Private/Import-GifWriterClass.ps1
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<#
.SYNOPSIS Creates a new GifWriter Class .DESCRIPTION Creates a native .NET class that allows you to combine images into a GIF .EXAMPLE $ReturnObject = New-GifWriterClass .NOTES I borrowed the C# code from somewhere on Stackoverflow but cannot find the link to attribute to #> function Import-GifWriterClass { [CmdletBinding(DefaultParameterSetName = 'Parameter Set 1', PositionalBinding = $false, HelpUri = '', ConfirmImpact = 'Medium')] Param () $GifWriterClass = @' using System; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Threading.Tasks; /// <summary> /// Creates a GIF using .Net GIF encoding and additional animation headers. /// </summary> public class GifWriter { #region Fields const long SourceGlobalColorInfoPosition = 10, SourceImageBlockPosition = 789; readonly BinaryWriter _writer; bool _firstFrame = true; readonly object _syncLock = new object(); #endregion /// <summary> /// Creates a new instance of GifWriter. /// </summary> /// <param name="OutStream">The <see cref="Stream"/> to output the Gif to.</param> /// <param name="DefaultFrameDelay">Default Delay between consecutive frames... FrameRate = 1000 / DefaultFrameDelay.</param> /// <param name="Repeat">No of times the Gif should repeat... -1 to repeat indefinitely.</param> public GifWriter(Stream OutStream, int DefaultFrameDelay = 500, int Repeat = -1) { if (OutStream == null) throw new ArgumentNullException("OutStream"); if (DefaultFrameDelay <= 0) throw new ArgumentOutOfRangeException("DefaultFrameDelay"); if (Repeat < -1) throw new ArgumentOutOfRangeException("Repeat"); _writer = new BinaryWriter(OutStream); this.DefaultFrameDelay = DefaultFrameDelay; this.Repeat = Repeat; } /// <summary> /// Creates a new instance of GifWriter. /// </summary> /// <param name="FileName">The path to the file to output the Gif to.</param> /// <param name="DefaultFrameDelay">Default Delay between consecutive frames... FrameRate = 1000 / DefaultFrameDelay.</param> /// <param name="Repeat">No of times the Gif should repeat... -1 to repeat indefinitely.</param> public GifWriter(string FileName, int DefaultFrameDelay = 500, int Repeat = -1) : this(new FileStream(FileName, FileMode.OpenOrCreate, FileAccess.Write, FileShare.Read), DefaultFrameDelay, Repeat) { } #region Properties /// <summary> /// Gets or Sets the Default Width of a Frame. Used when unspecified. /// </summary> public int DefaultWidth { get; set; } /// <summary> /// Gets or Sets the Default Height of a Frame. Used when unspecified. /// </summary> public int DefaultHeight { get; set; } /// <summary> /// Gets or Sets the Default Delay in Milliseconds. /// </summary> public int DefaultFrameDelay { get; set; } /// <summary> /// The Number of Times the Animation must repeat. /// -1 indicates no repeat. 0 indicates repeat indefinitely /// </summary> public int Repeat { get; set; } #endregion /// <summary> /// Adds a frame to this animation. /// </summary> /// <param name="Image">The image to add</param> /// <param name="Delay">Delay in Milliseconds between this and last frame... 0 = <see cref="DefaultFrameDelay"/></param> public void WriteFrame(Image Image, int Delay = 0) { lock (_syncLock) using (var gifStream = new MemoryStream()) { Image.Save(gifStream, ImageFormat.Gif); // Steal the global color table info if (_firstFrame) InitHeader(gifStream, _writer, Image.Width, Image.Height); WriteGraphicControlBlock(gifStream, _writer, Delay == 0 ? DefaultFrameDelay : Delay); WriteImageBlock(gifStream, _writer, !