Scripts/polygon-wavefront.ps1
# Unique Concept: Rotating heptagon wavefronts with edge-distance pulses and interior/exterior phase separation. $ErrorActionPreference = 'Stop' $esc = [char]27 $reset = "$esc[0m" function Convert-HsvToRgb { param( [double]$Hue, [double]$Saturation, [double]$Value ) $h = ($Hue % 1) * 6 $sector = [math]::Floor($h) $fraction = $h - $sector $p = $Value * (1 - $Saturation) $q = $Value * (1 - $fraction * $Saturation) $t = $Value * (1 - (1 - $fraction) * $Saturation) switch ($sector) { 0 { $r = $Value; $g = $t; $b = $p } 1 { $r = $q; $g = $Value; $b = $p } 2 { $r = $p; $g = $Value; $b = $t } 3 { $r = $p; $g = $q; $b = $Value } 4 { $r = $t; $g = $p; $b = $Value } default { $r = $Value; $g = $p; $b = $q } } return @([int][math]::Round($r * 255), [int][math]::Round($g * 255), [int][math]::Round($b * 255)) } function Clamp { param( [double]$Value, [double]$Min, [double]$Max ) if ($Value -lt $Min) { return $Min } if ($Value -gt $Max) { return $Max } return $Value } function Get-DistanceToSegment { param( [double]$PX, [double]$PY, [double]$AX, [double]$AY, [double]$BX, [double]$BY ) $vx = $BX - $AX $vy = $BY - $AY $wx = $PX - $AX $wy = $PY - $AY $c1 = $vx * $wx + $vy * $wy if ($c1 -le 0) { return [math]::Sqrt(($PX - $AX) * ($PX - $AX) + ($PY - $AY) * ($PY - $AY)) } $c2 = $vx * $vx + $vy * $vy if ($c2 -le $c1) { return [math]::Sqrt(($PX - $BX) * ($PX - $BX) + ($PY - $BY) * ($PY - $BY)) } $b = $c1 / $c2 $projX = $AX + ($b * $vx) $projY = $AY + ($b * $vy) return [math]::Sqrt(($PX - $projX) * ($PX - $projX) + ($PY - $projY) * ($PY - $projY)) } function Test-PointInPolygon { param( [double]$X, [double]$Y, [object[]]$Vertices ) $inside = $false $count = $Vertices.Count for ($i = 0; $i -lt $count; $i++) { $j = ($i + $count - 1) % $count $xi = $Vertices[$i].X $yi = $Vertices[$i].Y $xj = $Vertices[$j].X $yj = $Vertices[$j].Y $intersect = (($yi -le $Y -and $Y -lt $yj) -or ($yj -le $Y -and $Y -lt $yi)) -and ($X -lt ($xj - $xi) * ($Y - $yi) / (($yj - $yi) + 1e-9) + $xi) if ($intersect) { $inside = -not $inside } } return $inside } $width = 104 $height = 36 $angles = 0..6 | ForEach-Object { (2 * [math]::PI / 7) * $_ } for ($row = $height - 1; $row -ge 0; $row--) { $rowNorm = $row / [double]($height - 1) $rotation = 0.8 * $rowNorm $vertices = @() foreach ($angle in $angles) { $radius = 0.78 + 0.12 * [math]::Sin($rowNorm * 6 + $angle * 2.1) $vx = [math]::Cos($angle + $rotation) * $radius $vy = [math]::Sin($angle + $rotation) * $radius * 0.65 $vertices += [pscustomobject]@{ X = $vx; Y = $vy } } $sb = [System.Text.StringBuilder]::new() for ($col = 0; $col -lt $width; $col++) { $nx = ($col / [double]($width - 1)) * 2.0 - 1.0 $ny = ($row / [double]($height - 1)) * 2.0 - 1.0 $px = $nx * 1.15 $py = $ny * 0.72 $inside = Test-PointInPolygon -X $px -Y $py -Vertices $vertices $minDist = [double]::PositiveInfinity for ($i = 0; $i -lt $vertices.Count; $i++) { $j = ($i + 1) % $vertices.Count $dist = Get-DistanceToSegment -PX $px -PY $py -AX $vertices[$i].X -AY $vertices[$i].Y -BX $vertices[$j].X -BY $vertices[$j].Y if ($dist -lt $minDist) { $minDist = $dist } } $wave = [math]::Sin($minDist * 12.5 + $rowNorm * 6.2) if (-not $inside) { $wave = - $wave } $hue = (0.53 + 0.22 * $wave + 0.12 * $rowNorm + 0.08 * [math]::Sin($col * 0.06)) % 1 if ($hue -lt 0) { $hue += 1 } $saturation = Clamp -Value (0.48 + 0.35 * [math]::Exp(-$minDist * 4) + 0.2 * $wave) -Min 0 -Max 1 $value = Clamp -Value (0.22 + 0.65 * [math]::Exp(-$minDist * 6) + 0.18 * $wave) -Min 0.18 -Max 1 $symbol = if ($inside) { if ($minDist -lt 0.035) { '◆' } elseif ($wave -gt 0.45) { '◈' } elseif ($wave -gt -0.2) { '∙' } else { '·' } } else { if ($minDist -lt 0.03) { if ($wave -gt 0) { '╱' } else { '╲' } } elseif ($minDist -lt 0.07) { '·' } else { ' ' } } $rgb = Convert-HsvToRgb -Hue $hue -Saturation $saturation -Value $value $null = $sb.Append("$esc[38;2;$($rgb[0]);$($rgb[1]);$($rgb[2])m$symbol") } Write-Host ($sb.ToString() + $reset) } |