Tesseract.xml
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<?xml version="1.0"?>
<doc> <assembly> <name>Tesseract</name> </assembly> <members> <member name="T:Tesseract.BitmapHelper"> <summary> Description of BitmapHelper. </summary> </member> <member name="M:Tesseract.BitmapHelper.GetBPP(System.Drawing.Bitmap)"> <summary> gets the number of Bits Per Pixel (BPP) </summary> <param name="bitmap"></param> <returns></returns> </member> <member name="T:Tesseract.BitmapToPixConverter"> <summary> Converts a <see cref="T:System.Drawing.Bitmap"/> to a <see cref="T:Tesseract.Pix"/>. </summary> </member> <member name="M:Tesseract.BitmapToPixConverter.Convert(System.Drawing.Bitmap)"> <summary> Converts the specified <paramref name="img"/> to a <see cref="T:Tesseract.Pix"/>. </summary> <param name="img">The source image to be converted.</param> <returns>The converted pix.</returns> </member> <member name="T:Tesseract.ChoiceIterator"> <summary> Class to iterate over the classifier choices for a single symbol. </summary> </member> <member name="M:Tesseract.ChoiceIterator.Next"> <summary> Moves to the next choice for the symbol and returns false if there are none left. </summary> <returns>true|false</returns> </member> <member name="M:Tesseract.ChoiceIterator.GetConfidence"> <summary> Returns the confidence of the current choice. </summary> <remarks> The number should be interpreted as a percent probability. (0.0f-100.0f) </remarks> <returns>float</returns> </member> <member name="M:Tesseract.ChoiceIterator.GetText"> <summary> Returns the text string for the current choice. </summary> <returns>string</returns> </member> <member name="M:Tesseract.Internal.Guard.Require(System.String,System.Boolean)"> <summary> Ensures the given <paramref name="condition"/> is true. </summary> <exception cref="T:System.ArgumentException">The <paramref name="condition"/> is not true.</exception> <param name="paramName">The name of the parameter, used when generating the exception.</param> <param name="condition">The value of the parameter to check.</param> </member> <member name="M:Tesseract.Internal.Guard.Require(System.String,System.Boolean,System.String)"> <summary> Ensures the given <paramref name="condition"/> is true. </summary> <exception cref="T:System.ArgumentException">The <paramref name="condition"/> is not true.</exception> <param name="paramName">The name of the parameter, used when generating the exception.</param> <param name="condition">The value of the parameter to check.</param> <param name="message">The error message.</param> </member> <member name="M:Tesseract.Internal.Guard.Require(System.String,System.Boolean,System.String,System.Object[])"> <summary> Ensures the given <paramref name="condition"/> is true. </summary> <exception cref="T:System.ArgumentException">The <paramref name="condition"/> is not true.</exception> <param name="paramName">The name of the parameter, used when generating the exception.</param> <param name="condition">The value of the parameter to check.</param> <param name="message">The error message.</param> <param name="args">The message argument used to format <paramref name="message"/>.</param> </member> <member name="M:Tesseract.Internal.Guard.RequireNotNullOrEmpty(System.String,System.String)"> <summary> Ensures the given <paramref name="value"/> is not null or empty. </summary> <exception cref="T:System.ArgumentException">The <paramref name="value"/> is null or empty.</exception> <param name="paramName">The name of the parameter, used when generating the exception.</param> <param name="value">The value of the parameter to check.</param> </member> <member name="M:Tesseract.Internal.Guard.Verify(System.Boolean,System.String,System.Object[])"> <summary> Verifies the given <paramref name="condition"/> is <c>True</c>; throwing an <see cref="T:System.InvalidOperationException"/> when the condition is not met. </summary> <param name="condition">The condition to be tested.</param> <param name="message">The error message to raise if <paramref name="condition"/> is <c>False</c>.</param> <param name="args">Optional formatting arguments.</param> </member> <member name="T:Tesseract.Internal.TessConvert"> <summary> Utility helpers to handle converting variable values. </summary> </member> <member name="M:InteropDotNet.LibraryLoader.CheckCurrentAppDomainBin(System.String,System.String)"> <summary> Special test for web applications. </summary> <remarks> Note that this makes a couple of assumptions these being: <list type="bullet"> <item>That the current application domain's location for web applications corresponds to the web applications root directory.</item> <item>That the tesseract\leptonica dlls reside in the corresponding x86 or x64 directories in the bin directory under the apps root directory.</item> </list> </remarks> <param name="fileName"></param> <param name="platformName"></param> <returns></returns> </member> <member name="T:Tesseract.Interop.HostProcessInfo"> <summary> Provides information about the hosting process. </summary> </member> <member name="T:Tesseract.Interop.OSResult"> <summary> </summary> </member> <member name="T:Tesseract.PixArray"> <summary> Represents an array of <see cref="T:Tesseract.Pix"/>. </summary> </member> <member name="M:Tesseract.PixArray.LoadMultiPageTiffFromFile(System.String)"> <summary> Loads the multi-page tiff located at <paramref name="filename"/>. </summary> <param name="filename"></param> <returns></returns> </member> <member name="F:Tesseract.PixArray._handle"> <summary> Gets the handle to the underlying PixA structure. </summary> </member> <member name="M:Tesseract.PixArray.GetPix(System.Int32,Tesseract.PixArrayAccessType)"> <summary> Gets the <see cref="T:Tesseract.Pix"/> located at <paramref name="index"/> using the specified <paramref name="accessType"/>. </summary> <param name="index">The index of the pix (zero based).</param> <param name="accessType">The <see cref="T:Tesseract.PixArrayAccessType"/> used to retrieve the <see cref="T:Tesseract.Pix"/>, only Clone or Copy are allowed.</param> <returns>The retrieved <see cref="T:Tesseract.Pix"/>.</returns> </member> <member name="M:Tesseract.PixArray.GetEnumerator"> <summary> Returns a <see cref="T:System.Collections.Generic.IEnumerator`1"/> that iterates the the array of <see cref="T:Tesseract.Pix"/>. </summary> <remarks> When done with the enumerator you must call <see cref="M:Tesseract.PixArray.Dispose(System.Boolean)"/> to release any unmanaged resources. However if your using the enumerator in a foreach loop, this is done for you automatically by .Net. This also means that any <see cref="T:Tesseract.Pix"/> returned from the enumerator cannot safely be used outside a foreach loop (or after Dispose has been called on the enumerator). If you do indeed need the pix after the enumerator has been disposed of you must clone it using <see cref="M:Tesseract.Pix.Clone"/>. </remarks> <returns>A <see cref="T:System.Collections.Generic.IEnumerator`1"/> that iterates the the array of <see cref="T:Tesseract.Pix"/>.</returns> </member> <member name="P:Tesseract.PixArray.Count"> <summary> Gets the number of <see cref="T:Tesseract.Pix"/> contained in the array. </summary> </member> <member name="T:Tesseract.PixArray.PixArrayEnumerator"> <summary> Handles enumerating through the <see cref="T:Tesseract.Pix"/> in the PixArray. </summary> </member> <member name="M:Tesseract.PixArray.PixArrayEnumerator.MoveNext"> <inheritdoc/> </member> <member name="M:Tesseract.PixArray.PixArrayEnumerator.System#Collections#IEnumerator#Reset"> <inheritdoc/> </member> <member name="M:Tesseract.PixArray.PixArrayEnumerator.VerifyArrayUnchanged"> <inheritdoc/> </member> <member name="P:Tesseract.PixArray.PixArrayEnumerator.Current"> <inheritdoc/> </member> <member name="P:Tesseract.PixArray.PixArrayEnumerator.System#Collections#IEnumerator#Current"> <inheritdoc/> </member> <member name="T:Tesseract.PixArrayAccessType"> <summary> Determines how <see cref="T:Tesseract.Pix"/> of a <see cref="T:Tesseract.PixArray"/> structure are accessed. </summary> </member> <member name="F:Tesseract.PixArrayAccessType.Insert"> <summary> Stuff it in; no copy, clone or copy-clone. </summary> </member> <member name="F:Tesseract.PixArrayAccessType.Copy"> <summary> Make/use a copy of the object. </summary> </member> <member name="F:Tesseract.PixArrayAccessType.Clone"> <summary> Make/use clone (ref count) of the object </summary> </member> <member name="F:Tesseract.PixArrayAccessType.CopyClone"> <summary> Make a new object and fill with with clones of each object in the array(s) </summary> </member> <member name="T:Tesseract.RotationFill"> <summary> What colour pixels should be used for the outside? </summary> </member> <member name="F:Tesseract.RotationFill.White"> <summary> Bring in white pixels from the outside. </summary> </member> <member name="F:Tesseract.RotationFill.Black"> <summary> Bring in black pixels from the outside. </summary> </member> <member name="T:Tesseract.RotationMethod"> <summary> Represents the method used to rotate an image. </summary> </member> <member name="F:Tesseract.RotationMethod.AreaMap"> <summary> Use area map rotation, if possible. </summary> </member> <member name="F:Tesseract.RotationMethod.Shear"> <summary> Use shear rotation. </summary> </member> <member name="F:Tesseract.RotationMethod.Sampling"> <summary> Use sampling. </summary> </member> <member name="T:Tesseract.ScewSweep"> <summary> Represents the parameters for a sweep search used by scew algorithms. </summary> </member> <member name="T:Tesseract.TesseractEngine"> <summary> The tesseract OCR engine. </summary> </member> <member name="M:Tesseract.TesseractEngine.