Scripts/wave-interference.ps1
# Unique Concept: Multi-source wave interference pattern with phase-shifted ripples creating Moiré effects. # Simulates water waves emanating from multiple point sources with amplitude decay and constructive/destructive interference. $ErrorActionPreference = 'Stop' $esc = [char]27 $reset = "$esc[0m" function Convert-HsvToRgb { param( [double]$Hue, [double]$Saturation, [double]$Value ) $h = ($Hue % 1) * 6 $sector = [math]::Floor($h) $fraction = $h - $sector $p = $Value * (1 - $Saturation) $q = $Value * (1 - $fraction * $Saturation) $t = $Value * (1 - (1 - $fraction) * $Saturation) switch ($sector) { 0 { $r = $Value; $g = $t; $b = $p } 1 { $r = $q; $g = $Value; $b = $p } 2 { $r = $p; $g = $Value; $b = $t } 3 { $r = $p; $g = $q; $b = $Value } 4 { $r = $t; $g = $p; $b = $Value } default { $r = $Value; $g = $p; $b = $q } } return @([int][math]::Round($r * 255), [int][math]::Round($g * 255), [int][math]::Round($b * 255)) } function Clamp { param([double]$Value, [double]$Min, [double]$Max) if ($Value -lt $Min) { return $Min } if ($Value -gt $Max) { return $Max } return $Value } $width = 120 $height = 40 # Define wave sources with different frequencies and phases $sources = @( @{ X = 0.25; Y = 0.3; Freq = 8.0; Phase = 0.0; Amplitude = 1.0 }, @{ X = 0.75; Y = 0.3; Freq = 7.5; Phase = 1.2; Amplitude = 0.9 }, @{ X = 0.5; Y = 0.7; Freq = 9.0; Phase = 2.4; Amplitude = 0.85 }, @{ X = 0.35; Y = 0.65; Freq = 6.8; Phase = 0.8; Amplitude = 0.8 }, @{ X = 0.65; Y = 0.55; Freq = 8.5; Phase = 1.6; Amplitude = 0.75 } ) $time = ([DateTime]::Now.Ticks / 10000000.0) % 60 for ($row = 0; $row -lt $height; $row++) { $sb = [System.Text.StringBuilder]::new() for ($col = 0; $col -lt $width; $col++) { $x = $col / [double]($width - 1) $y = $row / [double]($height - 1) # Sum waves from all sources $totalWave = 0.0 $totalWeight = 0.0 foreach ($src in $sources) { $dx = $x - $src.X $dy = $y - $src.Y $distance = [math]::Sqrt($dx * $dx + $dy * $dy) # Prevent division by zero at source if ($distance -lt 0.01) { $distance = 0.01 } # Wave equation: A * sin(freq * distance - time + phase) / distance $amplitude = $src.Amplitude / $distance $wave = $amplitude * [math]::Sin($src.Freq * $distance - $time * 2.0 + $src.Phase) $totalWave += $wave $totalWeight += $amplitude } # Normalize if ($totalWeight -gt 0) { $totalWave = $totalWave / $totalWeight } # Map wave amplitude to color $normalized = ($totalWave + 1.0) / 2.0 # Map from [-1,1] to [0,1] # Use wave phase to determine hue $hue = ($normalized * 0.5 + 0.5) % 1 $saturation = Clamp -Value (0.6 + 0.35 * [math]::Abs($totalWave)) -Min 0 -Max 1 $value = Clamp -Value (0.3 + 0.65 * $normalized) -Min 0.25 -Max 1.0 $rgb = Convert-HsvToRgb -Hue $hue -Saturation $saturation -Value $value # Symbol based on wave amplitude if ($totalWave -gt 0.7) { $symbol = '█' } elseif ($totalWave -gt 0.3) { $symbol = '▓' } elseif ($totalWave -gt 0) { $symbol = '▒' } elseif ($totalWave -gt -0.3) { $symbol = '░' } elseif ($totalWave -gt -0.7) { $symbol = '∙' } else { $symbol = '·' } $null = $sb.Append("$esc[38;2;$($rgb[0]);$($rgb[1]);$($rgb[2])m$symbol") } Write-Host ($sb.ToString() + $reset) } Write-Host $reset |