <para>A set of custom game session properties, formatted as a single string value. This
            data is passed to a game server process in the <a>GameSession</a> object with a request
            to start a new game session (see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start
            a Game Session</a>). This information is added to the new <a>GameSession</a> object
            that is created for a successful match. This parameter is not used if <code>FlexMatchMode</code>
            is set to <code>STANDALONE</code>.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLMatchmakingConfigurationCmdlet.GameSessionQueueArn">
            <summary>
            <para>
            <para>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>)
            that is assigned to a GameLift game session queue resource and uniquely identifies
            it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:&lt;region&gt;::gamesessionqueue/&lt;queue
            name&gt;</code>. Queues can be located in any Region. Queues are used to start new
            GameLift-hosted game sessions for matches that are created with this matchmaking configuration.
            If <code>FlexMatchMode</code> is set to <code>STANDALONE</code>, do not set this parameter.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLMatchmakingConfigurationCmdlet.Name">
            <summary>
            <para>
            <para>A unique identifier for the matchmaking configuration to update. You can use either
            the configuration name or ARN value. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLMatchmakingConfigurationCmdlet.NotificationTarget">
            <summary>
            <para>
            <para>An SNS topic ARN that is set up to receive matchmaking notifications. See <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html">
            Setting up notifications for matchmaking</a> for more information.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLMatchmakingConfigurationCmdlet.RequestTimeoutSecond">
            <summary>
            <para>
            <para>The maximum duration, in seconds, that a matchmaking ticket can remain in process
            before timing out. Requests that fail due to timing out can be resubmitted as needed.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLMatchmakingConfigurationCmdlet.RuleSetName">
            <summary>
            <para>
            <para>A unique identifier for the matchmaking rule set to use with this configuration. You
            can use either the rule set name or ARN value. A matchmaking configuration can only
            use rule sets that are defined in the same Region.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLMatchmakingConfigurationCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'Configuration'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.UpdateMatchmakingConfigurationResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.UpdateMatchmakingConfigurationResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLMatchmakingConfigurationCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the Name parameter.
            The -PassThru parameter is deprecated, use -Select '^Name' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLMatchmakingConfigurationCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.UpdateGMLRuntimeConfigurationCmdlet">
            <summary>
            Updates the current runtime configuration for the specified fleet, which tells GameLift
            how to launch server processes on all instances in the fleet. You can update a fleet's
            runtime configuration at any time after the fleet is created; it does not need to
            be in <code>ACTIVE</code> status.
             
              
            <para>
            To update runtime configuration, specify the fleet ID and provide a <code>RuntimeConfiguration</code>
            with an updated set of server process configurations.
            </para><para>
            If successful, the fleet's runtime configuration settings are updated. Each instance
            in the fleet regularly checks for and retrieves updated runtime configurations. Instances
            immediately begin complying with the new configuration by launching new server processes
            or not replacing existing processes when they shut down. Updating a fleet's runtime
            configuration never affects existing server processes.
            </para><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting
            up GameLift fleets</a></para><para><b>Related actions</b></para><para><a>CreateFleetLocations</a> | <a>UpdateFleetAttributes</a> | <a>UpdateFleetCapacity</a>
            | <a>UpdateFleetPortSettings</a> | <a>UpdateRuntimeConfiguration</a> | <a>StopFleetActions</a>
            | <a>StartFleetActions</a> | <a>PutScalingPolicy</a> | <a>DeleteFleet</a> | <a>DeleteFleetLocations</a>
            | <a>DeleteScalingPolicy</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLRuntimeConfigurationCmdlet.FleetId">
            <summary>
            <para>
            <para>A unique identifier for the fleet to update runtime configuration for. You can use
            either the fleet ID or ARN value.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLRuntimeConfigurationCmdlet.RuntimeConfiguration_GameSessionActivationTimeoutSecond">
            <summary>
            <para>
            <para>The maximum amount of time (in seconds) allowed to launch a new game session and have
            it report ready to host players. During this time, the game session is in status <code>ACTIVATING</code>.
            If the game session does not become active before the timeout, it is ended and the
            game session status is changed to <code>TERMINATED</code>.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLRuntimeConfigurationCmdlet.RuntimeConfiguration_MaxConcurrentGameSessionActivation">
            <summary>
            <para>
            <para>The number of game sessions in status <code>ACTIVATING</code> to allow on an instance.
            This setting limits the instance resources that can be used for new game activations
            at any one time.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLRuntimeConfigurationCmdlet.RuntimeConfiguration_ServerProcess">
            <summary>
            <para>
            <para>A collection of server process configurations that identify what server processes
            to run on each instance in a fleet.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLRuntimeConfigurationCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'RuntimeConfiguration'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.UpdateRuntimeConfigurationResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.UpdateRuntimeConfigurationResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLRuntimeConfigurationCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the FleetId parameter.