#ctor(System.String,System.String)"> <summary> Creates a new instance of <see cref="T:Tesseract.TesseractEngine"/> using the <see cref="F:Tesseract.EngineMode.Default"/> mode. </summary> <remarks> <para> The <paramref name="datapath"/> parameter should point to the directory that contains the 'tessdata' folder for example if your tesseract language data is installed in <c>C:\Tesseract\tessdata</c> the value of datapath should be <c>C:\Tesseract</c>. Note that tesseract will use the value of the <c>TESSDATA_PREFIX</c> environment variable if defined, effectively ignoring the value of <paramref name="datapath"/> parameter. </para> </remarks> <param name="datapath">The path to the parent directory that contains the 'tessdata' directory, ignored if the <c>TESSDATA_PREFIX</c> environment variable is defined.</param> <param name="language">The language to load, for example 'eng' for English.</param> </member> <member name="M:Tesseract.TesseractEngine.#ctor(System.String,System.String,System.String)"> <summary> Creates a new instance of <see cref="T:Tesseract.TesseractEngine"/> with the specified <paramref name="configFile"/> using the <see cref="F:Tesseract.EngineMode.Default">Default Engine Mode</see>. </summary> <remarks> <para> The <paramref name="datapath"/> parameter should point to the directory that contains the 'tessdata' folder for example if your tesseract language data is installed in <c>C:\Tesseract\tessdata</c> the value of datapath should be <c>C:\Tesseract</c>. Note that tesseract will use the value of the <c>TESSDATA_PREFIX</c> environment variable if defined, effectively ignoring the value of <paramref name="datapath"/> parameter. </para> <para> Note: That the config files MUST be encoded without the BOM using unix end of line characters. </para> </remarks> <param name="datapath">The path to the parent directory that contains the 'tessdata' directory, ignored if the <c>TESSDATA_PREFIX</c> environment variable is defined.</param> <param name="language">The language to load, for example 'eng' for English.</param> <param name="configFile"> An optional tesseract configuration file that is encoded using UTF8 without BOM with Unix end of line characters you can use an advanced text editor such as Notepad++ to accomplish this. </param> </member> <member name="M:Tesseract.TesseractEngine.#ctor(System.String,System.String,System.Collections.Generic.IEnumerable{System.String})"> <summary> Creates a new instance of <see cref="T:Tesseract.TesseractEngine"/> with the specified <paramref name="configFiles"/> using the <see cref="F:Tesseract.EngineMode.Default">Default Engine Mode</see>. </summary> <remarks> <para> The <paramref name="datapath"/> parameter should point to the directory that contains the 'tessdata' folder for example if your tesseract language data is installed in <c>C:\Tesseract\tessdata</c> the value of datapath should be <c>C:\Tesseract</c>. Note that tesseract will use the value of the <c>TESSDATA_PREFIX</c> environment variable if defined, effectively ignoring the value of <paramref name="datapath"/> parameter. </para> </remarks> <param name="datapath">The path to the parent directory that contains the 'tessdata' directory, ignored if the <c>TESSDATA_PREFIX</c> environment variable is defined.</param> <param name="language">The language to load, for example 'eng' for English.</param> <param name="configFiles"> An optional sequence of tesseract configuration files to load, encoded using UTF8 without BOM with Unix end of line characters you can use an advanced text editor such as Notepad++ to accomplish this. </param> </member> <member name="M:Tesseract.TesseractEngine.#ctor(System.String,System.String,Tesseract.EngineMode)"> <summary> Creates a new instance of <see cref="T:Tesseract.TesseractEngine"/> with the specified <paramref name="engineMode"/>. </summary> <remarks> <para> The <paramref name="datapath"/> parameter should point to the directory that contains the 'tessdata' folder for example if your tesseract language data is installed in <c>C:\Tesseract\tessdata</c> the value of datapath should be <c>C:\Tesseract</c>. Note that tesseract will use the value of the <c>TESSDATA_PREFIX</c> environment variable if defined, effectively ignoring the value of <paramref name="datapath"/> parameter. </para> </remarks> <param name="datapath">The path to the parent directory that contains the 'tessdata' directory, ignored if the <c>TESSDATA_PREFIX</c> environment variable is defined.</param> <param name="language">The language to load, for example 'eng' for English.</param> <param name="engineMode">The <see cref="T:Tesseract.EngineMode"/> value to use when initialising the tesseract engine.</param> </member> <member name="M:Tesseract.TesseractEngine.#ctor(System.String,System.String,Tesseract.EngineMode,System.String)"> <summary> Creates a new instance of <see cref="T:Tesseract.TesseractEngine"/> with the specified <paramref name="engineMode"/> and <paramref name="configFile"/>. </summary> <remarks> <para> The <paramref name="datapath"/> parameter should point to the directory that contains the 'tessdata' folder for example if your tesseract language data is installed in <c>C:\Tesseract\tessdata</c> the value of datapath should be <c>C:\Tesseract</c>. Note that tesseract will use the value of the <c>TESSDATA_PREFIX</c> environment variable if defined, effectively ignoring the value of <paramref name="datapath"/> parameter. </para> <para> Note: That the config files MUST be encoded without the BOM using unix end of line characters. </para> </remarks> <param name="datapath">The path to the parent directory that contains the 'tessdata' directory, ignored if the <c>TESSDATA_PREFIX</c> environment variable is defined.</param> <param name="language">The language to load, for example 'eng' for English.</param> <param name="engineMode">The <see cref="T:Tesseract.EngineMode"/> value to use when initialising the tesseract engine.</param> <param name="configFile"> An optional tesseract configuration file that is encoded using UTF8 without BOM with Unix end of line characters you can use an advanced text editor such as Notepad++ to accomplish this. </param> </member> <member name="M:Tesseract.TesseractEngine.#ctor(System.String,System.String,Tesseract.EngineMode,System.Collections.Generic.IEnumerable{System.String})"> <summary> Creates a new instance of <see cref="T:Tesseract.TesseractEngine"/> with the specified <paramref name="engineMode"/> and <paramref name="configFiles"/>. </summary> <remarks> <para> The <paramref name="datapath"/> parameter should point to the directory that contains the 'tessdata' folder for example if your tesseract language data is installed in <c>C:\Tesseract\tessdata</c> the value of datapath should be <c>C:\Tesseract</c>. Note that tesseract will use the value of the <c>TESSDATA_PREFIX</c> environment variable if defined, effectively ignoring the value of <paramref name="datapath"/> parameter. </para> </remarks> <param name="datapath">The path to the parent directory that contains the 'tessdata' directory, ignored if the <c>TESSDATA_PREFIX</c> environment variable is defined.</param> <param name="language">The language to load, for example 'eng' for English.</param> <param name="engineMode">The <see cref="T:Tesseract.EngineMode"/> value to use when initialising the tesseract engine.</param> <param name="configFiles"> An optional sequence of tesseract configuration files to load, encoded using UTF8 without BOM with Unix end of line characters you can use an advanced text editor such as Notepad++ to accomplish this. </param> </member> <member name="M:Tesseract.TesseractEngine.#ctor(System.String,System.String,Tesseract.EngineMode,System.Collections.Generic.IEnumerable{System.String},System.Collections.Generic.IDictionary{System.String,System.Object},System.Boolean)"> <summary> Creates a new instance of <see cref="T:Tesseract.TesseractEngine"/> with the specified <paramref name="engineMode"/> and <paramref name="configFiles"/>. </summary> <remarks> <para> The <paramref name="datapath"/> parameter should point to the directory that contains the 'tessdata' folder for example if your tesseract language data is installed in <c>C:\Tesseract\tessdata</c> the value of datapath should be <c>C:\Tesseract</c>. Note that tesseract will use the value of the <c>TESSDATA_PREFIX</c> environment variable if defined, effectively ignoring the value of <paramref name="datapath"/> parameter. </para> </remarks> <param name="datapath">The path to the parent directory that contains the 'tessdata' directory, ignored if the <c>TESSDATA_PREFIX</c> environment variable is defined.