Scripts/explosive-burst.ps1
# Unique Concept: Explosive firework burst with radiating particles and shockwave patterns. # Multi-layered explosion with particle trails, shockwaves, and color gradients. $ErrorActionPreference = 'Stop' $esc = [char]27 $reset = "$esc[0m" function Convert-HsvToRgb { param( [double]$Hue, [double]$Saturation, [double]$Value ) $h = ($Hue % 1) * 6 $sector = [math]::Floor($h) $fraction = $h - $sector $p = $Value * (1 - $Saturation) $q = $Value * (1 - $fraction * $Saturation) $t = $Value * (1 - (1 - $fraction) * $Saturation) switch ($sector) { 0 { $r = $Value; $g = $t; $b = $p } 1 { $r = $q; $g = $Value; $b = $p } 2 { $r = $p; $g = $Value; $b = $t } 3 { $r = $p; $g = $q; $b = $Value } 4 { $r = $t; $g = $p; $b = $Value } default { $r = $Value; $g = $p; $b = $q } } return @([int][math]::Round($r * 255), [int][math]::Round($g * 255), [int][math]::Round($b * 255)) } function Clamp { param( [double]$Value, [double]$Min, [double]$Max ) if ($Value -lt $Min) { return $Min } if ($Value -gt $Max) { return $Max } return $Value } $width = 100 $height = 30 for ($row = $height - 1; $row -ge 0; $row--) { $sb = [System.Text.StringBuilder]::new() for ($col = 0; $col -lt $width; $col++) { $centerX = $width / 2.0 $centerY = $height / 2.0 $dx = $col - $centerX $dy = $row - $centerY $distance = [math]::Sqrt($dx * $dx + $dy * $dy) $angle = [math]::Atan2($dy, $dx) if ($angle -lt 0) { $angle += 2 * [math]::PI } $normalizedDist = $distance / [math]::Max($centerX, $centerY) # Shockwave rings $ring1 = [math]::Abs([math]::Sin($normalizedDist * 20 - 1)) $ring2 = [math]::Abs([math]::Sin($normalizedDist * 15 - 2)) $ring3 = [math]::Abs([math]::Sin($normalizedDist * 25 - 3)) # Particle bursts $burst1 = [math]::Exp(-$normalizedDist * 2) * [math]::Abs([math]::Sin($angle * 12 + $normalizedDist * 10)) $burst2 = [math]::Exp(-$normalizedDist * 1.5) * [math]::Abs([math]::Sin($angle * 8 + $normalizedDist * 8)) $burst3 = [math]::Exp(-$normalizedDist * 1.2) * [math]::Abs([math]::Sin($angle * 16 + $normalizedDist * 12)) # Central explosion $core = Clamp -Value (1.0 - $normalizedDist * 3) -Min 0 -Max 1 $intensity = Clamp -Value (($ring1 * 0.4 + $ring2 * 0.3 + $ring3 * 0.2 + $burst1 * 0.6 + $burst2 * 0.5 + $burst3 * 0.4 + $core * 0.8) * (1.0 - $normalizedDist * 0.1)) -Min 0 -Max 1 $hue = (0.0 + 1.0 * [math]::Sin($angle * 3 + $normalizedDist * 5) + 0.2 * [math]::Cos($angle * 6)) % 1 if ($hue -lt 0) { $hue += 1 } $saturation = Clamp -Value (0.9 + 0.1 * $intensity) -Min 0.7 -Max 1 $value = Clamp -Value (0.1 + 0.9 * [math]::Pow($intensity, 0.5)) -Min 0.05 -Max 1 $symbol = if ($core -gt 0.7) { '✦' } elseif ($intensity -gt 0.8) { '✧' } elseif ($intensity -gt 0.6) { '⋆' } elseif ($intensity -gt 0.4) { '·' } elseif ($intensity -gt 0.2) { '◦' } else { ' ' } $rgb = Convert-HsvToRgb -Hue $hue -Saturation $saturation -Value $value $null = $sb.Append("$esc[38;2;$($rgb[0]);$($rgb[1]);$($rgb[2])m$symbol") } Write-Host ($sb.ToString() + $reset) } Write-Host $reset |