functions/MiniGameFirework/blueprints/rocket.ps1

param($Blueprint, $Var, $Settings)

$Blueprint.Group('rocket')
$Blueprint.SetVel(0, $var.Velocity)
$Blueprint.SetPos(0, 0)
$Blueprint.Set('explosionY', $randomY)
$Blueprint.AddCanvas(
    @(
        'o',
        '|'
    )
)