</param> <param name="language">The language to load, for example 'eng' for English.</param> <param name="engineMode">The <see cref="T:Tesseract.EngineMode"/> value to use when initialising the tesseract engine.</param> <param name="configFiles"> An optional sequence of tesseract configuration files to load, encoded using UTF8 without BOM with Unix end of line characters you can use an advanced text editor such as Notepad++ to accomplish this. </param> </member> <member name="M:Tesseract.TesseractEngine.Process(Tesseract.Pix,System.Nullable{Tesseract.PageSegMode})"> <summary> Processes the specific image. </summary> <remarks> You can only have one result iterator open at any one time. </remarks> <param name="image">The image to process.</param> <param name="pageSegMode">The page layout analyasis method to use.</param> </member> <member name="M:Tesseract.TesseractEngine.Process(Tesseract.Pix,Tesseract.Rect,System.Nullable{Tesseract.PageSegMode})"> <summary> Processes a specified region in the image using the specified page layout analysis mode. </summary> <remarks> You can only have one result iterator open at any one time. </remarks> <param name="image">The image to process.</param> <param name="region">The image region to process.</param> <param name="pageSegMode">The page layout analyasis method to use.</param> <returns>A result iterator</returns> </member> <member name="M:Tesseract.TesseractEngine.Process(Tesseract.Pix,System.String,System.Nullable{Tesseract.PageSegMode})"> <summary> Processes the specific image. </summary> <remarks> You can only have one result iterator open at any one time. </remarks> <param name="image">The image to process.</param> <param name="inputName">Sets the input file's name, only needed for training or loading a uzn file.</param> <param name="pageSegMode">The page layout analyasis method to use.</param> </member> <member name="M:Tesseract.TesseractEngine.Process(Tesseract.Pix,System.String,Tesseract.Rect,System.Nullable{Tesseract.PageSegMode})"> <summary> Processes a specified region in the image using the specified page layout analysis mode. </summary> <remarks> You can only have one result iterator open at any one time. </remarks> <param name="image">The image to process.</param> <param name="inputName">Sets the input file's name, only needed for training or loading a uzn file.</param> <param name="region">The image region to process.</param> <param name="pageSegMode">The page layout analyasis method to use.</param> <returns>A result iterator</returns> </member> <member name="M:Tesseract.TesseractEngine.Process(System.Drawing.Bitmap,System.Nullable{Tesseract.PageSegMode})"> <summary> Process the specified bitmap image. </summary> <remarks> Please consider <see cref="M:Tesseract.TesseractEngine.Process(Tesseract.Pix,System.Nullable{Tesseract.PageSegMode})"/> instead. This is because this method must convert the bitmap to a pix for processing which will add additional overhead. Leptonica also supports a large number of image pre-processing functions as well. </remarks> <param name="image">The image to process.</param> <param name="pageSegMode">The page segmentation mode.</param> <returns></returns> </member> <member name="M:Tesseract.TesseractEngine.Process(System.Drawing.Bitmap,System.String,System.Nullable{Tesseract.PageSegMode})"> <summary> Process the specified bitmap image. </summary> <remarks> Please consider <see cref="M:Tesseract.TesseractEngine.Process(Tesseract.Pix,System.String,System.Nullable{Tesseract.PageSegMode})"/> instead. This is because this method must convert the bitmap to a pix for processing which will add additional overhead. Leptonica also supports a large number of image pre-processing functions as well. </remarks> <param name="image">The image to process.</param> <param name="inputName">Sets the input file's name, only needed for training or loading a uzn file.</param> <param name="pageSegMode">The page segmentation mode.</param> <returns></returns> </member> <member name="M:Tesseract.TesseractEngine.Process(System.Drawing.Bitmap,Tesseract.Rect,System.Nullable{Tesseract.PageSegMode})"> <summary> Process the specified bitmap image. </summary> <remarks> Please consider <see cref="M:Tesseract.TesseractEngine.Process(Tesseract.Pix,Tesseract.Rect,System.Nullable{Tesseract.PageSegMode})"/> instead. This is because this method must convert the bitmap to a pix for processing which will add additional overhead. Leptonica also supports a large number of image pre-processing functions as well. </remarks> <param name="image">The image to process.</param> <param name="region">The region of the image to process.</param> <param name="pageSegMode">The page segmentation mode.</param> <returns></returns> </member> <member name="M:Tesseract.TesseractEngine.Process(System.Drawing.Bitmap,System.String,Tesseract.Rect,System.Nullable{Tesseract.PageSegMode})"> <summary> Process the specified bitmap image. </summary> <remarks> Please consider <see cref="M:Tesseract.TesseractEngine.Process(Tesseract.Pix,System.String,Tesseract.Rect,System.Nullable{Tesseract.PageSegMode})"/> instead. This is because this method must convert the bitmap to a pix for processing which will add additional overhead. Leptonica also supports a large number of image pre-processing functions as well. </remarks> <param name="image">The image to process.</param> <param name="inputName">Sets the input file's name, only needed for training or loading a uzn file.</param> <param name="region">The region of the image to process.</param> <param name="pageSegMode">The page segmentation mode.</param> <returns></returns> </member> <member name="M:Tesseract.TesseractEngine.SetVariable(System.String,System.String)"> <summary> Sets the value of a string variable. </summary> <param name="name">The name of the variable.</param> <param name="value">The new value of the variable.</param> <returns>Returns <c>True</c> if successful; otherwise <c>False</c>.</returns> </member> <member name="M:Tesseract.TesseractEngine.SetVariable(System.String,System.Boolean)"> <summary> Sets the value of a boolean variable. </summary> <param name="name">The name of the variable.</param> <param name="value">The new value of the variable.</param> <returns>Returns <c>True</c> if successful; otherwise <c>False</c>.</returns> </member> <member name="M:Tesseract.TesseractEngine.SetVariable(System.String,System.Int32)"> <summary> Sets the value of a integer variable. </summary> <param name="name">The name of the variable.</param> <param name="value">The new value of the variable.</param> <returns>Returns <c>True</c> if successful; otherwise <c>False</c>.</returns> </member> <member name="M:Tesseract.TesseractEngine.SetVariable(System.String,System.Double)"> <summary> Sets the value of a double variable. </summary> <param name="name">The name of the variable.</param> <param name="value">The new value of the variable.</param> <returns>Returns <c>True</c> if successful; otherwise <c>False</c>.</returns> </member> <member name="M:Tesseract.TesseractEngine.TryGetBoolVariable(System.String,System.Boolean@)"> <summary> Attempts to retrieve the value for a boolean variable. </summary> <param name="name">The name of the variable.</param> <param name="value">The current value of the variable.</param> <returns>Returns <c>True</c> if successful; otherwise <c>False</c>.</returns> </member> <member name="M:Tesseract.TesseractEngine.TryGetDoubleVariable(System.String,System.Double@)"> <summary> Attempts to retrieve the value for a double variable. </summary> <param name="name">The name of the variable.</param> <param name="value">The current value of the variable.</param> <returns>Returns <c>True</c> if successful; otherwise <c>False</c>.</returns> </member> <member name="M:Tesseract.TesseractEngine.TryGetIntVariable(System.String,System.Int32@)"> <summary> Attempts to retrieve the value for an integer variable. </summary> <param name="name">The name of the variable.</param> <param name="value">The current value of the variable.</param> <returns>Returns <c>True</c> if successful; otherwise <c>False</c>.</returns> </member> <member name="M:Tesseract.TesseractEngine.TryGetStringVariable(System.String,System.String@)"> <summary> Attempts to retrieve the value for a string variable. </summary> <param name="name">The name of the variable.</param> <param name="value">The current value of the variable.</param> <returns>Returns <c>True</c> if successful; otherwise <c>False</c>.