src/CoreCompiler.ps1
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# PowerShell Core / .NET 编译路径。非常量:把程序框架编成托管负载程序集(payload.dll,内含 main.ps1 资源),Brotli 压缩成 "main" 资源塞进 launcher(pack.cs + CoreHost.cs 引导),dotnet publish 成单文件 exe;SMA 不打包,运行时由 CoreHost 从 $PSHOME 解析。常量:constexpr.cs 自包含、不引用 SMA,直接 publish 成单文件 exe,不走 payload/launcher。产物是框架依赖:目标机器需要有 PowerShell Core(提供引擎与模块)以及匹配的 .NET 运行时。 # 只有 pwsh 宿主才能正确推导 Core 的目标框架、$PSHOME 与 RID;Windows PowerShell 下应先交接给 pwsh。 if ($PSVersionTable.PSEdition -ne 'Core') { Write-I18n Error CoreCompileNeedPwshHost -Category InvalidOperation throw 'ps12exe:core-host' } . $PSScriptRoot\CoreProject.ps1 $dotnet = Get-CoreDotnet $unsupported = @() foreach ($a in @('requireAdmin', 'DPIAware', 'supportOS', 'longPaths', 'virtualize', 'winFormsDPIAware')) { if ((Get-Variable -Name $a -ValueOnly -ErrorAction Ignore)) { $unsupported += $a } } if ($DllExportList) { $unsupported += 'Build.DllExports' } if ($unsupported.Count) { Write-I18n Error CoreCompileUnsupported ($unsupported -join ', ') -Category InvalidArgument throw 'ps12exe:core-unsupported' } # 目标框架版本:显式 Build.Core.TargetFramework 优先,否则跟随当前 PowerShell 所用的 .NET 运行时。 if ($coreTargetFramework) { $tfm = $coreTargetFramework } else { $runtimeVersion = [System.Environment]::Version $tfm = "net$($runtimeVersion.Major).$($runtimeVersion.Minor)" } # 目标平台:Build.Core.TargetOs 优先,否则用宿主 OS;架构来自 Build.Platform。 $ridOs = switch ($coreTargetOs) { 'Windows' { 'win' } 'Linux' { 'linux' } 'MacOS' { 'osx' } default { if ($IsWindows) { 'win' } elseif ($IsMacOS) { 'osx' } else { 'linux' } } } $ridArch = $architecture if ($ridArch -eq 'anycpu') { $ridArch = switch ([System.Runtime.InteropServices.RuntimeInformation]::OSArchitecture) { 'X64' { 'x64' } 'X86' { 'x86' } 'Arm64' { 'arm64' } default { 'x64' } } } # 32 位运行时只在 Windows 目标上提供。 if ($ridOs -ne 'win' -and $ridArch -eq 'x86') { $ridArch = 'x64' } # 非 Windows 目标不支持 conhost / 窗口化(已在 ps12exe.ps1 校验,这里防御)。 if ($ridOs -ne 'win' -and $conHost) { throw 'ps12exe:conhost-not-windows' } $rid = "$ridOs-$ridArch" # GUI 框架检测(PS2EXE.Core #6):WPF 在宿主应用里会错误解析到 .NET Framework 的 GAC 版本, # 必须显式打开 UseWPF 并让 TFM 带 -windows;WinForms 在 Shared 下由 CoreHost 从 $PSHOME 解析, # 无需额外框架引用(只补 noConsole 自身用到的那份)。常量脚本只用预定义类型,不可能用到 GUI。 $guiUsage = if ($AstAnalyzeResult.IsConst) { @{ Wpf = $false } } else { Get-GuiFrameworkUsage $Content } $useWpf = $guiUsage.Wpf -and $ridOs -eq 'win' if (($noConsole -or $useWpf) -and $tfm -notmatch '-windows$') { $tfm += '-windows' } $assemblyName = [System.IO.Path]::GetFileNameWithoutExtension($outputFile) $assemblyName = ($assemblyName -replace '[^\w\.\-]', '_') if (-not $assemblyName) { $assemblyName = 'output' } $isConst = $AstAnalyzeResult.IsConst # conHost 只对非常量帧有意义(pack.cs 的 launcher 负责重启);常量产物是无交互的预计算结果,忽略它。 $launcherWinExe = $noConsole -or ($conHost -and -not $isConst) $outputType = if ($launcherWinExe) { 'WinExe' } else { 'Exe' } $debugType = if ($prepareDebug) { 'portable' } else { 'none' } $iconElement = if ($iconFile) { "<ApplicationIcon>$([System.Security.SecurityElement]::Escape($iconFile))</ApplicationIcon>" } else { '' } $winForms = if ($noConsole) { '<UseWindowsForms>true</UseWindowsForms>' } else { '' } if ($useWpf) { $winForms += '<UseWPF>true</UseWPF>' } # Add-Type 的编译路径(-TypeDefinition / -MemberDefinition / -Path *.cs)需要 $PSHOME\ref 下的引用程序集, # 但宿主应用里 Add-Type 会去「入口程序集所在目录\ref」找(PS2EXE.Core #24):把 ref 作为内容一起发布, # 单文件下再让内容自解压即可命中。