Scripts/clifford-trails.ps1
# Unique Concept: Clifford attractor with particle trail accumulation and velocity-based color intensity. # Creates organic flowing patterns using the equations: x' = sin(a*y) + c*cos(a*x), y' = sin(b*x) + d*cos(b*y) $ErrorActionPreference = 'Stop' $esc = [char]27 $reset = "$esc[0m" function Convert-HsvToRgb { param( [double]$Hue, [double]$Saturation, [double]$Value ) $h = ($Hue % 1) * 6 $sector = [math]::Floor($h) $fraction = $h - $sector $p = $Value * (1 - $Saturation) $q = $Value * (1 - $fraction * $Saturation) $t = $Value * (1 - (1 - $fraction) * $Saturation) switch ($sector) { 0 { $r = $Value; $g = $t; $b = $p } 1 { $r = $q; $g = $Value; $b = $p } 2 { $r = $p; $g = $Value; $b = $t } 3 { $r = $p; $g = $q; $b = $Value } 4 { $r = $t; $g = $p; $b = $Value } default { $r = $Value; $g = $p; $b = $q } } return @([int][math]::Round($r * 255), [int][math]::Round($g * 255), [int][math]::Round($b * 255)) } function Clamp { param([double]$Value, [double]$Min, [double]$Max) if ($Value -lt $Min) { return $Min } if ($Value -gt $Max) { return $Max } return $Value } $width = 120 $height = 40 $iterations = 50000 # Clifford attractor parameters for interesting pattern $a = -1.4 $b = 1.6 $c = 1.0 $d = 0.7 # Initialize position $x = 0.1 $y = 0.1 # Track visited points with intensity $heatmap = @{} $maxIntensity = 0.0 # Generate attractor path for ($i = 0; $i -lt $iterations; $i++) { $xNew = [math]::Sin($a * $y) + $c * [math]::Cos($a * $x) $yNew = [math]::Sin($b * $x) + $d * [math]::Cos($b * $y) $x = $xNew $y = $yNew # Map to grid coordinates $gridX = [int](($x + 2.5) / 5.0 * ($width - 1)) $gridY = [int](($y + 2.5) / 5.0 * ($height - 1)) if ($gridX -ge 0 -and $gridX -lt $width -and $gridY -ge 0 -and $gridY -lt $height) { $key = "$gridX,$gridY" if ($heatmap.ContainsKey($key)) { $heatmap[$key].Count++ $heatmap[$key].LastSeen = $i if ($heatmap[$key].Count -gt $maxIntensity) { $maxIntensity = $heatmap[$key].Count } } else { $heatmap[$key] = [pscustomobject]@{ Count = 1 LastSeen = $i X = $x Y = $y } } } } # Render the heatmap for ($row = $height - 1; $row -ge 0; $row--) { $sb = [System.Text.StringBuilder]::new() for ($col = 0; $col -lt $width; $col++) { $key = "$col,$row" if ($heatmap.ContainsKey($key)) { $cell = $heatmap[$key] $intensity = $cell.Count / $maxIntensity $age = $cell.LastSeen / [double]$iterations # Color based on position and intensity $hue = (($col / [double]$width) * 0.4 + ($row / [double]$height) * 0.3 + $age * 0.3) % 1 $saturation = Clamp -Value (0.55 + 0.4 * $intensity) -Min 0 -Max 1 $value = Clamp -Value (0.25 + 0.7 * [math]::Pow($intensity, 0.6)) -Min 0.2 -Max 1.0 $rgb = Convert-HsvToRgb -Hue $hue -Saturation $saturation -Value $value # Symbol by density if ($intensity -gt 0.7) { $symbol = '█' } elseif ($intensity -gt 0.45) { $symbol = '▓' } elseif ($intensity -gt 0.25) { $symbol = '▒' } elseif ($intensity -gt 0.12) { $symbol = '░' } elseif ($intensity -gt 0.05) { $symbol = '∙' } else { $symbol = '·' } $null = $sb.Append("$esc[38;2;$($rgb[0]);$($rgb[1]);$($rgb[2])m$symbol") } else { $null = $sb.Append("$esc[38;2;8;8;12m ") } } Write-Host ($sb.ToString() + $reset) } |