</returns> </member> <member name="P:Tesseract.TesseractEngine.DefaultPageSegMode"> <summary> Gets or sets default <see cref="T:Tesseract.PageSegMode"/> mode used by <see cref="M:Tesseract.TesseractEngine.Process(Tesseract.Pix,Tesseract.Rect,System.Nullable{Tesseract.PageSegMode})"/>. </summary> </member> <member name="T:Tesseract.TesseractEngine.PageDisposalHandle"> <summary> Ties the specified pix to the lifecycle of a page. </summary> </member> <member name="T:Tesseract.Interop.ITessApiSignatures"> <summary> The exported tesseract api signatures. </summary> <remarks> Please note this is only public for technical reasons (you can't proxy a internal interface). It should be considered an internal interface and is NOT part of the public api and may have breaking changes between releases. </remarks> </member> <member name="M:Tesseract.Interop.ITessApiSignatures.BaseApiCreate"> <summary> Creates a new BaseAPI instance </summary> <returns></returns> </member> <member name="M:Tesseract.Interop.ITessApiSignatures.BaseApiDelete(System.Runtime.InteropServices.HandleRef)"> <summary> Deletes a base api instance. </summary> <returns></returns> </member> <member name="M:Tesseract.Interop.ITessApiSignatures.ResultIteratorGetChoiceIterator(System.Runtime.InteropServices.HandleRef)"> <summary> Native API call to TessResultIteratorGetChoiceIterator </summary> <param name="handle"></param> <returns></returns> </member> <member name="M:Tesseract.Interop.ITessApiSignatures.ChoiceIteratorDelete(System.Runtime.InteropServices.HandleRef)"> <summary> Native API call to TessChoiceIteratorDelete </summary> <param name="handle"></param> </member> <member name="M:Tesseract.Interop.ITessApiSignatures.ChoiceIteratorNext(System.Runtime.InteropServices.HandleRef)"> <summary> Native API call to TessChoiceIteratorNext </summary> <param name="handle"></param> <returns></returns> </member> <member name="M:Tesseract.Interop.ITessApiSignatures.ChoiceIteratorGetUTF8TextInternal(System.Runtime.InteropServices.HandleRef)"> <summary> Native API call to TessChoiceIteratorGetUTF8Text </summary> <param name="handle"></param> <returns></returns> </member> <member name="M:Tesseract.Interop.ITessApiSignatures.ChoiceIteratorGetConfidence(System.Runtime.InteropServices.HandleRef)"> <summary> Native API call to TessChoiceIteratorConfidence </summary> <param name="handle"></param> <returns></returns> </member> <member name="M:Tesseract.Interop.TessApi.ChoiceIteratorGetUTF8Text(System.Runtime.InteropServices.HandleRef)"> <summary> Returns the null terminated UTF-8 encoded text string for the current choice </summary> <remarks> NOTE: Unlike LTRResultIterator::GetUTF8Text, the return points to an internal structure and should NOT be delete[]ed to free after use. </remarks> <param name="choiceIteratorHandle"></param> <returns>string</returns> </member> <member name="T:Tesseract.Interop.Constants"> <summary> Description of Constants. </summary> </member> <member name="T:Tesseract.Interop.ILeptonicaApiSignatures"> <summary> The exported leptonica api signatures. </summary> <remarks> Please note this is only public for technical reasons (you can't proxy a internal interface). It should be considered an internal interface and is NOT part of the public api and may have breaking changes between releases. </remarks> </member> <member name="M:Tesseract.Interop.ILeptonicaApiSignatures.pixcmapCreate(System.Int32)"> <summary> Creates a new colormap with the specified <paramref name="depth"/>. </summary> <param name="depth">The depth of the pix in bpp, can be 2, 4, or 8</param> <returns>The pointer to the color map, or null on error.</returns> </member> <member name="M:Tesseract.Interop.ILeptonicaApiSignatures.pixcmapCreateRandom(System.Int32,System.Int32,System.Int32)"> <summary> Creates a new colormap of the specified <paramref name="depth"/> with random colors where the first color can optionally be set to black, and the last optionally set to white. </summary> <param name="depth">The depth of the pix in bpp, can be 2, 4, or 8</param> <param name="hasBlack">If set to 1 the first color will be black.</param> <param name="hasWhite">If set to 1 the last color will be white.</param> <returns>The pointer to the color map, or null on error.</returns> </member> <member name="M:Tesseract.Interop.ILeptonicaApiSignatures.pixcmapCreateLinear(System.Int32,System.Int32)"> <summary> Creates a new colormap of the specified <paramref name="depth"/> with equally spaced gray color values. </summary> <param name="depth">The depth of the pix in bpp, can be 2, 4, or 8</param> <param name="levels">The number of levels (must be between 2 and 2^<paramref name="depth"/></param> <returns>The pointer to the colormap, or null on error.</returns> </member> <member name="M:Tesseract.Interop.ILeptonicaApiSignatures.pixcmapCopy(System.Runtime.InteropServices.HandleRef)"> <summary> Performs a deep copy of the color map. </summary> <param name="cmaps">The pointer to the colormap instance.</param> <returns>The pointer to the colormap, or null on error.</returns> </member> <member name="M:Tesseract.Interop.ILeptonicaApiSignatures.pixcmapDestroy(System.IntPtr@)"> <summary> Destorys and cleans up any memory used by the color map. </summary> <param name="cmap">The pointer to the colormap instance, set to null on success.</param> </member> <member name="M:Tesseract.Interop.ILeptonicaApiSignatures.pixcmapGetCount(System.Runtime.InteropServices.HandleRef)"> <summary> Gets the number of color entries in the color map. </summary> <param name="cmap">The pointer to the colormap instance.</param> <returns>Returns the number of color entries in the color map, or 0 on error.</returns> </member> <member name="M:Tesseract.Interop.ILeptonicaApiSignatures.pixcmapGetFreeCount(System.Runtime.InteropServices.HandleRef)"> <summary> Gets the number of free color entries in the color map. </summary> <param name="cmap">The pointer to the colormap instance.</param> <returns>Returns the number of free color entries in the color map, or 0 on error.</returns> </member> <member name="M:Tesseract.Interop.ILeptonicaApiSignatures.pixcmapGetDepth(System.Runtime.InteropServices.HandleRef)"> <returns>Returns color maps depth, or 0 on error.</returns> </member> <member name="M:Tesseract.Interop.ILeptonicaApiSignatures.pixcmapGetMinDepth(System.Runtime.InteropServices.HandleRef,System.Int32@)"> <summary> Gets the minimum pix depth required to support the color map. </summary> <param name="cmap">The pointer to the colormap instance.</param> <param name="minDepth">Returns the minimum depth to support the colormap</param> <returns>Returns 0 if OK, 1 on error.</returns> </member> <member name="M:Tesseract.Interop.ILeptonicaApiSignatures.pixcmapClear(System.Runtime.InteropServices.HandleRef)"> <summary> Removes all colors from the color map by setting the count to zero. </summary> <param name="cmap">The pointer to the colormap instance.</param> <returns>Returns 0 if OK, 1 on error.</returns> </member> <member name="M:Tesseract.Interop.ILeptonicaApiSignatures.pixcmapAddColor(System.Runtime.InteropServices.HandleRef,System.Int32,System.Int32,System.Int32)"> <summary> Adds the color to the pix color map if their is room. </summary> <returns>Returns 0 if OK, 1 on error.</returns> </member> <member name="M:Tesseract.Interop.ILeptonicaApiSignatures.pixcmapAddNewColor(System.Runtime.InteropServices.HandleRef,System.Int32,System.Int32,System.Int32,System.Int32@)"> <summary> Adds the specified color if it doesn't already exist, returning the colors index in the data array. </summary> <param name="cmap">The pointer to the colormap instance.</param> <param name="redValue">The red value</param> <param name="greenValue">The green value</param> <param name="blueValue">The blue value</param> <param name="colorIndex">The index of the new color if it was added, or the existing color if it already existed.</param> <returns>Returns 0 for success, 1 for error, 2 for not enough space.</returns> </member> <member name="M:Tesseract.Interop.ILeptonicaApiSignatures.pixcmapAddNearestColor(System.Runtime.InteropServices.HandleRef,System.Int32,System.Int32,System.Int32,System.Int32@)"> <summary> Adds the specified color if it doesn't already exist, returning the color's index in the data array. </summary> <remarks> If the color doesn't exist and there is not enough room to add a new color return the nearest color. </remarks> <param name="cmap">The pointer to the colormap instance.</param> <param name="redValue">The red value</param> <param name="greenValue">The green value</param> <param name="blueValue">The blue value</param> <param name="colorIndex">The index of the new color if it was added, or the existing color if it already existed.</param> <returns>Returns 0 for success, 1 for error, 2 for not enough space.</returns> </member> <member name="M:Tesseract.Interop.ILeptonicaApiSignatures.pixcmapUsableColor(System.Runtime.InteropServices.HandleRef,System.Int32,System.Int32,System.Int32,System.Int32@)"> <summary> Checks if the color already exists or if their is enough room to add it. </summary> <param name="cmap">The pointer to the colormap instance.</param> <param name="redValue">The red value</param> <param name="greenValue">The green value</param> <param name="blueValue">The blue value</param> <param name="usable">Returns 1 if usable; 0 if not.