Functions/GenXdev.Hardware/Get-MonitorCount.cs
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using System.Management.Automation; namespace GenXdev.Hardware { [System.ComponentModel.Description(@" .SYNOPSIS Gets the total number of display monitors connected to the system. .DESCRIPTION * Uses the Windows Presentation Foundation (WPF) Screen helper class to accurately determine the number of physical display monitors currently connected to the system. * This includes both active and detected but disabled monitors. .LICENSE Copyright (C) 2026 René Vaessen / GenXdev This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>. .EXAMPLE ```powershell Get-MonitorCount ``` Returns the total number of connected monitors (e.g. 2). .EXAMPLE ```powershell $screens = Get-MonitorCount -Verbose ``` Returns monitor count with verbose output showing detection process. ")] [Cmdlet(VerbsCommon.Get, "MonitorCount")] [OutputType(typeof(int))] public class GetMonitorCountCommand : PSGenXdevCmdlet { /// <summary> /// Begin processing - initialization logic /// </summary> protected override void BeginProcessing() { WriteVerbose("Starting monitor detection using WpfScreenHelper.Screen"); } /// <summary> /// Process record - main cmdlet logic /// </summary> protected override void ProcessRecord() { // Get the count of all connected screens using Windows Forms Screen class int screenCount = Screen.AllScreens.Length; WriteVerbose($"Detected {screenCount} physical monitor(s) connected"); // Return the total number of monitors found WriteObject(screenCount); } /// <summary> /// End processing - cleanup logic /// </summary> protected override void EndProcessing() { } } } |