            The -PassThru parameter is deprecated, use -Select '^FleetId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLRuntimeConfigurationCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.UpdateGMLScriptCmdlet">
            <summary>
            Updates Realtime script metadata and content.
             
              
            <para>
            To update script metadata, specify the script ID and provide updated name and/or version
            values.
            </para><para>
            To update script content, provide an updated zip file by pointing to either a local
            file or an Amazon S3 bucket location. You can use either method regardless of how
            the original script was uploaded. Use the <i>Version</i> parameter to track updates
            to the script.
            </para><para>
            If the call is successful, the updated metadata is stored in the script record and
            a revised script is uploaded to the Amazon GameLift service. Once the script is updated
            and acquired by a fleet instance, the new version is used for all new game sessions.
             
            </para><para><b>Learn more</b></para><para><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon
            GameLift Realtime Servers</a></para><para><b>Related actions</b></para><para><a>CreateScript</a> | <a>ListScripts</a> | <a>DescribeScript</a> | <a>UpdateScript</a>
            | <a>DeleteScript</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLScriptCmdlet.StorageLocation_Bucket">
            <summary>
            <para>
            <para>An Amazon S3 bucket identifier. This is the name of the S3 bucket.</para><note><para>GameLift currently does not support uploading from Amazon S3 buckets with names that
            contain a dot (.).</para></note>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLScriptCmdlet.StorageLocation_Key">
            <summary>
            <para>
            <para>The name of the zip file that contains the build files or script files. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLScriptCmdlet.Name">
            <summary>
            <para>
            <para>A descriptive label that is associated with a script. Script names do not need to
            be unique.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLScriptCmdlet.StorageLocation_ObjectVersion">
            <summary>
            <para>
            <para>The version of the file, if object versioning is turned on for the bucket. Amazon
            GameLift uses this information when retrieving files from an S3 bucket that you own.
            Use this parameter to specify a specific version of the file. If not set, the latest
            version of the file is retrieved. </para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLScriptCmdlet.StorageLocation_RoleArn">
            <summary>
            <para>
            <para>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>)
            for an IAM role that allows Amazon GameLift to access the S3 bucket.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLScriptCmdlet.ScriptId">
            <summary>
            <para>
            <para>A unique identifier for the Realtime script to update. You can use either the script
            ID or ARN value.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLScriptCmdlet.Version">
            <summary>
            <para>
            <para>Version information that is associated with a build or script. Version strings do
            not need to be unique.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLScriptCmdlet.ZipFile">
            <summary>
            <para>
            <para>A data object containing your Realtime scripts and dependencies as a zip file. The
            zip file can have one or multiple files. Maximum size of a zip file is 5 MB.</para><para>When using the AWS CLI tool to create a script, this parameter is set to the zip file
            name. It must be prepended with the string "fileb://" to indicate that the file data
            is a binary object. For example: <code>--zip-file fileb://myRealtimeScript.zip</code>.</para>
            </para>
            <para>The cmdlet will automatically convert the supplied parameter of type string, string[], System.IO.FileInfo or System.IO.Stream to byte[] before supplying it to the service.</para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLScriptCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'Script'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.UpdateScriptResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.UpdateScriptResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLScriptCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the ScriptId parameter.
            The -PassThru parameter is deprecated, use -Select '^ScriptId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.UpdateGMLScriptCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
        <member name="T:Amazon.PowerShell.Cmdlets.GML.WriteGMLScalingPolicyCmdlet">
            <summary>
            Creates or updates a scaling policy for a fleet. Scaling policies are used to automatically
            scale a fleet's hosting capacity to meet player demand. An active scaling policy instructs
            Amazon GameLift to track a fleet metric and automatically change the fleet's capacity
            when a certain threshold is reached. There are two types of scaling policies: target-based
            and rule-based. Use a target-based policy to quickly and efficiently manage fleet
            scaling; this option is the most commonly used. Use rule-based policies when you need
            to exert fine-grained control over auto-scaling.
             
              
            <para>
            Fleets can have multiple scaling policies of each type in force at the same time;
            you can have one target-based policy, one or multiple rule-based scaling policies,
            or both. We recommend caution, however, because multiple auto-scaling policies can
            have unintended consequences.