</param> <returns>Returns 0 if OK, 1 on error.</returns> </member> <member name="M:Tesseract.Interop.ILeptonicaApiSignatures.pixcmapAddBlackOrWhite(System.Runtime.InteropServices.HandleRef,System.Int32,System.Int32@)"> <summary> Adds a color (black\white) if not already there returning it's index through <paramref name="index"/>. </summary> <param name="cmap">The pointer to the colormap instance.</param> <param name="color">The color to add (0 for black; 1 for white)</param> <param name="index">The index of the color.</param> <returns>Returns 0 if OK; 1 on error.</returns> </member> <member name="M:Tesseract.Interop.ILeptonicaApiSignatures.pixcmapSetBlackAndWhite(System.Runtime.InteropServices.HandleRef,System.Int32,System.Int32)"> <summary> Sets the darkest color in the colormap to black, if <paramref name="setBlack"/> is 1. Sets the lightest color in the colormap to white if <paramref name="setWhite"/> is 1. </summary> <param name="cmap">The pointer to the colormap instance.</param> <param name="setBlack">0 for no operation; 1 to set darket color to black</param> <param name="setWhite">0 for no operation; 1 to set lightest color to white</param> <returns>Returns 0 if OK; 1 on error.</returns> </member> <member name="M:Tesseract.Interop.ILeptonicaApiSignatures.pixcmapGetColor(System.Runtime.InteropServices.HandleRef,System.Int32,System.Int32@,System.Int32@,System.Int32@)"> <summary> Gets the color at the specified index. </summary> <param name="cmap">The pointer to the colormap instance.</param> <param name="index">The index of the color entry.</param> <param name="redValue">The color entry's red value.</param> <param name="blueValue">The color entry's blue value.</param> <param name="greenValue">The color entry's green value.</param> <returns>Returns 0 if OK; 1 if not accessable (caller should check).</returns> </member> <member name="M:Tesseract.Interop.ILeptonicaApiSignatures.pixcmapGetColor32(System.Runtime.InteropServices.HandleRef,System.Int32,System.Int32@)"> <summary> Gets the color at the specified index. </summary> <remarks> The alpha channel will always be zero as it is not used in Leptonica color maps. </remarks> <param name="cmap">The pointer to the colormap instance.</param> <param name="index">The index of the color entry.</param> <param name="color">The color entry as 32 bit value</param> <returns>Returns 0 if OK; 1 if not accessable (caller should check).</returns> </member> <member name="M:Tesseract.Interop.ILeptonicaApiSignatures.pixcmapResetColor(System.Runtime.InteropServices.HandleRef,System.Int32,System.Int32,System.Int32,System.Int32)"> <summary> Sets a previously allocated color entry. </summary> <param name="cmap">The pointer to the colormap instance.</param> <param name="index">The index of the colormap entry</param> <param name="redValue"></param> <param name="blueValue"></param> <param name="greenValue"></param> <returns>Returns 0 if OK; 1 if not accessable (caller should check).</returns> </member> <member name="M:Tesseract.Interop.ILeptonicaApiSignatures.pixcmapGetIndex(System.Runtime.InteropServices.HandleRef,System.Int32,System.Int32,System.Int32,System.Int32@)"> <summary> Gets the index of the color entry with the specified color, return 0 if found; 1 if not. </summary> </member> <member name="M:Tesseract.Interop.ILeptonicaApiSignatures.pixcmapHasColor(System.Runtime.InteropServices.HandleRef,System.Int32)"> <summary> Returns 0 if the color exists in the color map; otherwise 1. </summary> <returns>Returns 0 if OK; 1 on error.</returns> </member> <member name="M:Tesseract.Interop.ILeptonicaApiSignatures.pixcmapCountGrayColors(System.Runtime.InteropServices.HandleRef,System.Int32@)"> <summary> Returns the number of unique grey colors including black and white. </summary> <returns>Returns 0 if OK; 1 on error.</returns> </member> <member name="M:Tesseract.Interop.ILeptonicaApiSignatures.pixcmapGetRankIntensity(System.Runtime.InteropServices.HandleRef,System.Single,System.Int32@)"> <summary> Finds the index of the color entry with the rank intensity. </summary> <returns>Returns 0 if OK; 1 on error.</returns> </member> <member name="M:Tesseract.Interop.ILeptonicaApiSignatures.pixcmapGetNearestIndex(System.Runtime.InteropServices.HandleRef,System.Int32,System.Int32,System.Int32,System.Int32@)"> <summary> Finds the index of the color entry closest to the specified color. </summary> <returns>Returns 0 if OK; 1 on error.</returns> </member> <member name="M:Tesseract.Interop.ILeptonicaApiSignatures.pixcmapGetNearestGrayIndex(System.Runtime.InteropServices.HandleRef,System.Int32,System.Int32@)"> <summary> Finds the index of the color entry closest to the specified color. </summary> <remarks> Should only be used on gray colormaps. </remarks> <returns>Returns 0 if OK; 1 on error.</returns> </member> <member name="M:Tesseract.Interop.MarshalHelper.StrLength(System.IntPtr)"> <summary> Gets the number of bytes in a null terminated byte array. </summary> </member> <member name="M:Tesseract.MathHelper.DivRoundUp(System.Int32,System.Int32)"> <summary> Calculates the smallest integer greater than the quotant of dividend and divisor. </summary> <see href="http://stackoverflow.com/questions/921180/how-can-i-ensure-that-a-division-of-integers-is-always-rounded-up"/> </member> <member name="T:Tesseract.Orientation"> <summary> Represents orientation that the page would need to be rotated so that . </summary> <remarks> Orientation is defined as to what side of the page would need to correspond to the 'up' direction such that the characters will be read able. Another way of looking at this what direction you need to rotate you head so that "up" aligns with Orientation, then the characters will appear "right side up" and readable. In short: <list type="bullet"> <item>PageUp - Page is correctly alligned with up and no rotation is needed.</item> <item>PageRight - Page needs to be rotated so the right hand side is up, 90 degress counter clockwise, to be readable.</item> <item>PageDown - Page needs to be rotated so the bottom side is up, 180 degress counter clockwise, to be readable.</item> <item>PageLeft - Page needs to be rotated so the left hand side is up, 90 degress clockwise, to be readable.</item> </list> </remarks> </member> <member name="F:Tesseract.Orientation.PageUp"> <summary> Page is correctly alligned with up and no rotation is needed. </summary> </member> <member name="F:Tesseract.Orientation.PageRight"> <summary> Page needs to be rotated so the right hand side is up, 90 degress counter clockwise, to be readable. </summary> </member> <member name="F:Tesseract.Orientation.PageDown"> <summary> Page needs to be rotated so the bottom side is up, 180 degress counter clockwise, to be readable. </summary> </member> <member name="F:Tesseract.Orientation.PageLeft"> <summary> Page needs to be rotated so the left hand side is up, 90 degress clockwise, to be readable. </summary> </member> <member name="M:Tesseract.Page.GetThresholdedImage"> <summary> Gets the thresholded image that was OCR'd. </summary> <returns></returns> </member> <member name="M:Tesseract.Page.AnalyseLayout"> <summary> Creates a <see cref="T:Tesseract.PageIterator"/> object that is used to iterate over the page's layout as defined by the current <see cref="P:Tesseract.Page.RegionOfInterest"/>. </summary> <returns></returns> </member> <member name="M:Tesseract.Page.GetIterator"> <summary> Creates a <see cref="T:Tesseract.ResultIterator"/> object that is used to iterate over the page as defined by the current <see cref="P:Tesseract.Page.RegionOfInterest"/>. </summary> <returns></returns> </member> <member name="M:Tesseract.Page.GetText"> <summary> Gets the page's content as plain text. </summary> <returns></returns> </member> <member name="M:Tesseract.Page.GetHOCRText(System.Int32,System.Boolean)"> <summary> Gets the page's content as a HOCR text. </summary> <param name="pageNum">The page number (zero based).</param> <param name="useXHtml">True to use XHTML Output, False to HTML Output</param> <returns>The OCR'd output as a HOCR text string.</returns> </member> <member name="M:Tesseract.Page.GetMeanConfidence"> <summary> Get's the mean confidence that as a percentage of the recognized text. </summary> <returns></returns> </member> <member name="M:Tesseract.Page.DetectBestOrientation(Tesseract.Orientation@,System.Single@)"> <summary> Detects the page orientation, with corresponding confidence when using <see cref="F:Tesseract.PageSegMode.OsdOnly"/>. </summary> <remarks> If using full page segmentation mode (i.e. AutoOsd) then consider using <see cref="M:Tesseract.Page.AnalyseLayout"/> instead as this also provides a deskew angle which isn't available when just performing orientation detection. </remarks> <param name="orientation">The page orientation.</param> <param name="confidence">The corresponding confidence score that the detected orientation is correct.