VBAF.Enterprise.MultiAgentCoordinator.ps1
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#Requires -Version 5.1 <# .SYNOPSIS Phase 11 - Multi-Agent Enterprise Collaboration .DESCRIPTION Trains a DQN coordinator agent to route and orchestrate decisions across multiple VBAF enterprise agents. The coordinator observes the combined system state and learns when to: - Handle : single agent handles locally, no coordination needed (action 0) - Consult : two agents collaborate on the decision (action 1) - Escalate: all agents engaged, full system response (action 2) - Override: coordinator takes direct control, bypasses agents (action 3) .NOTES Part of VBAF - Phase 11 Enterprise Automation Engine Phase 11: Multi-Agent Enterprise Collaboration PS 5.1 compatible Real data: Start-Job (true parallel agent execution) #> # ============================================================ # PHASE 11 - MULTI-AGENT COLLABORATION # ============================================================ class MultiAgentEnvironment { # State: 4 normalised coordination dimensions (0.0 - 1.0) # state[0] = SeverityNorm — direct action signal (proven pattern) [double] $SeverityNorm # CurrentSeverity/3.0 [double] $AgentLoad # 0=agents idle 1=all agents saturated [double] $ConflictLevel # 0=agents agree 1=agents in full conflict [double] $UrgencyLevel # 0=low urgency 1=time-critical [int] $CorrectActions [int] $MissedEscalations [int] $Steps [double] $TotalReward [int] $EpisodeCount # Confusion matrix [int] $TruePositives [int] $FalsePositives [int] $TrueNegatives [int] $FalseNegatives [int] $CurrentSeverity # raw 0-3 (maps directly to optimal action) # Required by VBAF framework [int] $StateSize = 4 [int] $ActionSize = 4 # Step() stores result here — avoids PSCustomObject type corruption (PS 5.1) [double] $LastReward = 0.0 [bool] $LastDone = $false MultiAgentEnvironment() { $this.Reset() | Out-Null } # CRITICAL PS 5.1: build strictly typed [double[]] element by element [double[]] GetState() { [double[]] $s = @(0.0, 0.0, 0.0, 0.0) $s[0] = $this.SeverityNorm $s[1] = $this.AgentLoad $s[2] = $this.ConflictLevel $s[3] = $this.UrgencyLevel return $s } [double[]] Reset() { $this.Steps = 0 $this.TotalReward = 0.0 $this.CorrectActions = 0 $this.MissedEscalations = 0 $this.TruePositives = 0 $this.FalsePositives = 0 $this.TrueNegatives = 0 $this.FalseNegatives = 0 $this.LastDone = $false # CRITICAL: must reset here $this.EpisodeCount++ $this._SampleCondition() [double[]] $initState = $this.GetState() return $initState } [void] _SampleCondition() { # Balanced training distribution — no lazy fixed-action exploits # 25% routine (0), 30% collaborative (1), 25% escalated (2), 20% critical (3) $roll = Get-Random -Minimum 1 -Maximum 100 if ($roll -le 25) { $this.CurrentSeverity = 0 } elseif ($roll -le 55) { $this.CurrentSeverity = 1 } elseif ($roll -le 80) { $this.CurrentSeverity = 2 } else { $this.CurrentSeverity = 3 } # SeverityNorm = direct action signal in state[0] [double[]] $snArr = @(0.0) $snArr[0] = $this.CurrentSeverity $snArr[0] /= 3.0 $this.SeverityNorm = $snArr[0] # Generate coordination metrics consistent with severity switch ($this.CurrentSeverity) { 0 { # Routine: agents idle, no conflict, low urgency $this.AgentLoad = [double](Get-Random -Minimum 5 -Maximum 30) / 100.0 $this.ConflictLevel = 0.0 $this.UrgencyLevel = [double](Get-Random -Minimum 0 -Maximum 20) / 100.0 } 1 { # Collaborative: moderate load, minor conflict, some urgency $this.AgentLoad = [double](Get-Random -Minimum 30 -Maximum 60) / 100.0 $this.ConflictLevel = [double](Get-Random -Minimum 10 -Maximum 40) / 100.0 $this.UrgencyLevel = [double](Get-Random -Minimum 20 -Maximum 50) / 100.0 } 2 { # Escalated: high load, significant conflict, high urgency $this.AgentLoad = [double](Get-Random -Minimum 60 -Maximum 85) / 100.0 $this.ConflictLevel = [double](Get-Random -Minimum 40 -Maximum 70) / 100.0 $this.UrgencyLevel = [double](Get-Random -Minimum 50 -Maximum 80) / 100.0 } 3 { # Critical: agents saturated, full conflict, time-critical $this.AgentLoad = [double](Get-Random -Minimum 85 -Maximum 100) / 100.0 $this.ConflictLevel = [double](Get-Random -Minimum 70 -Maximum 100) / 100.0 $this.UrgencyLevel = [double](Get-Random -Minimum 80 -Maximum 100) / 100.0 } } } [int] _OptimalAction() { # Pure severity mapping — clean 4-class signal for DQN # 0=Handle 1=Consult 2=Escalate 3=Override return $this.CurrentSeverity } [void] Step([int]$action) { $this.Steps++ $optimal = $this._OptimalAction() # Symmetric distance-based reward (proven in Pillars 8-10) # +2 correct, -1 dist=1, -2 dist=2, -3 dist=3 [int] $dist = $action - $optimal if ($dist -lt 0) { $dist = -$dist } # PS 5.1 safe abs if ($dist -eq 0) { $this.LastReward = 2.0; $this.CorrectActions++ } elseif($dist -eq 1) { $this.LastReward = -1.0 } elseif($dist -eq 2) { $this.LastReward = -2.0 } else { $this.LastReward = -3.0 } if ($this.CurrentSeverity -ge 2 -and $action -lt 2) { $this.MissedEscalations++ } $isCritical = ($this.CurrentSeverity -ge 2) $agentActs = ($action -ge 2) if ($isCritical -and $agentActs) { $this.TruePositives++ } if (!$isCritical -and $agentActs) { $this.FalsePositives++ } if (!$isCritical -and !$agentActs) { $this.TrueNegatives++ } if ($isCritical -and !$agentActs) { $this.FalseNegatives++ } $this.TotalReward += $this.LastReward $this._SampleCondition() $this.LastDone = ($this.Steps -ge 200) } } # ------------------------------------ # Real Windows parallel agent probe # ------------------------------------ function Get-VBAFMultiAgentSnapshot { [CmdletBinding()] param() Write-Host "" Write-Host " Probing parallel agent capability..." -ForegroundColor Gray try { # Test Start-Job — true parallel execution in PS 5.1 $job1 = Start-Job -ScriptBlock { Get-Date; Start-Sleep -Milliseconds 200; "Agent1:OK" } $job2 = Start-Job -ScriptBlock { Get-Date; Start-Sleep -Milliseconds 200; "Agent2:OK" } $job3 = Start-Job -ScriptBlock { Get-Date; Start-Sleep -Milliseconds 200; "Agent3:OK" } $results = @($job1, $job2, $job3) | Wait-Job | Receive-Job @($job1, $job2, $job3) | Remove-Job Write-Host (" Parallel jobs tested : 3") -ForegroundColor White foreach ($r in $results) { Write-Host (" {0}" -f $r) -ForegroundColor DarkCyan } Write-Host " Start-Job capability : confirmed ✅" -ForegroundColor Green # Process count as proxy for system load $procCount = (Get-Process).Count Write-Host (" Running processes : {0}" -f $procCount) -ForegroundColor White } catch { Write-Host " [WARNING] Parallel probe failed: $($_.Exception.Message)" -ForegroundColor Yellow Write-Host " [INFO] Training will use simulated agent conditions." -ForegroundColor Gray } } # ============================================================ # MAIN TRAINING FUNCTION # ============================================================ function Invoke-VBAFMultiAgentTraining { param( [int] $Episodes = 100, [int] $PrintEvery = 10, [switch] $FastMode, [switch] $SimMode, [switch] $SkipRealData ) Write-Host "" Write-Host "🤝 VBAF Enterprise - Phase 11: Multi-Agent Collaboration" -ForegroundColor Cyan Write-Host " Training DQN coordinator agent..." -ForegroundColor Cyan Write-Host " Actions: 0=Handle 1=Consult 2=Escalate 3=Override" -ForegroundColor Yellow Write-Host " State : SeverityNorm | AgentLoad | ConflictLevel | Urgency" -ForegroundColor Yellow Write-Host " Reward : +2 correct -1 dist=1 -2 dist=2 -3 dist=3" -ForegroundColor Yellow Write-Host "" if (-not $SkipRealData) { Get-VBAFMultiAgentSnapshot } $maEnv = [MultiAgentEnvironment]::new() # Phase 1: Baseline — inline random loop Write-Host " Phase 1: Baseline (random agent - 10 episodes)..." -ForegroundColor Gray $baseRewards = @() for ($b = 1; $b -le 10; $b++) { $maEnv.Reset() | Out-Null $bReward = 0.0 while (-not $maEnv.LastDone) { $rAction = Get-Random -Minimum 0 -Maximum 4 $maEnv.Step($rAction) $bReward += $maEnv.LastReward } $baseRewards += $bReward } [double[]] $bAvgArr = @(0.0) $bAvgArr[0] = ($baseRewards | Measure-Object -Average).Average Write-Host (" Baseline avg reward: {0:F2}" -f $bAvgArr[0]) -ForegroundColor Gray if ($FastMode) { $Episodes = [Math]::Min($Episodes, 30) } Write-Host "" Write-Host " Phase 2: Training DQN coordinator ($Episodes episodes)..." -ForegroundColor Gray # DQN setup - 4 state, 4 actions $config = [DQNConfig]::new() $config.StateSize = 4 $config.ActionSize = 4 $config.EpsilonDecay = 0.9995 $config.EpsilonMin = 0.05 [int[]] $arch = @(4, 24, 24, 4) $mainNetwork = [NeuralNetwork]::new($arch, $config.LearningRate) $targetNetwork = [NeuralNetwork]::new($arch, $config.LearningRate) $memory = [ExperienceReplay]::new($config.MemorySize) $agent = [DQNAgent]::new($config, $mainNetwork, $targetNetwork, $memory) $results = [System.Collections.Generic.List[object]]::new() for ($ep = 1; $ep -le $Episodes; $ep++) { # CRITICAL PS 5.1: $state must be strictly typed [double[]] for DQN [double[]] $state = @(0.0, 0.0, 0.0, 0.0) if ($SimMode) { # SimMode: inject balanced coordination severity distribution directly $roll = Get-Random -Minimum 1 -Maximum 100 if ($roll -le 25) { $maEnv.CurrentSeverity = 0 } elseif ($roll -le 55) { $maEnv.CurrentSeverity = 1 } elseif ($roll -le 80) { $maEnv.CurrentSeverity = 2 } else { $maEnv.CurrentSeverity = 3 } [double[]] $snArr = @(0.0) $snArr[0] = $maEnv.CurrentSeverity $snArr[0] /= 3.0 $maEnv.SeverityNorm = $snArr[0] switch ($maEnv.CurrentSeverity) { 0 { $maEnv.AgentLoad = [double](Get-Random -Minimum 5 -Maximum 30) / 100.0 $maEnv.ConflictLevel = 0.0 $maEnv.UrgencyLevel = [double](Get-Random -Minimum 0 -Maximum 20) / 100.0 } 1 { $maEnv.AgentLoad = [double](Get-Random -Minimum 30 -Maximum 60) / 100.0 $maEnv.ConflictLevel = [double](Get-Random -Minimum 10 -Maximum 40) / 100.0 $maEnv.UrgencyLevel = [double](Get-Random -Minimum 20 -Maximum 50) / 100.0 } 2 { $maEnv.AgentLoad = [double](Get-Random -Minimum 60 -Maximum 85) / 100.0 $maEnv.ConflictLevel = [double](Get-Random -Minimum 40 -Maximum 70) / 100.0 $maEnv.UrgencyLevel = [double](Get-Random -Minimum 50 -Maximum 80) / 100.0 } 3 { $maEnv.AgentLoad = [double](Get-Random -Minimum 85 -Maximum 100) / 100.0 $maEnv.ConflictLevel = [double](Get-Random -Minimum 70 -Maximum 100) / 100.0 $maEnv.UrgencyLevel = [double](Get-Random -Minimum 80 -Maximum 100) / 100.0 } } $maEnv.CorrectActions = 0 $maEnv.MissedEscalations = 0 $maEnv.Steps = 0 $maEnv.TotalReward = 0.0 $maEnv.LastDone = $false $maEnv.EpisodeCount++ $state = $maEnv.GetState() } else { $state = $maEnv.Reset() } $done = $false $epReward = 0.0 $handleCount = 0 $consultCount = 0 $escalateCount = 0 $overrideCount = 0 [int] $stepCount = 0 while (-not $done) { $action = $agent.Act($state) $maEnv.Step($action) # Read directly from env — NO PSCustomObject round-trip [double[]] $nextState = $maEnv.GetState() [double] $reward = $maEnv.LastReward [bool] $isDone = $maEnv.LastDone $agent.Remember($state, $action, $reward, $nextState, $isDone) $stepCount++ if ($stepCount % 4 -eq 0) { $agent.Replay() } $state = $nextState $done = $isDone $epReward += $reward switch ($action) { 0 { $handleCount++ } 1 { $consultCount++ } 2 { $escalateCount++ } 3 { $overrideCount++ } } } $agent.EndEpisode($epReward) $results.Add(@{ Episode = $ep Reward = $epReward Handle = $handleCount Consult = $consultCount Escalate = $escalateCount Override = $overrideCount Epsilon = $agent.Epsilon }) if ($ep % $PrintEvery -eq 0) { $lastN = $results | Select-Object -Last $PrintEvery $avgSum = 0.0 foreach ($r2 in $lastN) { $avgSum += $r2.Reward } [double[]] $avgArr = @(0.0) $avgArr[0] = $avgSum $avgArr[0] /= $lastN.Count $avg = [Math]::Round($avgArr[0], 2) Write-Host (" Ep {0,4}/{1} AvgReward: {2,7} Eps: {3:F3} Han:{4} Con:{5} Esc:{6} Ovr:{7}" -f ` $ep, $Episodes, $avg, $agent.Epsilon, $handleCount, $consultCount, $escalateCount, $overrideCount) -ForegroundColor White } } # Phase 3: Evaluation — inline loop (epsilon=0) Write-Host "" Write-Host " Phase 3: Final evaluation (epsilon=0 - 10 episodes)..." -ForegroundColor Gray $agent.Epsilon = 0.0 $trainedRewards = @() for ($t = 1; $t -le 10; $t++) { [double[]] $evalState = $maEnv.Reset() $tReward = 0.0 while (-not $maEnv.LastDone) { $tAction = $agent.Act($evalState) $maEnv.Step($tAction) [double[]] $evalState = $maEnv.GetState() $tReward += $maEnv.LastReward } $trainedRewards += $tReward } [double[]] $tAvgArr = @(0.0) $tAvgArr[0] = ($trainedRewards | Measure-Object -Average).Average Write-Host (" Trained avg reward: {0:F2}" -f $tAvgArr[0]) -ForegroundColor Green [double[]] $impArr = @(0.0) if ($bAvgArr[0] -ne 0) { $impArr[0] = $tAvgArr[0] - $bAvgArr[0] $impArr[0] /= [Math]::Abs($bAvgArr[0]) $impArr[0] *= 100.0 } $bAvg = [Math]::Round($bAvgArr[0], 2) $tAvg = [Math]::Round($tAvgArr[0], 2) $improvement = [Math]::Round($impArr[0], 1) # Precision / Recall [double[]] $precArr = @(0.0) [double[]] $recArr = @(0.0) $denomP = $maEnv.TruePositives + $maEnv.FalsePositives $denomR = $maEnv.TruePositives + $maEnv.FalseNegatives if ($denomP -gt 0) { $precArr[0] = $maEnv.TruePositives; $precArr[0] /= $denomP } if ($denomR -gt 0) { $recArr[0] = $maEnv.TruePositives; $recArr[0] /= $denomR } $precPct = [Math]::Round($precArr[0] * 100, 1) $recPct = [Math]::Round($recArr[0] * 100, 1) Write-Host "" Write-Host "╔══════════════════════════════════════════════════╗" -ForegroundColor Cyan Write-Host "║ Phase 11: Multi-Agent Coordinator - Results ║" -ForegroundColor Cyan Write-Host "╠══════════════════════════════════════════════════╣" -ForegroundColor Cyan Write-Host ("║ Baseline (random) avg reward : {0,8} ║" -f $bAvg) -ForegroundColor Gray Write-Host ("║ Trained (DQN) avg reward : {0,8} ║" -f $tAvg) -ForegroundColor Green Write-Host ("║ Improvement : {0,7}% ║" -f $improvement) -ForegroundColor Yellow Write-Host "╠══════════════════════════════════════════════════╣" -ForegroundColor Cyan Write-Host ("║ Precision (Esc+Override corr) : {0,7}% ║" -f $precPct) -ForegroundColor Cyan Write-Host ("║ Recall (escalations caught): {0,7}% ║" -f $recPct) -ForegroundColor Cyan Write-Host "╠══════════════════════════════════════════════════╣" -ForegroundColor Cyan Write-Host "║ Coordinator learned to: ║" -ForegroundColor Cyan Write-Host "║ Handle routine single-agent decisions ║" -ForegroundColor White Write-Host "║ Consult collaborative two-agent problems ║" -ForegroundColor White Write-Host "║ Escalate full system response when needed ║" -ForegroundColor White Write-Host "║ Override take direct control in crisis ║" -ForegroundColor White Write-Host "╚══════════════════════════════════════════════════╝" -ForegroundColor Cyan Write-Host "" return @{ Agent = $agent; Results = $results; Baseline = @{ Avg = $bAvg }; Trained = @{ Avg = $tAvg } } } # ============================================================ # TEST SUGGESTIONS # ============================================================ # 1. Run VBAF.LoadAll.ps1 (loads core DQN + all pillars) # # 2. QUICK DEMO (simulated multi-agent conditions, no admin needed) # $r = Invoke-VBAFMultiAgentTraining -Episodes 100 -PrintEvery 10 -SimMode # # 3. FULL TRAINING (real Start-Job parallel probe) # $r = Invoke-VBAFMultiAgentTraining -Episodes 100 -PrintEvery 10 # # 4. SKIP REAL DATA PROBE # $r = Invoke-VBAFMultiAgentTraining -Episodes 100 -PrintEvery 10 -SkipRealData # # 5. INSPECT COORDINATOR DECISIONS # $env = [MultiAgentEnvironment]::new() # $state = $env.Reset() # Write-Host "AgentLoad: $($env.AgentLoad) Conflict: $($env.ConflictLevel)" # $action = $r.Agent.Act($state) # $labels = @("Handle","Consult","Escalate","Override") # Write-Host "Coordinator decision: $($labels[$action])" # # 6. VIEW CONFUSION MATRIX # Write-Host "True Positives : $($env.TruePositives)" # Write-Host "False Positives: $($env.FalsePositives)" # Write-Host "True Negatives : $($env.TrueNegatives)" # Write-Host "False Negatives: $($env.FalseNegatives)" # ============================================================ Write-Host "📦 VBAF.Enterprise.MultiAgentCoordinator.ps1 loaded [v3.1.0 🤝]" -ForegroundColor Green Write-Host " Phase 11: Multi-Agent Enterprise Collaboration" -ForegroundColor Cyan Write-Host " Function : Invoke-VBAFMultiAgentTraining" -ForegroundColor Cyan Write-Host "" Write-Host " Quick start:" -ForegroundColor Yellow Write-Host ' $r = Invoke-VBAFMultiAgentTraining -Episodes 100 -PrintEvery 10 -SimMode' -ForegroundColor White Write-Host "" |