Scripts/penrose-quasicrystal.ps1
# Unique Concept: Penrose tiling with Rhombus tiles creating non-periodic quasicrystal patterns. # Uses substitution rules to generate the iconic aperiodic tiling with fivefold symmetry. $ErrorActionPreference = 'Stop' $esc = [char]27 $reset = "$esc[0m" function Convert-HsvToRgb { param([double]$Hue, [double]$Saturation, [double]$Value) $h = ($Hue % 1) * 6 $sector = [math]::Floor($h) $fraction = $h - $sector $p = $Value * (1 - $Saturation) $q = $Value * (1 - $fraction * $Saturation) $t = $Value * (1 - (1 - $fraction) * $Saturation) switch ($sector) { 0 { $r = $Value; $g = $t; $b = $p } 1 { $r = $q; $g = $Value; $b = $p } 2 { $r = $p; $g = $Value; $b = $t } 3 { $r = $p; $g = $q; $b = $Value } 4 { $r = $t; $g = $p; $b = $Value } default { $r = $Value; $g = $p; $b = $q } } return @([int][math]::Round($r * 255), [int][math]::Round($g * 255), [int][math]::Round($b * 255)) } $width = 100 $height = 26 $grid = @{} # Generate Penrose-like pattern using golden ratio $phi = (1 + [math]::Sqrt(5)) / 2.0 $centerX = 50 $centerY = 13 # Create radial Penrose-inspired pattern for ($ring = 0; $ring -lt 8; $ring++) { $radius = $ring * 3.2 $segments = [int](5 * $phi * $ring) if ($segments -lt 5) { $segments = 5 } for ($i = 0; $i -lt $segments; $i++) { $angle = ($i / [double]$segments) * 2 * [math]::PI $wobble = [math]::Sin($i * $phi) * 0.3 # Two types of rhombi $type = ($i + $ring) % 2 $offset = if ($type -eq 0) { 0 } else { [math]::PI / 5 } # Draw rhombus edges for ($edge = 0; $edge -lt 4; $edge++) { $a1 = $angle + $offset + ($edge * [math]::PI / 2.5) $a2 = $angle + $offset + (($edge + 1) * [math]::PI / 2.5) $steps = 8 for ($s = 0; $s -le $steps; $s++) { $t = $s / [double]$steps $r = $radius + $wobble $a = $a1 + ($a2 - $a1) * $t $px = [int]($centerX + $r * [math]::Cos($a)) $py = [int]($centerY + $r * [math]::Sin($a) * 0.5) if ($px -ge 0 -and $px -lt $width -and $py -ge 0 -and $py -lt $height) { $key = "$px,$py" if (-not $grid.ContainsKey($key)) { $grid[$key] = @{ Ring = $ring Type = $type Seg = $i } } } } } } } # Render $maxRing = 7 for ($row = 0; $row -lt $height; $row++) { $sb = [System.Text.StringBuilder]::new() for ($col = 0; $col -lt $width; $col++) { $key = "$col,$row" if ($grid.ContainsKey($key)) { $cell = $grid[$key] $ringRatio = $cell.Ring / [double]$maxRing $hue = ($ringRatio * 0.7 + $cell.Type * 0.15 + $cell.Seg * 0.02) % 1 $saturation = 0.6 + 0.3 * $cell.Type $value = 0.5 + 0.4 * (1.0 - $ringRatio) $rgb = Convert-HsvToRgb -Hue $hue -Saturation $saturation -Value $value $symbol = if ($cell.Type -eq 0) { '◆' } else { '◇' } $null = $sb.Append("$esc[38;2;$($rgb[0]);$($rgb[1]);$($rgb[2])m$symbol") } else { $null = $sb.Append("$esc[38;2;8;8;12m ") } } Write-Host ($sb.ToString() + $reset) } Write-Host $reset |