</param> </member> <member name="P:Tesseract.Page.Image"> <summary> Gets the <see cref="T:Tesseract.Pix"/> that is being ocr'd. </summary> </member> <member name="P:Tesseract.Page.ImageName"> <summary> Gets the name of the image being ocr'd. </summary> <remarks> This is also used for some of the more advanced functionality such as identifying the associated UZN file if present. </remarks> </member> <member name="P:Tesseract.Page.PageSegmentMode"> <summary> Gets the page segmentation mode used to OCR the specified image. </summary> </member> <member name="P:Tesseract.Page.RegionOfInterest"> <summary> The current region of interest being parsed. </summary> </member> <member name="T:Tesseract.PageIterator"> <summary> Represents an object that can iterate over tesseract's page structure. </summary> <remarks> The iterator points to tesseract's internal page structure and is only valid while the Engine instance that created it exists and has not been subjected to a call to Recognize since the iterator was created. </remarks> </member> <member name="M:Tesseract.PageIterator.Begin"> <summary> Moves the iterator to the start of the page. </summary> </member> <member name="M:Tesseract.PageIterator.Next(Tesseract.PageIteratorLevel)"> <summary> Moves to the start of the next element at the given level. </summary> <remarks> </remarks> <param name="level"></param> <returns></returns> </member> <member name="M:Tesseract.PageIterator.Next(Tesseract.PageIteratorLevel,Tesseract.PageIteratorLevel)"> <summary> Moves the iterator to the next <paramref name="element"/> iff the iterator is not currently pointing to the last <paramref name="element"/> in the specified <paramref name="level"/> (i.e. the last word in the paragraph). </summary> <param name="level">The iterator level.</param> <param name="element">The page level.</param> <returns><c>True</c> iff there is another <paramref name="element"/> to advance too and the current element is not the last element at the given level; otherwise returns <c>False</c>.</returns> </member> <member name="M:Tesseract.PageIterator.IsAtBeginningOf(Tesseract.PageIteratorLevel)"> <summary> Returns <c>True</c> if the iterator is at the first element at the given level. </summary> <remarks> A possible use is to determin if a call to next(word) moved to the start of a new paragraph. </remarks> <param name="level"></param> <returns></returns> </member> <member name="M:Tesseract.PageIterator.IsAtFinalOf(Tesseract.PageIteratorLevel,Tesseract.PageIteratorLevel)"> <summary> Returns <c>True</c> if the iterator is positioned at the last element at the given level. </summary> <param name="level"></param> <param name="element"></param> <returns></returns> </member> <member name="M:Tesseract.PageIterator.TryGetBoundingBox(Tesseract.PageIteratorLevel,Tesseract.Rect@)"> <summary> Gets the bounding rectangle of the current element at the given level. </summary> <param name="level"></param> <param name="bounds"></param> <returns></returns> </member> <member name="M:Tesseract.PageIterator.TryGetBaseline(Tesseract.PageIteratorLevel,Tesseract.Rect@)"> <summary> Gets the baseline of the current element at the given level. </summary> <remarks> The baseline is the line that passes through (x1, y1) and (x2, y2). WARNING: with vertical text, baselines may be vertical! Returns false if there is no baseline at the current position.</remarks> <param name="level"></param> <param name="bounds"></param> <returns></returns> </member> <member name="M:Tesseract.PageIterator.GetProperties"> <summary> Gets the element orientation information that the iterator currently points too. </summary> </member> <member name="T:Tesseract.ElementProperties"> <summary> Represents properties that describe a text block's orientation. </summary> </member> <member name="P:Tesseract.ElementProperties.Orientation"> <summary> Gets the <see cref="P:Tesseract.ElementProperties.Orientation"/> for corresponding text block. </summary> </member> <member name="P:Tesseract.ElementProperties.TextLineOrder"> <summary> Gets the <see cref="P:Tesseract.ElementProperties.TextLineOrder"/> for corresponding text block. </summary> </member> <member name="P:Tesseract.ElementProperties.WritingDirection"> <summary> Gets the <see cref="P:Tesseract.ElementProperties.WritingDirection"/> for corresponding text block. </summary> </member> <member name="P:Tesseract.ElementProperties.DeskewAngle"> <summary> Gets the angle the page would need to be rotated to deskew the text block. </summary> </member> <member name="T:Tesseract.PageSegMode"> <summary> Represents the possible page layou analysis modes. </summary> </member> <member name="F:Tesseract.PageSegMode.OsdOnly"> <summary> Orientation and script detection (OSD) only. </summary> </member> <member name="F:Tesseract.PageSegMode.AutoOsd"> <summary> Automatic page sementation with orientantion and script detection (OSD). </summary> </member> <member name="F:Tesseract.PageSegMode.AutoOnly"> <summary> Automatic page segmentation, but no OSD, or OCR. </summary> </member> <member name="F:Tesseract.PageSegMode.Auto"> <summary> Fully automatic page segmentation, but no OSD. </summary> </member> <member name="F:Tesseract.PageSegMode.SingleColumn"> <summary> Assume a single column of text of variable sizes. </summary> </member> <member name="F:Tesseract.PageSegMode.SingleBlockVertText"> <summary> Assume a single uniform block of vertically aligned text. </summary> </member> <member name="F:Tesseract.PageSegMode.SingleBlock"> <summary> Assume a single uniform block of text. </summary> </member> <member name="F:Tesseract.PageSegMode.SingleLine"> <summary> Treat the image as a single text line. </summary> </member> <member name="F:Tesseract.PageSegMode.SingleWord"> <summary> Treat the image as a single word. </summary> </member> <member name="F:Tesseract.PageSegMode.CircleWord"> <summary> Treat the image as a single word in a circle. </summary> </member> <member name="F:Tesseract.PageSegMode.SingleChar"> <summary> Treat the image as a single character. </summary> </member> <member name="F:Tesseract.PageSegMode.Count"> <summary> Number of enum entries. </summary> </member> <member name="F:Tesseract.Pix.VerySmallAngle"> <summary> A small angle, in radians, for threshold checking. Equal to about 0.06 degrees. </summary> </member> <member name="F:Tesseract.Pix.imageFomatLookup"> <summary> Used to lookup image formats by extension. </summary> </member> <member name="M:Tesseract.Pix.#ctor(System.IntPtr)"> <summary> Creates a new pix instance using an existing handle to a pix structure. </summary> <remarks> Note that the resulting instance takes ownership of the data structure. </remarks> <param name="handle"></param> </member> <member name="M:Tesseract.Pix.Save(System.String,System.Nullable{Tesseract.ImageFormat})"> <summary> Saves the image to the specified file. </summary> <param name="filename">The path to the file.</param> <param name="format">The format to use when saving the image, if not specified the file extension is used to guess the format.</param> </member> <member name="M:Tesseract.Pix.Clone"> <summary> Increments this pix's reference count and returns a reference to the same pix data. </summary> <remarks> A "clone" is simply a reference to an existing pix. It is implemented this way because image can be large and hence expensive to copy and extra handles need to be made with a simple policy to avoid double frees and memory leaks. The general usage protocol is: <list type="number"> <item>Whenever you want a new reference to an existing <see cref="T:Tesseract.Pix"/> call <see cref="M:Tesseract.Pix.Clone"/>.</item> <item> Always call <see cref="M:Tesseract.Pix.Dispose(System.Boolean)"/> on all references. This decrements the reference count and will destroy the pix when the reference count reaches zero. </item> </list> </remarks> <returns>The pix with it's reference count incremented.</returns> </member> <member name="M:Tesseract.Pix.BinarizeOtsuAdaptiveThreshold(System.Int32,System.Int32,System.Int32,System.Int32,System.Single)"> <summary> Binarization of the input image based on the passed parameters and the Otsu method </summary> <param name="sx"> sizeX Desired tile X dimension; actual size may vary.</param> <param name="sy"> sizeY Desired tile Y dimension; actual size may vary.</param> <param name="smoothx"> smoothX Half-width of convolution kernel applied to threshold array: use 0 for no smoothing.</param> <param name="smoothy"> smoothY Half-height of convolution kernel applied to threshold array: use 0 for no smoothing.</param> <param name="scorefract"> scoreFraction Fraction of the max Otsu score; typ. 0.1 (use 0.0 for standard Otsu).</param> <returns>The binarized image.</returns> </member> <member name="M:Tesseract.Pix.BinarizeSauvola(System.Int32,System.Single,System.Boolean)"> <summary> Binarization of the input image using the Sauvola local thresholding method. Note: The source image must be 8 bpp grayscale; not colormapped. </summary> <remarks> <list type="number"> <listheader>Notes</listheader> <item>The window width and height are 2 * <paramref name="whsize"/> + 1. The minimum value for <paramref name="whsize"/> is 2; typically it is >= 7.