Scripts/New-UDButtonParticle.ps1

<#
.SYNOPSIS
    Sample control for UniversalDashboard.
.DESCRIPTION
    Sample control function for UniversalDashboard. This function must have an ID and return a hash table.
.PARAMETER Id
    An id for the component default value will be generated by new-guid.
.EXAMPLE
    PS C:\> <example usage>
    Explanation of what the example does
.INPUTS
    Inputs (if any)
.OUTPUTS
    Output (if any)
.NOTES
    General notes
#>

function New-UDButtonParticle {
    param(
        [Parameter()]
        [string]$Id = (New-Guid).ToString(),
        [Parameter()]
        [string]$isLoading,
        [Parameter()]
        [string]$loaderType,
        [Parameter()]
        [Switch]$Disabled,
        [Parameter()]
        [object]$onClick,
        [Parameter()]
        [UniversalDashboard.Models.FontAwesomeIcons]$Icon,
        [Parameter()]
        [ValidateSet('left', 'right')]
        [String]$IconAlignment = 'left',
        [Parameter()]
        [string]$Color,
        [Parameter()]
        [String]$BackgroundColor,
        [Parameter (Position = 0)]
        [string]$Text,
        [Parameter()]
        [int]$Duration = 1000,
        [Parameter()]
        [ValidateSet("fill", "stroke")]
        [String]$Style = "fill",
        [Parameter()]
        [ValidateSet("left", "right", "top", "bottom")]
        [String]$Direction = "right",
        [Parameter()]
        [int]$Padding = 150,
        [Parameter()]
        [int]$Amount = 3,
        [Parameter()]
        [int]$Oscillation = 20

    )

    if ($null -ne $OnClick) {
        if ($OnClick -is [scriptblock]) {
            $OnClick = New-UDEndpoint -Endpoint $OnClick -Id ($Id + "onClick")

        }
        elseif ($OnClick -isnot [UniversalDashboard.Models.Endpoint]) {
            throw "OnClick must be a script block or UDEndpoint"
        }
    }
    if ($PSBoundParameters.ContainsKey("Icon")) {
        $IconName = [UniversalDashboard.Models.FontAwesomeIconsExtensions]::GetIconName($Icon)
    }

    @{
        # The AssetID of the main JS File
        assetId                    = $AssetId
        # Tell UD this is a plugin
        isPlugin                   = $true
        # This ID must be the same as the one used in the JavaScript to register the control with UD
        type                       = "UD-ButtonParticle"
        # An ID is mandatory
        id                         = $Id

        # This is where you can put any other properties. They are passed to the React control's props
        # The keys are case-sensitive in JS.
        text                       = $Text
        icon                       = $IconName
        iconAlignment              = $IconAlignment
        onClick                    = $onClick.Name
        color                      = $Color
        duration                   = $Duration
        direction                  = $Direction
        style                      = $Style
        canvasPadding              = $Padding
        particlesAmountCoefficient = $Amount
        oscillationCoefficient     = $Oscillation
        background                 = $BackgroundColor
        isLoading                  = $isLoading
        disabled                   = $Disabled.IsPresent
        loaderType                 = $loaderType
    }

}