            </para><para>
            You can temporarily suspend all scaling policies for a fleet by calling <a>StopFleetActions</a>
            with the fleet action AUTO_SCALING. To resume scaling policies, call <a>StartFleetActions</a>
            with the same fleet action. To stop just one scaling policy--or to permanently remove
            it, you must delete the policy with <a>DeleteScalingPolicy</a>.
            </para><para>
            Learn more about how to work with auto-scaling in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-autoscaling.html">Set
            Up Fleet Automatic Scaling</a>.
            </para><para><b>Target-based policy</b></para><para>
            A target-based policy tracks a single metric: PercentAvailableGameSessions. This metric
            tells us how much of a fleet's hosting capacity is ready to host game sessions but
            is not currently in use. This is the fleet's buffer; it measures the additional player
            demand that the fleet could handle at current capacity. With a target-based policy,
            you set your ideal buffer size and leave it to Amazon GameLift to take whatever action
            is needed to maintain that target.
            </para><para>
            For example, you might choose to maintain a 10% buffer for a fleet that has the capacity
            to host 100 simultaneous game sessions. This policy tells Amazon GameLift to take
            action whenever the fleet's available capacity falls below or rises above 10 game
            sessions. Amazon GameLift will start new instances or stop unused instances in order
            to return to the 10% buffer.
            </para><para>
            To create or update a target-based policy, specify a fleet ID and name, and set the
            policy type to "TargetBased". Specify the metric to track (PercentAvailableGameSessions)
            and reference a <a>TargetConfiguration</a> object with your desired buffer value.
            Exclude all other parameters. On a successful request, the policy name is returned.
            The scaling policy is automatically in force as soon as it's successfully created.
            If the fleet's auto-scaling actions are temporarily suspended, the new policy will
            be in force once the fleet actions are restarted.
            </para><para><b>Rule-based policy</b></para><para>
            A rule-based policy tracks specified fleet metric, sets a threshold value, and specifies
            the type of action to initiate when triggered. With a rule-based policy, you can select
            from several available fleet metrics. Each policy specifies whether to scale up or
            scale down (and by how much), so you need one policy for each type of action.
            </para><para>
            For example, a policy may make the following statement: "If the percentage of idle
            instances is greater than 20% for more than 15 minutes, then reduce the fleet capacity
            by 10%."
            </para><para>
            A policy's rule statement has the following structure:
            </para><para>
            If <code>[MetricName]</code> is <code>[ComparisonOperator]</code><code>[Threshold]</code>
            for <code>[EvaluationPeriods]</code> minutes, then <code>[ScalingAdjustmentType]</code>
            to/by <code>[ScalingAdjustment]</code>.
            </para><para>
            To implement the example, the rule statement would look like this:
            </para><para>
            If <code>[PercentIdleInstances]</code> is <code>[GreaterThanThreshold]</code><code>[20]</code>
            for <code>[15]</code> minutes, then <code>[PercentChangeInCapacity]</code> to/by <code>[10]</code>.
            </para><para>
            To create or update a scaling policy, specify a unique combination of name and fleet
            ID, and set the policy type to "RuleBased". Specify the parameter values for a policy
            rule statement. On a successful request, the policy name is returned. Scaling policies
            are automatically in force as soon as they're successfully created. If the fleet's
            auto-scaling actions are temporarily suspended, the new policy will be in force once
            the fleet actions are restarted.
            </para><para><b>Related actions</b></para><para><a>DescribeFleetCapacity</a> | <a>UpdateFleetCapacity</a> | <a>DescribeEC2InstanceLimits</a>
            | <a>PutScalingPolicy</a> | <a>DescribeScalingPolicies</a> | <a>DeleteScalingPolicy</a>
            | <a>StopFleetActions</a> | <a>StartFleetActions</a> | <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All
            APIs by task</a></para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.WriteGMLScalingPolicyCmdlet.ComparisonOperator">
            <summary>
            <para>
            <para>Comparison operator to use when measuring the metric against the threshold value.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.WriteGMLScalingPolicyCmdlet.EvaluationPeriod">
            <summary>
            <para>
            <para>Length of time (in minutes) the metric must be at or beyond the threshold before a
            scaling event is triggered.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.WriteGMLScalingPolicyCmdlet.FleetId">
            <summary>
            <para>
            <para>A unique identifier for the fleet to apply this policy to. You can use either the
            fleet ID or ARN value. The fleet cannot be in any of the following statuses: ERROR
            or DELETING.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.WriteGMLScalingPolicyCmdlet.MetricName">
            <summary>
            <para>
            <para>Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment.
