Public/Set-UnityAlert.ps1

Function Set-UnityAlert {

  <#
      .SYNOPSIS
      Update the "ack" status of alert.
      .DESCRIPTION
      Update the "ack" status of alert.
      You need to have an active session with the array.
      .NOTES
      Written by Erwan Quelin under MIT licence - https://github.com/equelin/Unity-Powershell/blob/master/LICENSE
      .LINK
      https://github.com/equelin/Unity-Powershell
      .PARAMETER Session
      Specify an UnitySession Object.
      .PARAMETER ID
      Management interface ID or Object.
      .PARAMETER isAcknowledged
      Whether alert is acknowledged.
      .PARAMETER Confirm
      If the value is $true, indicates that the cmdlet asks for confirmation before running. If the value is $false, the cmdlet runs without asking for user confirmation.
      .PARAMETER WhatIf
      Indicate that the cmdlet is run only to display the changes that would be made and actually no objects are modified.
      .EXAMPLE
      Set-UnityAlert -ID 'alert_38' -isAcknowledged $true
 
      Acknoledge alert with id 'alert_38'
  #>


  [CmdletBinding(SupportsShouldProcess = $True,ConfirmImpact = 'High')]
  Param (
    #Default Parameters
    [Parameter(Mandatory = $false,HelpMessage = 'EMC Unity Session')]
    $session = ($global:DefaultUnitySession | where-object {$_.IsConnected -eq $true}),

    [Parameter(Mandatory = $true,Position = 0,ValueFromPipeline=$True,ValueFromPipelinebyPropertyName=$True,HelpMessage = 'ID or Object')]
    [Object[]]$ID,
    [Parameter(Mandatory = $false,HelpMessage = 'Whether alert is acknowledged.')]
    [bool]$isAcknowledged = $false
  )

  Begin {
    Write-Debug -Message "[$($MyInvocation.MyCommand)] Executing function"

    # Variables
    $URI = '/api/instances/alert/<id>/action/modify'
    $Type = 'Alert'
    $TypeName = 'UnityAlert'
    $StatusCode = 204
  }

  Process {

    Foreach ($sess in $session) {

      Write-Debug -Message "Processing Session: $($sess.Server) with SessionId: $($sess.SessionId)"

      If ($Sess.TestConnection()) {

        Foreach ($i in $ID) {

          # Determine input and convert to object if necessary
          $Object,$ObjectID,$ObjectName = Get-UnityObject -Data $i -Typename $Typename -Session $Sess

          If ($ObjectID) {

            #### REQUEST BODY

            # Creation of the body hash
            $body = @{}

            $body["isAcknowledged"] = $isAcknowledged

            ####### END BODY - Do not edit beyond this line

            #Show $body in verbose message
            $Json = $body | ConvertTo-Json -Depth 10
            Write-Verbose $Json 

            #Building the URL
            $FinalURI = $URI -replace '<id>',$ObjectID

            $URL = 'https://'+$sess.Server+$FinalURI
            Write-Verbose "URL: $URL"

            #Sending the request
            If ($pscmdlet.ShouldProcess($Sess.Name,"Modify $Type $($ObjectName)")) {
              $request = Send-UnityRequest -uri $URL -Session $Sess -Method 'POST' -Body $Body
            }

            If ($request.StatusCode -eq $StatusCode) {

              Write-Verbose "$Type with ID $ObjectID has been modified"

              Get-UnityAlert -Session $Sess -id $ObjectID

              }  # End If ($request.StatusCode -eq $StatusCode)
            } else {
              Write-Warning -Message "$Type with ID $i does not exist on the array $($sess.Name)"
            } # End If ($ObjectID)
        } # End Foreach ($i in $ID)
      } # End If ($Sess.TestConnection())
    } # End Foreach ($sess in $session)
  } # End Process
} # End Function