Scripts/vector-streams.ps1
# Unique Concept: Curl-driven vector field streamlines traced with direction-aware glyphs and magnitude-responsive color. $ErrorActionPreference = 'Stop' $esc = [char]27 $reset = "$esc[0m" function Convert-HsvToRgb { param( [double]$Hue, [double]$Saturation, [double]$Value ) $h = ($Hue % 1) * 6 $sector = [math]::Floor($h) $fraction = $h - $sector $p = $Value * (1 - $Saturation) $q = $Value * (1 - $fraction * $Saturation) $t = $Value * (1 - (1 - $fraction) * $Saturation) switch ($sector) { 0 { $r = $Value; $g = $t; $b = $p } 1 { $r = $q; $g = $Value; $b = $p } 2 { $r = $p; $g = $Value; $b = $t } 3 { $r = $p; $g = $q; $b = $Value } 4 { $r = $t; $g = $p; $b = $Value } default { $r = $Value; $g = $p; $b = $q } } return @([int][math]::Round($r * 255), [int][math]::Round($g * 255), [int][math]::Round($b * 255)) } function Clamp { param( [double]$Value, [double]$Min, [double]$Max ) if ($Value -lt $Min) { return $Min } if ($Value -gt $Max) { return $Max } return $Value } $width = 102 $height = 38 $seedCount = 36 $vortices = @( @{ X = 0.28; Y = 0.32; Strength = 0.9 }, @{ X = 0.68; Y = 0.28; Strength = -0.75 }, @{ X = 0.52; Y = 0.68; Strength = 1.05 } ) function GetVectorField { param( [double]$X, [double]$Y ) $vx = 0.18 * [math]::Sin(3.0 * $Y) + 0.07 * [math]::Cos(5.0 * ($X + $Y)) $vy = 0.18 * [math]::Sin(3.0 * $X + 0.3) - 0.07 * [math]::Cos(5.0 * ($Y - $X)) foreach ($vortex in $vortices) { $dx = $X - $vortex.X $dy = $Y - $vortex.Y $r2 = ($dx * $dx) + ($dy * $dy) + 1e-5 $inv = $vortex.Strength / $r2 $vx += - $inv * $dy $vy += $inv * $dx } return @($vx, $vy) } $grid = @{} $maxMag = 0.0 $minMag = [double]::PositiveInfinity for ($s = 0; $s -lt $seedCount; $s++) { $seedY = ($s + 0.5) / $seedCount $x = 0.05 $y = $seedY $seedHue = $s / [double]$seedCount for ($step = 0; $step -lt 170; $step++) { $field = GetVectorField -X $x -Y $y $vx = $field[0] $vy = $field[1] $mag = [math]::Sqrt($vx * $vx + $vy * $vy) if ($mag -lt 1e-4) { break } $dirX = $vx / $mag $dirY = $vy / $mag $stepSize = 0.013 + 0.007 * [math]::Sin($mag * 3.1) $x += $dirX * $stepSize $y += $dirY * $stepSize if ($x -lt 0 -or $x -gt 1 -or $y -lt 0 -or $y -gt 1) { break } $gx = [math]::Floor($x * ($width - 1)) $gy = [math]::Floor($y * ($height - 1)) $key = "$gx,$gy" if (-not $grid.ContainsKey($key) -or $mag -gt $grid[$key].Mag) { $grid[$key] = [pscustomobject]@{ Mag = $mag Angle = [math]::Atan2($vy, $vx) SeedHue = $seedHue } } if ($mag -gt $maxMag) { $maxMag = $mag } if ($mag -lt $minMag) { $minMag = $mag } } } if ($maxMag -eq $minMag) { $maxMag = $minMag + 1e-6 } for ($row = $height - 1; $row -ge 0; $row--) { $sb = [System.Text.StringBuilder]::new() for ($col = 0; $col -lt $width; $col++) { $key = "$col,$row" if ($grid.ContainsKey($key)) { $cell = $grid[$key] $normalized = ($cell.Mag - $minMag) / ($maxMag - $minMag) $angle = $cell.Angle $cosAngle = [math]::Cos($angle) $sinAngle = [math]::Sin($angle) $absCos = [math]::Abs($cosAngle) $absSin = [math]::Abs($sinAngle) if ($normalized -lt 0.18) { $symbol = '·' } elseif ($absCos -gt 0.78 -and $absSin -lt 0.35) { $symbol = '━' } elseif ($absSin -gt 0.78 -and $absCos -lt 0.35) { $symbol = '┃' } elseif ($sinAngle * $cosAngle -ge 0) { $symbol = '╱' } else { $symbol = '╲' } $hue = ($cell.SeedHue + 0.18 * $normalized + 0.09 * [math]::Sin($angle * 3)) % 1 if ($hue -lt 0) { $hue += 1 } $saturation = Clamp -Value (0.55 + 0.4 * $normalized) -Min 0 -Max 1 $value = Clamp -Value (0.25 + 0.65 * $normalized) -Min 0.2 -Max 1.0 $rgb = Convert-HsvToRgb -Hue $hue -Saturation $saturation -Value $value $null = $sb.Append("$esc[38;2;$($rgb[0]);$($rgb[1]);$($rgb[2])m$symbol") } else { $null = $sb.Append("$esc[38;2;10;11;14m ") } } Write-Host ($sb.ToString() + $reset) } Write-Host $reset |