            For detailed descriptions of fleet metrics, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html">Monitor
            Amazon GameLift with Amazon CloudWatch</a>. </para><ul><li><para><b>ActivatingGameSessions</b> -- Game sessions in the process of being created.</para></li><li><para><b>ActiveGameSessions</b> -- Game sessions that are currently running.</para></li><li><para><b>ActiveInstances</b> -- Fleet instances that are currently running at least one
            game session.</para></li><li><para><b>AvailableGameSessions</b> -- Additional game sessions that fleet could host simultaneously,
            given current capacity.</para></li><li><para><b>AvailablePlayerSessions</b> -- Empty player slots in currently active game sessions.
            This includes game sessions that are not currently accepting players. Reserved player
            slots are not included.</para></li><li><para><b>CurrentPlayerSessions</b> -- Player slots in active game sessions that are being
            used by a player or are reserved for a player. </para></li><li><para><b>IdleInstances</b> -- Active instances that are currently hosting zero game sessions.
            </para></li><li><para><b>PercentAvailableGameSessions</b> -- Unused percentage of the total number of game
            sessions that a fleet could host simultaneously, given current capacity. Use this
            metric for a target-based scaling policy.</para></li><li><para><b>PercentIdleInstances</b> -- Percentage of the total number of active instances
            that are hosting zero game sessions.</para></li><li><para><b>QueueDepth</b> -- Pending game session placement requests, in any queue, where
            the current fleet is the top-priority destination.</para></li><li><para><b>WaitTime</b> -- Current wait time for pending game session placement requests,
            in any queue, where the current fleet is the top-priority destination. </para></li></ul>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.WriteGMLScalingPolicyCmdlet.Name">
            <summary>
            <para>
            <para>A descriptive label that is associated with a fleet's scaling policy. Policy names
            do not need to be unique. A fleet can have only one scaling policy with the same name.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.WriteGMLScalingPolicyCmdlet.PolicyType">
            <summary>
            <para>
            <para>The type of scaling policy to create. For a target-based policy, set the parameter
            <i>MetricName</i> to 'PercentAvailableGameSessions' and specify a <i>TargetConfiguration</i>.
            For a rule-based policy set the following parameters: <i>MetricName</i>, <i>ComparisonOperator</i>,
            <i>Threshold</i>, <i>EvaluationPeriods</i>, <i>ScalingAdjustmentType</i>, and <i>ScalingAdjustment</i>.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.WriteGMLScalingPolicyCmdlet.ScalingAdjustment">
            <summary>
            <para>
            <para>Amount of adjustment to make, based on the scaling adjustment type.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.WriteGMLScalingPolicyCmdlet.ScalingAdjustmentType">
            <summary>
            <para>
            <para>The type of adjustment to make to a fleet's instance count (see <a>FleetCapacity</a>):</para><ul><li><para><b>ChangeInCapacity</b> -- add (or subtract) the scaling adjustment value from the
            current instance count. Positive values scale up while negative values scale down.</para></li><li><para><b>ExactCapacity</b> -- set the instance count to the scaling adjustment value.</para></li><li><para><b>PercentChangeInCapacity</b> -- increase or reduce the current instance count by
            the scaling adjustment, read as a percentage. Positive values scale up while negative
            values scale down; for example, a value of "-10" scales the fleet down by 10%.</para></li></ul>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.WriteGMLScalingPolicyCmdlet.TargetConfiguration_TargetValue">
            <summary>
            <para>
            <para>Desired value to use with a target-based scaling policy. The value must be relevant
            for whatever metric the scaling policy is using. For example, in a policy using the
            metric PercentAvailableGameSessions, the target value should be the preferred size
            of the fleet's buffer (the percent of capacity that should be idle and ready for new
            game sessions).</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.WriteGMLScalingPolicyCmdlet.Threshold">
            <summary>
            <para>
            <para>Metric value used to trigger a scaling event.</para>
            </para>
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.WriteGMLScalingPolicyCmdlet.Select">
            <summary>
            Use the -Select parameter to control the cmdlet output. The default value is 'Name'.
            Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.PutScalingPolicyResponse).
            Specifying the name of a property of type Amazon.GameLift.Model.PutScalingPolicyResponse will result in that property being returned.
            Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.WriteGMLScalingPolicyCmdlet.PassThru">
            <summary>
            Changes the cmdlet behavior to return the value passed to the FleetId parameter.
            The -PassThru parameter is deprecated, use -Select '^FleetId' instead. This parameter will be removed in a future version.
            </summary>
        </member>
        <member name="P:Amazon.PowerShell.Cmdlets.GML.WriteGMLScalingPolicyCmdlet.Force">
            <summary>
            This parameter overrides confirmation prompts to force
            the cmdlet to continue its operation. This parameter should always
            be used with caution.
            </summary>
        </member>
    </members>
</doc>