</item> <item>The local statistics, measured over the window, are the average and standard deviation.</item> <item> The measurements of the mean and standard deviation are performed inside a border of (<paramref name="whsize"/> + 1) pixels. If source pix does not have these added border pixels, use <paramref name="addborder"/> = <c>True</c> to add it here; otherwise use <paramref name="addborder"/> = <c>False</c>. </item> <item> The Sauvola threshold is determined from the formula: t = m * (1 - k * (1 - s / 128)) where t = local threshold, m = local mean, k = <paramref name="factor"/>, and s = local standard deviation which is maximised at 127.5 when half the samples are 0 and the other half are 255. </item> <item> The basic idea of Niblack and Sauvola binarization is that the local threshold should be less than the median value, and the larger the variance, the closer to the median it should be chosen. Typical values for k are between 0.2 and 0.5. </item> </list> </remarks> <param name="whsize">the window half-width for measuring local statistics.</param> <param name="factor">The factor for reducing threshold due to variances greater than or equal to zero (0). Typically around 0.35.</param> <param name="addborder">If <c>True</c> add a border of width (<paramref name="whsize"/> + 1) on all sides.</param> <returns>The binarized image.</returns> </member> <member name="M:Tesseract.Pix.BinarizeSauvolaTiled(System.Int32,System.Single,System.Int32,System.Int32)"> <summary> Binarization of the input image using the Sauvola local thresholding method on tiles of the source image. Note: The source image must be 8 bpp grayscale; not colormapped. </summary> <remarks> A tiled version of Sauvola can become neccisary for large source images (over 16M pixels) because: * The mean value accumulator is a uint32, overflow can occur for an image with more than 16M pixels. * The mean value accumulator array for 16M pixels is 64 MB. While the mean square accumulator array for 16M pixels is 128 MB. Using tiles reduces the size of these arrays. * Each tile can be processed independently, in parallel, on a multicore processor. </remarks> <param name="whsize">The window half-width for measuring local statistics</param> <param name="factor">The factor for reducing threshold due to variances greater than or equal to zero (0). Typically around 0.35.</param> <param name="nx">The number of tiles to subdivide the source image into on the x-axis.</param> <param name="ny">The number of tiles to subdivide the source image into on the y-axis.</param> <returns>THe binarized image.</returns> </member> <member name="M:Tesseract.Pix.ConvertRGBToGray(System.Single,System.Single,System.Single)"> <summary> Conversion from RBG to 8bpp grayscale using the specified weights. Note red, green, blue weights should add up to 1.0. </summary> <param name="rwt">Red weight</param> <param name="gwt">Green weight</param> <param name="bwt">Blue weight</param> <returns>The Grayscale pix.</returns> </member> <member name="M:Tesseract.Pix.ConvertRGBToGray"> <summary> Conversion from RBG to 8bpp grayscale. </summary> <returns>The Grayscale pix.</returns> </member> <member name="M:Tesseract.Pix.Deskew"> <summary> Determines the scew angle and if confidence is high enough returns the descewed image as the result, otherwise returns clone of original image. </summary> <remarks> This binarizes if necessary and finds the skew angle. If the angle is large enough and there is sufficient confidence, it returns a deskewed image; otherwise, it returns a clone. </remarks> <returns>Returns deskewed image if confidence was high enough, otherwise returns clone of original pix.</returns> </member> <member name="M:Tesseract.Pix.Deskew(Tesseract.Scew@)"> <summary> Determines the scew angle and if confidence is high enough returns the descewed image as the result, otherwise returns clone of original image. </summary> <remarks> This binarizes if necessary and finds the skew angle. If the angle is large enough and there is sufficient confidence, it returns a deskewed image; otherwise, it returns a clone. </remarks> <param name="scew">The scew angle and confidence</param> <returns>Returns deskewed image if confidence was high enough, otherwise returns clone of original pix.</returns> </member> <member name="M:Tesseract.Pix.Deskew(System.Int32,Tesseract.Scew@)"> <summary> Determines the scew angle and if confidence is high enough returns the descewed image as the result, otherwise returns clone of original image. </summary> <remarks> This binarizes if necessary and finds the skew angle. If the angle is large enough and there is sufficient confidence, it returns a deskewed image; otherwise, it returns a clone. </remarks> <param name="redSearch">The reduction factor used by the binary search, can be 1, 2, or 4.</param> <param name="scew">The scew angle and confidence</param> <returns>Returns deskewed image if confidence was high enough, otherwise returns clone of original pix.</returns> </member> <member name="M:Tesseract.Pix.Deskew(Tesseract.ScewSweep,System.Int32,System.Int32,Tesseract.Scew@)"> <summary> Determines the scew angle and if confidence is high enough returns the descewed image as the result, otherwise returns clone of original image. </summary> <remarks> This binarizes if necessary and finds the skew angle. If the angle is large enough and there is sufficient confidence, it returns a deskewed image; otherwise, it returns a clone. </remarks> <param name="sweep">linear sweep parameters</param> <param name="redSearch">The reduction factor used by the binary search, can be 1, 2, or 4.</param> <param name="thresh">The threshold value used for binarizing the image.</param> <param name="scew">The scew angle and confidence</param> <returns>Returns deskewed image if confidence was high enough, otherwise returns clone of original pix.</returns> </member> <member name="M:Tesseract.Pix.Rotate(System.Single,Tesseract.RotationMethod,Tesseract.RotationFill,System.Nullable{System.Int32},System.Nullable{System.Int32})"> <summary> Creates a new image by rotating this image about it's centre. </summary> <remarks> Please note the following: <list type="bullet"> <item> Rotation will bring in either white or black pixels, as specified by <paramref name="fillColor" /> from the outside as required. </item> <item>Above 20 degrees, sampling rotation will be used if shear was requested.</item> <item>Colormaps are removed for rotation by area map and shear.</item> <item> The resulting image can be expanded so that no image pixels are lost. To invoke expansion, input the original width and height. For repeated rotation, use of the original width and heigh allows expansion to stop at the maximum required size which is a square of side = sqrt(w*w + h*h). </item> </list> <para> Please note there is an implicit assumption about RGB component ordering. </para> </remarks> <param name="angle">The angle to rotate by, in radians; clockwise is positive.</param> <param name="method">The rotation method to use.</param> <param name="fillColor">The fill color to use for pixels that are brought in from the outside.</param> <param name="width">The original width; use 0 to avoid embedding</param> <param name="height">The original height; use 0 to avoid embedding</param> <returns>The image rotated around it's centre.</returns> </member> <member name="M:Tesseract.Pix.Scale(System.Single,System.Single)"> <summary> Scales the current pix by the specified <paramref name="scaleX"/> and <paramref name="scaleY"/> factors returning a new <see cref="T:Tesseract.Pix"/> of the same depth. </summary> <param name="scaleX"></param> <param name="scaleY"></param> <returns>The scaled image.