_firstFrame, 0, 0, Image.Width, Image.Height); } if (_firstFrame) _firstFrame = false; } #region Write void InitHeader(Stream SourceGif, BinaryWriter Writer, int Width, int Height) { // File Header Writer.Write("GIF".ToCharArray()); // File type Writer.Write("89a".ToCharArray()); // File Version Writer.Write((short)(DefaultWidth == 0 ? Width : DefaultWidth)); // Initial Logical Width Writer.Write((short)(DefaultHeight == 0 ? Height : DefaultHeight)); // Initial Logical Height SourceGif.Position = SourceGlobalColorInfoPosition; Writer.Write((byte)SourceGif.ReadByte()); // Global Color Table Info Writer.Write((byte)0); // Background Color Index Writer.Write((byte)0); // Pixel aspect ratio WriteColorTable(SourceGif, Writer); // App Extension Header for Repeating if (Repeat == -1) return; Writer.Write(unchecked((short)0xff21)); // Application Extension Block Identifier Writer.Write((byte)0x0b); // Application Block Size Writer.Write("NETSCAPE2.0".ToCharArray()); // Application Identifier Writer.Write((byte)3); // Application block length Writer.Write((byte)1); Writer.Write((short)Repeat); // Repeat count for images. Writer.Write((byte)0); // terminator } static void WriteColorTable(Stream SourceGif, BinaryWriter Writer) { SourceGif.Position = 13; // Locating the image color table var colorTable = new byte[768]; SourceGif.Read(colorTable, 0, colorTable.Length); Writer.Write(colorTable, 0, colorTable.Length); } static void WriteGraphicControlBlock(Stream SourceGif, BinaryWriter Writer, int FrameDelay) { SourceGif.Position = 781; // Locating the source GCE var blockhead = new byte[8]; SourceGif.Read(blockhead, 0, blockhead.Length); // Reading source GCE Writer.Write(unchecked((short)0xf921)); // Identifier Writer.Write((byte)0x04); // Block Size Writer.Write((byte)(blockhead[3] & 0xf7 | 0x08)); // Setting disposal flag Writer.Write((short)(FrameDelay / 10)); // Setting frame delay Writer.Write(blockhead[6]); // Transparent color index Writer.Write((byte)0); // Terminator } static void WriteImageBlock(Stream SourceGif, BinaryWriter Writer, bool IncludeColorTable, int X, int Y, int Width, int Height) { SourceGif.Position = SourceImageBlockPosition; // Locating the image block var header = new byte[11]; SourceGif.Read(header, 0, header.Length); Writer.Write(header[0]); // Separator Writer.Write((short)X); // Position X Writer.Write((short)Y); // Position Y Writer.Write((short)Width); // Width Writer.Write((short)Height); // Height if (IncludeColorTable) // If first frame, use global color table - else use local { SourceGif.Position = SourceGlobalColorInfoPosition; Writer.Write((byte)(SourceGif.ReadByte() & 0x3f | 0x80)); // Enabling local color table WriteColorTable(SourceGif, Writer); } else Writer.Write((byte)(header[9] & 0x07 | 0x07)); // Disabling local color table Writer.Write(header[10]); // LZW Min Code Size // Read/Write image data SourceGif.Position = SourceImageBlockPosition + header.Length; var dataLength = SourceGif.ReadByte(); while (dataLength > 0) { var imgData = new byte[dataLength]; SourceGif.Read(imgData, 0, dataLength); Writer.Write((byte)dataLength); Writer.Write(imgData, 0, dataLength); dataLength = SourceGif.ReadByte(); } Writer.Write((byte)0); // Terminator } #endregion /// <summary> /// Frees all resources used by this object. /// </summary> public void Dispose() { // Complete File _writer.Write((byte)0x3b); // File Trailer _writer.BaseStream.Dispose(); _writer.Dispose(); } } '@ Write-Verbose -Message 'Adding GifWriter Class Assembly' try { Add-Type $GifWriterClass -ReferencedAssemblies 'System.Windows.Forms', 'System.Drawing' $GifWriterObject = [GifWriter]::new($script:GifFilePath) Write-Debug -Message 'Returning GifWriter object' Write-Output $GifWriterObject } catch { Write-Error -ErrorRecord $Error[0] } } |