functions/MiniGameSnake/functions/snack.ps1
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param($var, $canvas, $sound) if ($null -NE $var.snakeSnack) { $sound.Once("snake_snack") $var.snakeSnack = $null $var.snakeLength += 1 $var.snackedSnakeSnacks += 1 } ### Spawn a new snack for the snake. while ($null -EQ $var.snakeSnack) { $cage = $canvas.Bounds.Get('cage') $proposedPosition = $cage.RandomPos() # Snacks can only spawn on fields which are not occupied by the snake if (-NOT $var.collisionMap.ContainsKey($proposedPosition)) { $var.snakeSnack = $proposedPosition $canvas.ForeGround.onceColor($var.difficulty.color.snakeSnack) $canvas.Draw($var.snakeSnack, $characters.Snake.Snack) } } |