Scripts/sandpile-sparks.ps1
# Unique Concept: Abelian sandpile stabilization with radial ignition palette and height-coded tessellation. $ErrorActionPreference = 'Stop' $esc = [char]27 $reset = "$esc[0m" function Convert-HsvToRgb { param( [double]$Hue, [double]$Saturation, [double]$Value ) $h = ($Hue % 1) * 6 $sector = [math]::Floor($h) $fraction = $h - $sector $p = $Value * (1 - $Saturation) $q = $Value * (1 - $fraction * $Saturation) $t = $Value * (1 - (1 - $fraction) * $Saturation) switch ($sector) { 0 { $r = $Value; $g = $t; $b = $p } 1 { $r = $q; $g = $Value; $b = $p } 2 { $r = $p; $g = $Value; $b = $t } 3 { $r = $p; $g = $q; $b = $Value } 4 { $r = $t; $g = $p; $b = $Value } default { $r = $Value; $g = $p; $b = $q } } return @([int][math]::Round($r * 255), [int][math]::Round($g * 255), [int][math]::Round($b * 255)) } function Clamp { param( [double]$Value, [double]$Min, [double]$Max ) if ($Value -lt $Min) { return $Min } if ($Value -gt $Max) { return $Max } return $Value } $size = 33 $grid = New-Object 'int[,]' $size, $size $rand = [System.Random]::new(512) for ($y = 0; $y -lt $size; $y++) { for ($x = 0; $x -lt $size; $x++) { $grid[$x, $y] = $rand.Next(0, 6) } } $center = [int]($size / 2) for ($i = 0; $i -lt 600; $i++) { $grid[$center, $center] += 4 } $maxIterations = 60000 $iteration = 0 $neighbors = @( @{ dx = 1; dy = 0 }, @{ dx = -1; dy = 0 }, @{ dx = 0; dy = 1 }, @{ dx = 0; dy = -1 } ) $unstable = $true while ($unstable -and $iteration -lt $maxIterations) { $unstable = $false for ($y = 0; $y -lt $size; $y++) { for ($x = 0; $x -lt $size; $x++) { while ($grid[$x, $y] -ge 4) { $grid[$x, $y] -= 4 foreach ($n in $neighbors) { $nx = $x + $n.dx $ny = $y + $n.dy if ($nx -ge 0 -and $nx -lt $size -and $ny -ge 0 -and $ny -lt $size) { $grid[$nx, $ny] += 1 } } $unstable = $true } } } $iteration++ } $maxRadius = [math]::Sqrt(2 * ($center * $center)) for ($y = $size - 1; $y -ge 0; $y--) { $sb = [System.Text.StringBuilder]::new() for ($x = 0; $x -lt $size; $x++) { $value = $grid[$x, $y] $radius = [math]::Sqrt((($x - $center) * ($x - $center)) + (($y - $center) * ($y - $center))) / $maxRadius $hue = (0.08 + 0.22 * $value + 0.18 * $radius + 0.12 * [math]::Sin($x * 0.3 - $y * 0.21)) % 1 if ($hue -lt 0) { $hue += 1 } $saturation = Clamp -Value (0.52 - 0.15 * $radius + 0.08 * $value) -Min 0 -Max 1 $valueLevel = Clamp -Value (0.24 + 0.2 * $value + 0.35 * [math]::Exp(-$radius * 2.2)) -Min 0.2 -Max 1 $symbol = switch ($value) { 0 { '·' } 1 { '░' } 2 { '▒' } 3 { '▓' } default { '█' } } $rgb = Convert-HsvToRgb -Hue $hue -Saturation $saturation -Value $valueLevel $token = "$esc[38;2;$($rgb[0]);$($rgb[1]);$($rgb[2])m$symbol" $null = $sb.Append($token) $null = $sb.Append($token) } Write-Host ($sb.ToString() + $reset) } Write-Host $reset |