没用到 Add-Type 就不带(ref 约 6MB,Shared 的卖点是小)。 $needsRefAssemblies = (-not $isConst) -and ($Content -match '(?i)\bAdd-Type\b') -and (Test-Path -LiteralPath (Join-Path $PSHOME 'ref')) $selfExtractElement = if ($needsRefAssemblies -and $singleFile) { '<IncludeAllContentForSelfExtract>true</IncludeAllContentForSelfExtract>' } else { '' } # 资源/版本元数据由 SDK 生成,因此 DefineConstants 里剔除 Resources/version。 $coreConstants = @($Constants | Where-Object { $_ -and $_ -ne 'Resources' -and $_ -ne 'version' }) $defineConstants = ($coreConstants | Sort-Object -Unique) -join ';' $resourceMap = @{ title = 'AssemblyTitle' description = 'Description' company = 'Company' product = 'Product' copyright = 'Copyright' trademark = 'Trademark' } $resourceElements = ($resourceMap.Keys | Where-Object { $resourceParams.ContainsKey($_) -and $resourceParams[$_] } | ForEach-Object { "<$($resourceMap[$_])>$([System.Security.SecurityElement]::Escape($resourceParams[$_]))</$($resourceMap[$_])>" }) -join "`n`t`t" $versionElements = if ($resourceParams.version) { $v = [System.Security.SecurityElement]::Escape($resourceParams.version) "<Version>$v</Version>`n`t`t<FileVersion>$v</FileVersion>`n`t`t<AssemblyVersion>$v</AssemblyVersion>" } else { '' } # Bundled 后端:打包 PowerShell SDK,可 self-contained/trim/AOT,产物更大且目标机无需安装 pwsh。 if ($coreBackend -eq 'Bundled') { . $PSScriptRoot\CoreBundledCompiler.ps1 return } # 常量帧与 launcher 两个发布项目共用的属性;DefineConstants 由调用处替换。 $publishedProps = @" <OutputType>$outputType</OutputType> <TargetFramework>$tfm</TargetFramework> <RuntimeIdentifier>$rid</RuntimeIdentifier> <SelfContained>false</SelfContained> <PublishSingleFile>$($singleFile.ToString().ToLowerInvariant())</PublishSingleFile> $selfExtractElement <NoWarn>`$(NoWarn);CA1416;IL3000;CS8073</NoWarn> <EnableDefaultCompileItems>false</EnableDefaultCompileItems> <AssemblyName>$assemblyName</AssemblyName> <Nullable>disable</Nullable> <ImplicitUsings>disable</ImplicitUsings> <DebugType>$debugType</DebugType> <GenerateDocumentationFile>false</GenerateDocumentationFile> <SatelliteResourceLanguages>en</SatelliteResourceLanguages> <AllowUnsafeBlocks>true</AllowUnsafeBlocks> <EnableWindowsTargeting>true</EnableWindowsTargeting> <DefineConstants>__DefineConstants__</DefineConstants> $winForms $iconElement $resourceElements $versionElements "@ $payloadDefineConstants = (($coreConstants + 'CoreHost') | Sort-Object -Unique) -join ';' # ---------- 编译工程缓存 ---------- # dotnet publish 的成本大头是 NuGet 还原 + MSBuild/SDK 求值;工程本身由选项唯一决定, # 与脚本文本无关。把工程目录按「还原输入」缓存下来,后续编译只重编 frame.cs/main.ps1 并 # 叠加 --no-restore,可省掉每次约 0.8~0.9s 的还原。用命名互斥量串行化同一 key 的并发编译。 $smaPath = Join-Path $PSHOME 'System.Management.Automation.dll' $coreBuildKey = Get-CoreBuildKey @( "tfm=$tfm", "rid=$rid", "outputType=$outputType", "debugType=$debugType" "assemblyName=$assemblyName", "winForms=$winForms", "icon=$iconElement" "resources=$resourceElements", "version=$versionElements" "define=$defineConstants" "payloadDefine=$payloadDefineConstants", "isConst=$isConst" "singleFile=$singleFile", "conHost=$conHost", "needsRef=$needsRefAssemblies" "sma=$smaPath", "edition=$($PSVersionTable.PSEdition)", "psver=$($PSVersionTable.PSVersion)" ) $coreProject = Enter-CoreProject -CacheTag 'core' -BuildKey $coreBuildKey -TempDir $TempDir -MutexTimeoutMs 180000 $projectDir = $coreProject.ProjectDir $env:DOTNET_CLI_TELEMETRY_OPTOUT = '1' $env:DOTNET_NOLOGO = '1' $publishDir = Join-Path $projectDir 'publish' try { if ($isConst) { # ---------- 常量:constexpr.cs 直接 publish ---------- [System.IO.File]::WriteAllText((Join-Path $projectDir 'frame.cs'), $programFrame, [System.Text.UTF8Encoding]::new($false)) $constCsproj = @" <Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> $($publishedProps.Replace('__DefineConstants__', [System.Security.SecurityElement]::Escape($defineConstants))) </PropertyGroup> <ItemGroup> <Compile Include="frame.cs" /> </ItemGroup> </Project> "@ [System.IO.File]::WriteAllText((Join-Path $projectDir 'const.csproj'), $constCsproj, [System.Text.UTF8Encoding]::new($false)) Write-I18n Host CoreCompilePublishing Write-Debug "Core compiler: dotnet publish const frame (tfm=$tfm, rid=$rid)" Remove-Item -LiteralPath $publishDir -Recurse -Force -ErrorAction Ignore $null = Invoke-CoreDotnet -DotnetArgs @('publish', (Join-Path $projectDir 'const.csproj'), '-c', 'Release', '-o', $publishDir) -AssetsPath (Join-Path $projectDir 'obj/project.assets.json') -DotnetPath $dotnet.Source } else { # ---------- 非常量:payload 程序集 → Brotli → launcher ---------- $payloadDir = Join-Path $projectDir 'payload' New-Item -ItemType Directory -Path $payloadDir -Force | Out-Null [System.IO.File]::WriteAllText((Join-Path $payloadDir 'frame.cs'), $programFrame, [System.Text.UTF8Encoding]::new($false)) Copy-Item -LiteralPath (Join-Path $TempDir 'main.ps1') -Destination (Join-Path $payloadDir 'main.ps1') -Force $payloadCsproj = @" <Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <OutputType>Exe</OutputType> <TargetFramework>$tfm</TargetFramework> <RuntimeIdentifier>$rid</RuntimeIdentifier> <SelfContained>false</SelfContained> <UseAppHost>false</UseAppHost> <NoWarn>`$(NoWarn);CA1416;IL3000;CS8073</NoWarn> <EnableDefaultCompileItems>false</EnableDefaultCompileItems> <AssemblyName>$assemblyName</AssemblyName> <Nullable>disable</Nullable> <ImplicitUsings>disable</ImplicitUsings> <DebugType>none</DebugType> <GenerateDocumentationFile>false</GenerateDocumentationFile> <SatelliteResourceLanguages>en</SatelliteResourceLanguages> <AllowUnsafeBlocks>true</AllowUnsafeBlocks> <EnableWindowsTargeting>true</EnableWindowsTargeting> <DefineConstants>$([System.Security.SecurityElement]::Escape($payloadDefineConstants))</DefineConstants> $winForms </PropertyGroup> <ItemGroup> <Compile Include="frame.cs" /> <EmbeddedResource Include="main.ps1" LogicalName="main.ps1" /> <Reference Include="System.Management.Automation"> <HintPath>$([System.Security.SecurityElement]::Escape($smaPath))</HintPath> <Private>false</Private> </Reference> </ItemGroup> </Project> "@ [System.IO.File]::WriteAllText((Join-Path $payloadDir 'payload.csproj'), $payloadCsproj, [System.Text.UTF8Encoding]::new($false)) $payloadOut = Join-Path $projectDir 'payloadout' Write-Debug "Core compiler: dotnet build payload (tfm=$tfm, rid=$rid)" Remove-Item -LiteralPath $payloadOut -Recurse -Force -ErrorAction Ignore $buildOutput = Invoke-CoreDotnet -DotnetArgs @('build', (Join-Path $payloadDir 'payload.csproj'), '-c', 'Release', '-o', $payloadOut) -AssetsPath (Join-Path $payloadDir 'obj/project.assets.json') -DotnetPath $dotnet.Source $payloadDll = Join-Path $payloadOut "$assemblyName.dll" if (-not (Test-Path -LiteralPath $payloadDll)) { throw "ps12exe: core payload not built: $payloadDll`n$($buildOutput -join "`n")" } # 负载整体 Brotli 压缩成 launcher 的 "main" 资源(Core 的 launcher 走 pack.cs 的 Brotli 分支)。 $mainPath = Join-Path $projectDir 'main' $inStream = [System.IO.File]::OpenRead($payloadDll) $outStream = [System.IO.File]::Create($mainPath) $brotli = [System.IO.Compression.BrotliStream]::new($outStream, [System.IO.Compression.CompressionLevel]::SmallestSize, $true) try { $inStream.CopyTo($brotli) } finally { $brotli.Dispose(); $outStream.Dispose(); $inStream.Dispose() } # CoreHost.cs 是 launcher 侧引导:探测 $PSHOME、接 PSModulePath、挂 AssemblyResolve。和 pack.cs 一样,编译进 ps12exe.exe 时内嵌,脚本模式从磁盘读取。 #_if PSEXE #_include_as_value bootstrapSource "$PSScriptRoot/programFrames/CoreHost.cs" #_else [string]$bootstrapSource = Get-Content $PSScriptRoot/programFrames/CoreHost.cs -Raw -Encoding UTF8 #_endif [System.IO.File]::WriteAllText((Join-Path $projectDir 'CoreHost.cs'), $bootstrapSource, [System.Text.UTF8Encoding]::new($false)) # 复用 WinPS pack 用的 pack.cs;CoreHost 定义让它走 Brotli 分支。 #_if PSEXE #_include_as_value launcherSource "$PSScriptRoot/programFrames/pack.cs" #_else [string]$launcherSource = Get-Content $PSScriptRoot/programFrames/pack.cs -Raw -Encoding UTF8 #_endif $threadingAttr = if ($threadingModel -eq 'MTA') { '[System.MTAThread]' } else { '[System.STAThread]' } $launcherSource = $launcherSource.Replace('[System.STAThread]', $threadingAttr) [System.IO.File]::WriteAllText((Join-Path $projectDir 'launcher.cs'), $launcherSource, [System.Text.UTF8Encoding]::new($false)) # launcher 需要 noConsole,CoreHost 才能用 MessageBox 报错而不是写不存在的控制台;conHost 让 pack.cs 走 conhost 重启。 $launcherDefineConstants = 'CoreHost' if ($noConsole) { $launcherDefineConstants += ';noConsole' } if ($conHost) { $launcherDefineConstants += ';conHost' } $refContentItem = if ($needsRefAssemblies) { $refDir = [System.Security.SecurityElement]::Escape((Join-Path $PSHOME 'ref')) @" <Content Include="$refDir\*.dll"> <Link>ref\%(Filename)%(Extension)</Link> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> </Content> "@ } else { '' } $launcherCsproj = @" <Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> $($publishedProps.Replace('__DefineConstants__', $launcherDefineConstants)) </PropertyGroup> <ItemGroup> <Compile Include="launcher.cs" /> <Compile Include="CoreHost.cs" /> <EmbeddedResource Include="main" LogicalName="main" /> $refContentItem </ItemGroup> </Project> "@ [System.IO.File]::WriteAllText((Join-Path $projectDir 'launcher.csproj'), $launcherCsproj, [System.Text.UTF8Encoding]::new($false)) Write-I18n Host CoreCompilePublishing Write-Debug "Core compiler: dotnet publish launcher (tfm=$tfm, rid=$rid)" Remove-Item -LiteralPath $publishDir -Recurse -Force -ErrorAction Ignore $null = Invoke-CoreDotnet -DotnetArgs @('publish', (Join-Path $projectDir 'launcher.csproj'), '-c', 'Release', '-o', $publishDir) -AssetsPath (Join-Path $projectDir 'obj/project.assets.json') -DotnetPath $dotnet.Source } Copy-CorePublishOutput -PublishDir $publishDir -AssemblyName $assemblyName -OutputFile $outputFile -SingleFile $singleFile -PrepareDebug $prepareDebug } finally { Exit-CoreProject $coreProject } |