functions/MiniGameFirework/functions/expand.ps1
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param($explosion, $var, $canvas) [System.Byte]$stage $stage = $explosion.GetCanvas() $time = $explosion.Get('time') $explosion.Add('time', 1) if ($time % $var.stageTicks -NE 0) { return } if ($stage -EQ 0) { $explosion.Remove() return } $explosion.SetCanvas($stage - 1) $explosion.Redraw() |