</returns> <remarks> <para> This function scales 32 bpp RGB; 2, 4 or 8 bpp palette color; 2, 4, 8 or 16 bpp gray; and binary images. </para> <para> When the input has palette color, the colormap is removed and the result is either 8 bpp gray or 32 bpp RGB, depending on whether the colormap has color entries. Images with 2, 4 or 16 bpp are converted to 8 bpp. </para> <para> Because Scale() is meant to be a very simple interface to a number of scaling functions, including the use of unsharp masking, the type of scaling and the sharpening parameters are chosen by default. Grayscale and color images are scaled using one of four methods, depending on the scale factors: <list type="number"> <item> <description> antialiased subsampling (lowpass filtering followed by subsampling, implemented here by area mapping), for scale factors less than 0.2 </description> </item> <item> <description> antialiased subsampling with sharpening, for scale factors between 0.2 and 0.7. </description> </item> <item> <description> linear interpolation with sharpening, for scale factors between 0.7 and 1.4. </description> </item> <item> <description> linear interpolation without sharpening, for scale factors >= 1.4. </description> </item> </list> One could use subsampling for scale factors very close to 1.0, because it preserves sharp edges. Linear interpolation blurs edges because the dest pixels will typically straddle two src edge pixels. Subsmpling removes entire columns and rows, so the edge is not blurred. However, there are two reasons for not doing this. First, it moves edges, so that a straight line at a large angle to both horizontal and vertical will have noticable kinks where horizontal and vertical rasters are removed. Second, although it is very fast, you get good results on sharp edges by applying a sharpening filter. </para> <para> For images with sharp edges, sharpening substantially improves the image quality for scale factors between about 0.2 and about 2.0. pixScale() uses a small amount of sharpening by default because it strengthens edge pixels that are weak due to anti-aliasing. The default sharpening factors are: <list type="bullet"> <item> <description><![CDATA[for scaling factors < 0.7: sharpfract = 0.2 sharpwidth = 1]]></description> </item> <item> <description>for scaling factors >= 0.7: sharpfract = 0.4 sharpwidth = 2</description> </item> </list> The cases where the sharpening halfwidth is 1 or 2 have special implementations and are about twice as fast as the general case. </para> <para> However, sharpening is computationally expensive, and one needs to consider the speed-quality tradeoff: <list type="bullet"> <item> <description> For upscaling of RGB images, linear interpolation plus default sharpening is about 5 times slower than upscaling alone.</description> </item> <item> <description> For downscaling, area mapping plus default sharpening is about 10 times slower than downscaling alone. </description> </item> </list> When the scale factor is larger than 1.4, the cost of sharpening, which is proportional to image area, is very large compared to the incremental quality improvement, so we cut off the default use of sharpening at 1.4. Thus, for scale factors greater than 1.4, pixScale() only does linear interpolation. </para> <para> In many situations you will get a satisfactory result by scaling without sharpening: call pixScaleGeneral() with @sharpfract = 0.0. Alternatively, if you wish to sharpen but not use the default value, first call pixScaleGeneral() with @sharpfract = 0.0, and then sharpen explicitly using pixUnsharpMasking(). </para> <para> Binary images are scaled to binary by sampling the closest pixel, without any low-pass filtering (averaging of neighboring pixels). This will introduce aliasing for reductions. Aliasing can be prevented by using pixScaleToGray() instead. </para> <para> Warning: implicit assumption about RGB component order for LI color scaling </para> </remarks> </member> <member name="T:Tesseract.PixColormap"> <summary> Represents a colormap. </summary> <remarks> Once the colormap is assigned to a pix it is owned by that pix and will be disposed off automatically when the pix is disposed off. </remarks> </member> <member name="T:Tesseract.PixConverter"> <summary> Handles converting between different image formats supported by DotNet. </summary> </member> <member name="M:Tesseract.PixConverter.ToBitmap(Tesseract.Pix)"> <summary> Converts the specified <paramref name="pix"/> to a Bitmap. </summary> <param name="pix">The source image to be converted.</param> <returns>The converted pix as a <see cref="T:System.Drawing.Bitmap"/>.</returns> </member> <member name="M:Tesseract.PixConverter.ToPix(System.Drawing.Bitmap)"> <summary> Converts the specified <paramref name="img"/> to a Pix. </summary> <param name="img">The source image to be converted.</param> <returns>The converted bitmap image as a <see cref="T:Tesseract.Pix"/>.</returns> </member> <member name="M:Tesseract.PixData.EndianByteSwap"> <summary> Swaps the bytes on little-endian platforms within a word; bytes 0 and 3 swapped, and bytes `1 and 2 are swapped. </summary> <remarks> This is required for little-endians in situations where we convert from a serialized byte order that is in raster order, as one typically has in file formats, to one with MSB-to-the-left in each 32-bit word, or v.v. See <seealso href="http://www.leptonica.com/byte-addressing.html"/> </remarks> </member> <member name="M:Tesseract.PixData.GetDataBit(System.UInt32*,System.Int32)"> <summary> Gets the pixel value for a 1bpp image. </summary> </member> <member name="M:Tesseract.PixData.SetDataBit(System.UInt32*,System.Int32,System.UInt32)"> <summary> Sets the pixel value for a 1bpp image. </summary> </member> <member name="M:Tesseract.PixData.GetDataDIBit(System.UInt32*,System.Int32)"> <summary> Gets the pixel value for a 2bpp image. </summary> </member> <member name="M:Tesseract.PixData.SetDataDIBit(System.UInt32*,System.Int32,System.UInt32)"> <summary> Sets the pixel value for a 2bpp image. </summary> </member> <member name="M:Tesseract.PixData.GetDataQBit(System.UInt32*,System.Int32)"> <summary> Gets the pixel value for a 4bpp image. </summary> </member> <member name="M:Tesseract.PixData.SetDataQBit(System.UInt32*,System.Int32,System.UInt32)"> <summary> Sets the pixel value for a 4bpp image. </summary> </member> <member name="M:Tesseract.PixData.GetDataByte(System.UInt32*,System.Int32)"> <summary> Gets the pixel value for a 8bpp image. </summary> </member> <member name="M:Tesseract.PixData.SetDataByte(System.UInt32*,System.Int32,System.UInt32)"> <summary> Sets the pixel value for a 8bpp image. </summary> </member> <member name="M:Tesseract.PixData.GetDataTwoByte(System.UInt32*,System.Int32)"> <summary> Gets the pixel value for a 16bpp image. </summary> </member> <member name="M:Tesseract.PixData.SetDataTwoByte(System.UInt32*,System.Int32,System.UInt32)"> <summary> Sets the pixel value for a 16bpp image. </summary> </member> <member name="M:Tesseract.PixData.GetDataFourByte(System.UInt32*,System.Int32)"> <summary> Gets the pixel value for a 32bpp image. </summary> </member> <member name="M:Tesseract.PixData.SetDataFourByte(System.UInt32*,System.Int32,System.UInt32)"> <summary> Sets the pixel value for a 32bpp image. </summary> </member> <member name="P:Tesseract.PixData.Data"> <summary> Pointer to the data. </summary> </member> <member name="P:Tesseract.PixData.WordsPerLine"> <summary> Number of 32-bit words per line. </summary> </member> <member name="M:Tesseract.ResultIterator.GetChoiceIterator"> <summary> Gets an instance of a choice iterator using the current symbol of interest. The ChoiceIterator allows a one-shot iteration over the choices for this symbol and after that is is useless. </summary> <returns>an instance of a Choice Iterator</returns> </member> <member name="P:Tesseract.TesseractEnviornment.CustomSearchPath"> <summary> Gets or sets a search path that will be checked first when attempting to load the Tesseract and Leptonica dlls. </summary> <remarks> This search path should not include the platform component as this will automatically be appended to the string based on the detected platform. </remarks> </member> <member name="T:Tesseract.TesseractException"> <summary> Desctiption of TesseractException. </summary> </member> <member name="T:Tesseract.TextLineOrder"> <summary> The text lines are read in the given sequence. </summary> <remarks> <para> For example in English the order is top-to-bottom. Chinese vertical text lines are read right-to-left. While Mongolian is written in vertical columns like Chinese but read left-to-right. </para> <para> Note that only some combinations makes sense for example <see cref="F:Tesseract.WritingDirection.LeftToRight"/> implies <see cref="F:Tesseract.TextLineOrder.TopToBottom"/>. </para> </remarks> </member> <member name="F:Tesseract.TextLineOrder.LeftToRight"> <summary> The text lines form vertical columns ordered left to right. </summary> </member> <member name="F:Tesseract.TextLineOrder.RightToLeft"> <summary> The text lines form vertical columns ordered right to left. </summary> </member> <member name="F:Tesseract.TextLineOrder.TopToBottom"> <summary> The text lines form horizontal columns ordered top to bottom. </summary> </member> <member name="T:Tesseract.WritingDirection"> <summary> The grapheme cluster within a line of text are laid out logically in this direction, judged when looking at the text line rotated so that Orientation is "page up". </summary> </member> <member name="F:Tesseract.WritingDirection.LeftToRight"> <summary> The text line from the left hand side to the right hand side when the page is rotated so it's orientation is <see cref="F:Tesseract.Orientation.PageUp"/>. </summary> </member> <member name="F:Tesseract.WritingDirection.RightToLeft"> <summary> The text line from the right hand side to the left hand side when the page is rotated so it's orientation is <see cref="F:Tesseract.Orientation.PageUp"/>. </summary> </member> <member name="F:Tesseract.WritingDirection.TopToBottom"> <summary> The text line from the top to the bottom of the page when the page is rotated so it's orientation is <see cref="F:Tesseract.Orientation.PageUp"/>. </summary> </member> </members> </doc> |