Scripts/quantum-entanglement.ps1
# Unique Concept: Quantum entanglement visualization with interconnected particle states. # Superposition patterns with probabilistic wave functions and entanglement links. $ErrorActionPreference = 'Stop' $esc = [char]27 $reset = "$esc[0m" function Convert-HsvToRgb { param( [double]$Hue, [double]$Saturation, [double]$Value ) $h = ($Hue % 1) * 6 $sector = [math]::Floor($h) $fraction = $h - $sector $p = $Value * (1 - $Saturation) $q = $Value * (1 - $fraction * $Saturation) $t = $Value * (1 - (1 - $fraction) * $Saturation) switch ($sector) { 0 { $r = $Value; $g = $t; $b = $p } 1 { $r = $q; $g = $Value; $b = $p } 2 { $r = $p; $g = $Value; $b = $t } 3 { $r = $p; $g = $q; $b = $Value } 4 { $r = $t; $g = $p; $b = $Value } default { $r = $Value; $g = $p; $b = $q } } return @([int][math]::Round($r * 255), [int][math]::Round($g * 255), [int][math]::Round($b * 255)) } function Clamp { param( [double]$Value, [double]$Min, [double]$Max ) if ($Value -lt $Min) { return $Min } if ($Value -gt $Max) { return $Max } return $Value } $width = 100 $height = 30 $particles = @( @{ X = 20; Y = 10; Hue = 0.0 }, @{ X = 50; Y = 15; Hue = 0.2 }, @{ X = 80; Y = 20; Hue = 0.4 }, @{ X = 30; Y = 25; Hue = 0.6 }, @{ X = 70; Y = 5; Hue = 0.8 } ) $grid = @{} # Calculate entanglement probabilities foreach ($p1 in $particles) { foreach ($p2 in $particles) { if ($p1 -ne $p2) { $dx = $p2.X - $p1.X $dy = $p2.Y - $p1.Y $dist = [math]::Sqrt($dx * $dx + $dy * $dy) $entanglement = [math]::Exp(-$dist / 20.0) $steps = [int]$dist for ($i = 0; $i -le $steps; $i++) { $t = $i / [double]$steps $x = [int]($p1.X + $dx * $t) $y = [int]($p1.Y + $dy * $t) if ($x -ge 0 -and $x -lt $width -and $y -ge 0 -and $y -lt $height) { $key = "$x,$y" $prob = $entanglement * (1 - $t * 0.5) if ($grid.ContainsKey($key)) { $grid[$key].Prob += $prob $grid[$key].Hues += ($p1.Hue + $p2.Hue) / 2 $grid[$key].Count++ } else { $grid[$key] = @{ Prob = $prob Hues = ($p1.Hue + $p2.Hue) / 2 Count = 1 } } } } } } } # Add particle cores foreach ($p in $particles) { $key = "$($p.X),$($p.Y)" if ($grid.ContainsKey($key)) { $grid[$key].Prob += 2.0 $grid[$key].Hues += $p.Hue $grid[$key].Count++ } else { $grid[$key] = @{ Prob = 2.0 Hues = $p.Hue Count = 1 } } } # Render for ($row = 0; $row -lt $height; $row++) { $sb = [System.Text.StringBuilder]::new() for ($col = 0; $col -lt $width; $col++) { $key = "$col,$row" if ($grid.ContainsKey($key)) { $cell = $grid[$key] $avgHue = $cell.Hues / $cell.Count $intensity = Clamp -Value ($cell.Prob / 3.0) -Min 0 -Max 1 $hue = ($avgHue + 0.1 * [math]::Sin($col * 0.1 + $row * 0.1)) % 1 $saturation = Clamp -Value (0.8 + 0.2 * $intensity) -Min 0.5 -Max 1 $value = Clamp -Value (0.2 + 0.8 * [math]::Pow($intensity, 0.5)) -Min 0.1 -Max 1 $symbol = if ($intensity -gt 0.8) { '◎' } elseif ($intensity -gt 0.6) { '◉' } elseif ($intensity -gt 0.4) { '●' } elseif ($intensity -gt 0.2) { '◦' } else { '·' } $rgb = Convert-HsvToRgb -Hue $hue -Saturation $saturation -Value $value $null = $sb.Append("$esc[38;2;$($rgb[0]);$($rgb[1]);$($rgb[2])m$symbol") } else { $null = $sb.Append("$esc[38;2;5;5;15m ") } } Write-Host ($sb.ToString() + $reset) } Write-Host $reset |