Scripts/cosmic-mandala.ps1
# Unique Concept: Cosmic mandala with planetary orbits and stellar constellations. # Radial symmetry with orbiting celestial bodies and star formations. $ErrorActionPreference = 'Stop' $esc = [char]27 $reset = "$esc[0m" function Convert-HsvToRgb { param( [double]$Hue, [double]$Saturation, [double]$Value ) $h = ($Hue % 1) * 6 $sector = [math]::Floor($h) $fraction = $h - $sector $p = $Value * (1 - $Saturation) $q = $Value * (1 - $fraction * $Saturation) $t = $Value * (1 - (1 - $fraction) * $Saturation) switch ($sector) { 0 { $r = $Value; $g = $t; $b = $p } 1 { $r = $q; $g = $Value; $b = $p } 2 { $r = $p; $g = $Value; $b = $t } 3 { $r = $p; $g = $q; $b = $Value } 4 { $r = $t; $g = $p; $b = $Value } default { $r = $Value; $g = $p; $b = $q } } return @([int][math]::Round($r * 255), [int][math]::Round($g * 255), [int][math]::Round($b * 255)) } function Clamp { param( [double]$Value, [double]$Min, [double]$Max ) if ($Value -lt $Min) { return $Min } if ($Value -gt $Max) { return $Max } return $Value } $width = 80 $height = 30 for ($row = $height - 1; $row -ge 0; $row--) { $sb = [System.Text.StringBuilder]::new() for ($col = 0; $col -lt $width; $col++) { $centerX = $width / 2.0 $centerY = $height / 2.0 $dx = $col - $centerX $dy = $row - $centerY $distance = [math]::Sqrt($dx * $dx + $dy * $dy) $angle = [math]::Atan2($dy, $dx) if ($angle -lt 0) { $angle += 2 * [math]::PI } $normalizedDist = $distance / [math]::Max($centerX, $centerY) $sector = [math]::Floor($angle / ([math]::PI / 6)) % 12 # Orbital rings $ring = [math]::Floor($normalizedDist * 5) $ringOffset = $normalizedDist * 5 - $ring # Planetary positions $planetDist = [math]::Abs($normalizedDist - 0.3) + [math]::Abs($normalizedDist - 0.6) + [math]::Abs($normalizedDist - 0.9) $planetDist = 1.0 - (Clamp -Value $planetDist -Min 0 -Max 1) # Star formations $starPattern = [math]::Sin($angle * 8 + $distance * 0.5) * [math]::Cos($angle * 6 + $distance * 0.3) $intensity = Clamp -Value ($planetDist * 0.7 + [math]::Abs($starPattern) * 0.3 + (1 - $ringOffset) * 0.2) -Min 0 -Max 1 $hue = ($sector / 12.0 + 0.1 * [math]::Sin($distance * 2) + 0.05 * $starPattern) % 1 if ($hue -lt 0) { $hue += 1 } $saturation = Clamp -Value (0.7 + 0.3 * $intensity) -Min 0.4 -Max 1 $value = Clamp -Value (0.15 + 0.85 * [math]::Pow($intensity, 0.6)) -Min 0.1 -Max 1 $symbol = if ($intensity -gt 0.9) { '☾' } elseif ($intensity -gt 0.7) { '✦' } elseif ($intensity -gt 0.5) { '⋆' } elseif ($intensity -gt 0.3) { '·' } elseif ($normalizedDist -lt 0.1) { '⊙' } else { ' ' } $rgb = Convert-HsvToRgb -Hue $hue -Saturation $saturation -Value $value $null = $sb.Append("$esc[38;2;$($rgb[0]);$($rgb[1]);$($rgb[2])m$symbol") } Write-Host ($sb.ToString() + $reset) } Write-Host $reset |