functions/MiniGameInvader/blueprints/shot.ps1

param($Blueprint, $Var, $Settings)

$Blueprint.AddCanvas(
    @(
        'O'
        'V'
    )
)

$Blueprint.Group('shot')

# Y=0 is top of screen, so we need positive velocity to move down.
$Blueprint.SetVelocity(0, 0.1)