Scripts/lissajous-weave.ps1
# Unique Concept: Lissajous-weaving lattice using intertwined phase fields with orientation-sensitive glyphs. $ErrorActionPreference = 'Stop' $esc = [char]27 $reset = "$esc[0m" function Convert-HsvToRgb { param( [double]$Hue, [double]$Saturation, [double]$Value ) $h = ($Hue % 1) * 6 $sector = [math]::Floor($h) $fraction = $h - $sector $p = $Value * (1 - $Saturation) $q = $Value * (1 - $fraction * $Saturation) $t = $Value * (1 - (1 - $fraction) * $Saturation) switch ($sector) { 0 { $r = $Value; $g = $t; $b = $p } 1 { $r = $q; $g = $Value; $b = $p } 2 { $r = $p; $g = $Value; $b = $t } 3 { $r = $p; $g = $q; $b = $Value } 4 { $r = $t; $g = $p; $b = $Value } default { $r = $Value; $g = $p; $b = $q } } return @([int][math]::Round($r * 255), [int][math]::Round($g * 255), [int][math]::Round($b * 255)) } function Clamp { param( [double]$Value, [double]$Min, [double]$Max ) if ($Value -lt $Min) { return $Min } if ($Value -gt $Max) { return $Max } return $Value } $width = 108 $height = 34 for ($row = $height - 1; $row -ge 0; $row--) { $sb = [System.Text.StringBuilder]::new() for ($col = 0; $col -lt $width; $col++) { $nx = $col / [double]($width - 1) $ny = $row / [double]($height - 1) $phaseX = 3.0 * $nx + 0.27 * [math]::Sin(2.0 * [math]::PI * $ny) $phaseY = 4.0 * $ny + 0.33 * [math]::Cos(2.0 * [math]::PI * $nx) $phaseCross = 2.3 * ($nx + $ny) + 0.18 * [math]::Sin(4.0 * [math]::PI * ($nx - $ny)) $waveX = [math]::Sin(2.0 * [math]::PI * $phaseX) $waveY = [math]::Sin(2.0 * [math]::PI * $phaseY) $waveCross = [math]::Sin(2.0 * [math]::PI * $phaseCross) $energy = [math]::Sqrt(($waveX * $waveX + $waveY * $waveY) / 2.0) $depth = 0.5 + 0.5 * $waveCross $blend = $waveX * $waveY $symbol = if ($blend -gt 0.45) { '╳' } elseif ($waveX -gt 0.55) { '╱' } elseif ($waveX -lt -0.55) { '╲' } elseif ($waveY -gt 0.55) { '━' } elseif ($waveY -lt -0.55) { '┃' } elseif ($energy -lt 0.22) { '·' } else { '╬' } $hue = (0.58 + 0.2 * $waveX + 0.22 * $waveY + 0.12 * [math]::Sin($phaseCross * [math]::PI)) % 1 if ($hue -lt 0) { $hue += 1 } $saturation = Clamp -Value (0.48 + 0.4 * $energy + 0.18 * ($depth - 0.5)) -Min 0 -Max 1 $value = Clamp -Value (0.25 + 0.65 * [math]::Pow($energy, 0.65) + 0.1 * $depth) -Min 0.2 -Max 1 $rgb = Convert-HsvToRgb -Hue $hue -Saturation $saturation -Value $value $null = $sb.Append("$esc[38;2;$($rgb[0]);$($rgb[1]);$($rgb[2])m$symbol") } Write-Host ($sb.ToString() + $reset) } Write-Host $reset |